diff --git a/specs/latest/2.0/index.html b/specs/latest/2.0/index.html index aeba54ff2..9be424090 100644 --- a/specs/latest/2.0/index.html +++ b/specs/latest/2.0/index.html @@ -4476,8 +4476,10 @@

Uninitialized Compressed Texture

In OpenGL ES 3.0 it is explicitly allowed to create a compressed 2D texture with uninitialized data by passing null to glCompressedTexImage2D. In WebGL 2.0, - however, this is still explicitly disallowed. Users can call texStorage2D to work - around this functional difference. + however, this is still explicitly disallowed. Users can use texStorage2D with a + compressed internal format to allocate zero-initialized compressed textures; these textures + are however immutable, and not completely compatible with textures allocated + via compressedTexImage2D.