forked from sirDonovan/Cassius
-
Notifications
You must be signed in to change notification settings - Fork 0
/
games.js
330 lines (313 loc) · 10.8 KB
/
games.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/**
* Games
* Cassius - https://github.com/sirDonovan/Cassius
*
* This file contains the games manager
*
* @license MIT license
*/
'use strict';
const fs = require('fs');
const Game = require('./room-game').Game;
const Player = require('./room-game').Player;
/**
* @typedef GameVariation
* @type {Object}
* @property {string} name
* @property {string} id
* @property {string} description
* @property {string} variation
* @property {string} variationId
* @property {Array<string>} aliases
* @property {Array<string>} variationAliases
*/
/**
* @typedef GameMode
* @type {Object}
* @property {string} name
* @property {string} id
* @property {string} description
* @property {string} naming
* @property {{[k: string]: string}} commands
* @property {Function} mode
* @property {Game} game
* @property {string} modeId
* @property {Array<string>} aliases
* @property {boolean} disabled
* @property {Array<string>} requiredProperties
*/
/**
* @typedef GameFormat
* @type {Object}
* @property {string} name
* @property {string} id
* @property {string} inherits
* @property {string} variationId
* @property {string} modeId
* @property {boolean} inheritOnly
* @property {boolean} internal
* @property {Array<GameVariation>} variations
* @property {{[k: string]: GameFormat}} variationIds
* @property {Array<string>} modes
* @property {{[k: string]: string}} modeIds
* @property {Game} game
* @property {Function} install
* @property {{[k: string]: string}} commands
* @property {Array<string>} aliases
* @property {{[k: string]: string}} variationAliases
* @property {{[k: string]: string}} modeAliases
*/
class Games {
constructor() {
/**@type {{[k: string]: GameFormat}} */
this.games = {};
/**@type {{[k: string]: GameMode}} */
this.modes = {};
/**@type {{[k: string]: string}} */
this.aliases = {};
/**@type {{[k: string]: string}} */
this.commands = {};
this.Game = Game;
this.Player = Player;
// typescript hack for optional game methods
this.selfPlayer = new Player(Users.self);
}
loadGames() {
let games;
try {
games = fs.readdirSync('./games');
} catch (e) {}
if (!games) return;
for (let i = 0, len = games.length; i < len; i++) {
let fileName = games[i];
if (!fileName.endsWith('.js')) continue;
let game = require('./games/' + fileName);
this.games[game.id] = game;
}
let modes;
try {
modes = fs.readdirSync('./games/modes');
} catch (e) {}
if (modes) {
for (let i = 0, len = modes.length; i < len; i++) {
let fileName = modes[i];
if (!fileName.endsWith('.js')) continue;
/**@type {GameMode} */
let mode = require('./games/modes/' + fileName);
this.modes[mode.id] = mode;
if (mode.commands) {
for (let i in mode.commands) {
if (i in this.commands && this.commands[i] !== mode.commands[i]) throw new Error(mode.name + " command '" + i + "' is already used for a different game function (" + this.commands[i] + ").");
if (i in Commands) {
if (i in this.commands) continue;
throw new Error(mode.name + " mode command '" + i + "' is already a command.");
}
this.commands[i] = mode.commands[i];
}
}
}
for (let i in this.modes) {
let mode = this.modes[i];
if (mode.aliases) {
for (let i = 0, len = mode.aliases.length; i < len; i++) {
let alias = Tools.toId(mode.aliases[i]);
if (alias in this.modes) throw new Error(mode.name + " alias '" + alias + "' is already a mode.");
this.modes[alias] = mode;
mode.aliases[i] = alias;
}
}
}
}
for (let i in this.games) {
let game = this.games[i];
if (game.inherits) {
if (!game.install) throw new Error(game.name + " must have an install method to inherit from other games.");
let parentId = Tools.toId(game.inherits);
if (parentId === game.id || !(parentId in this.games)) throw new Error(game.name + " inherits from an invalid game.");
if (!this.games[parentId].install) throw new Error(game.name + "'s parent game '" + game.inherits + "' must have an install method.");
game.inherits = parentId;
}
if (game.commands) {
for (let i in game.commands) {
if (i in this.commands && this.commands[i] !== game.commands[i]) throw new Error(game.name + " command '" + i + "' is already used for a different game function (" + this.commands[i] + ").");
if (i in Commands) {
if (i in this.commands) continue;
throw new Error(game.name + " command '" + i + "' is already a command.");
}
this.commands[i] = game.commands[i];
}
}
if (game.aliases) {
for (let i = 0, len = game.aliases.length; i < len; i++) {
let alias = Tools.toId(game.aliases[i]);
if (!(alias in this.aliases) && !(alias in this.games)) this.aliases[alias] = game.id;
}
}
if (game.variations) {
game.variationIds = {};
for (let i = 0, len = game.variations.length; i < len; i++) {
let variation = game.variations[i];
let id = Tools.toId(variation.name);
if (id in this.games) throw new Error(game.name + " variation '" + variation.name + "' is already a game.");
variation.id = id;
let variationId = Tools.toId(variation.variation);
if (variationId in this.modes) throw new Error(variation.name + "'s variation '" + variation.variation + "' exists as a mode.");
