diff --git a/specs/latest/2.0/index.html b/specs/latest/2.0/index.html index aeba54ff2..9be424090 100644 --- a/specs/latest/2.0/index.html +++ b/specs/latest/2.0/index.html @@ -4476,8 +4476,10 @@
In OpenGL ES 3.0 it is explicitly allowed to create a compressed 2D texture with uninitialized
data by passing null
to glCompressedTexImage2D
. In WebGL 2.0,
- however, this is still explicitly disallowed. Users can call texStorage2D
to work
- around this functional difference.
+ however, this is still explicitly disallowed. Users can use texStorage2D
with a
+ compressed internal format to allocate zero-initialized compressed textures; these textures
+ are however immutable, and not completely compatible with textures allocated
+ via compressedTexImage2D
.