variation.variationId = variationId;
if (!(id in this.aliases)) this.aliases[id] = game.id + ',' + variationId;
if (variation.aliases) {
for (let i = 0, len = variation.aliases.length; i < len; i++) {
let alias = Tools.toId(variation.aliases[i]);
if (!(alias in this.aliases) && !(alias in this.modes)) this.aliases[alias] = game.id + ',' + variationId;
}
}
if (variation.variationAliases) {
if (!game.variationAliases) game.variationAliases = {};
for (let i = 0, len = variation.variationAliases.length; i < len; i++) {
let alias = Tools.toId(variation.variationAliases[i]);
if (!(alias in game.variationAliases) && !(alias in this.modes)) game.variationAliases[alias] = variationId;
}
}
// @ts-ignore
game.variationIds[variationId] = variation;
}
}
if (game.modes) {
game.modeIds = {};
for (let i = 0, len = game.modes.length; i < len; i++) {
let modeId = Tools.toId(game.modes[i]);
if (!(modeId in this.modes)) throw new Error(game.name + " mode '" + modeId + "' does not exist.");
game.modeIds[modeId] = modeId;
let prefix = this.modes[modeId].naming === 'prefix';
let id;
if (prefix) {
id = this.modes[modeId].id + game.id;
} else {
id = game.id + this.modes[modeId].id;
}
if (!(id in this.aliases)) this.aliases[id] = game.id + ',' + modeId;
if (this.modes[modeId].aliases) {
if (!game.modeAliases) game.modeAliases = {};
for (let i = 0, len = this.modes[modeId].aliases.length; i < len; i++) {
game.modeAliases[this.modes[modeId].aliases[i]] = modeId;
let id;
if (prefix) {
id = this.modes[modeId].aliases[i] + game.id;
} else {
id = game.id + this.modes[modeId].aliases[i];
}
if (!(id in this.aliases)) this.aliases[id] = game.id + ',' + modeId;
}
}
}
}
}
this.loadGameCommands();
}
loadGameCommands() {
for (let i in this.commands) {
let gameFunction = this.commands[i];
if (gameFunction in this.commands && gameFunction !== i) {
Commands[i] = gameFunction;
continue;
}
Commands[i] = function (target, room, user, command, time) {
if (room.game) {
// @ts-ignore
if (room.game.commands && gameFunction in room.game.commands && typeof room.game[gameFunction] === 'function') room.game[gameFunction](target, room, user, command, time);
} else if (room === user) {
user.rooms.forEach(function (value, room) {
// @ts-ignore
if (room.game && room.game.commands && gameFunction in room.game.commands && room.game.pmCommands && (room.game.pmCommands === true || i in room.game.pmCommands) && typeof room.game[gameFunction] === 'function') room.game[gameFunction](target, user, user, command, time);
});
}
};
}
}
/**
* @param {string | GameFormat} target
* @return {?GameFormat}
*/
getFormat(target) {
if (typeof target === 'object') return target;
let targets = target.split(',');
let id = Tools.toId(targets.shift());
if (id in this.aliases) {
id = this.aliases[id];
if (id.includes(',')) return this.getFormat(id + ',' + targets.join(','));
}
if (!(id in this.games)) return null;
let format = Object.assign({}, this.games[id]);
let variation, mode;
for (let i = 0, len = targets.length; i < len; i++) {
let id = Tools.toId(targets[i]);
if (format.variationIds) {
if (format.variationAliases && id in format.variationAliases) id = format.variationAliases[id];
if (id in format.variationIds) variation = format.variationIds[id];
}
if (format.modeIds) {
if (format.modeAliases && id in format.modeAliases) id = format.modeAliases[id];
if (id in format.modeIds) mode = format.modeIds[id];
}
}
if (variation) Object.assign(format, variation);
if (mode) format.modeId = mode;
return format;
}
/**
* @param {string | GameFormat} target
* @param {Room} room
* @return {?Game}
*/
createGame(target, room) {
if (room.game) {
room.say("A game of " + room.game.name + " is already in progress.");
return null;
}
let format = this.getFormat(target);
if (!format) return null;
let baseClass;
if (format.inherits) {
let parentFormat = format;
/**@type {Array<GameFormat>} */
let parentFormats = [];
while (parentFormat.inherits) {
parentFormat = this.games[parentFormat.inherits];
if (parentFormats.includes(parentFormat)) throw new Error("Infinite inherit loop created by " + format.name + ".");
parentFormats.unshift(parentFormat);
}
baseClass = Game;
for (let i = 0, len = parentFormats.length; i < len; i++) {
baseClass = parentFormats[i].install(baseClass);
}
baseClass = format.install(baseClass);
} else if (format.install) {
baseClass = format.install(Game);
} else {
baseClass = format.game;
}
if (!baseClass) throw new Error(target + " has no base class.");
room.game = new baseClass(room); // eslint-disable-line new-cap
Object.assign(room.game, format);
if (format.modeId) this.modes[format.modeId].mode(room.game);
return room.game;
}
/**
* @param {string} format
* @param {Game} parentGame
* @return {?Game}
*/
createChildGame(format, parentGame) {
parentGame.room.game = null;
let childGame = this.createGame(format, parentGame.room);
if (!childGame) {
parentGame.room.game = parentGame;
return null;
}
parentGame.childGame = childGame;
childGame.parentGame = parentGame;
childGame.players = parentGame.players;
childGame.playerCount = parentGame.playerCount;
return childGame;
}
}
module.exports = new Games();