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Feel free to look at the source or contribute if you want to add something to the library
Changelog 1.2.1
Added BS_Utils.Gameplay.LevelData Class and Plugin.LevelData field to contain the information StandardLevelSceneSetupDataSO used to contain
since that is no longer easily accessible by plugins, can use the IsSet bool of BS_Utils.Plugin.LevelData to check if it is safe to access
Updated For Beat Saber 0.13.0, Everything should be functional
Capabilities
Currently provides easy ways for mods to
Easily create their own config files
Disable Score submission when changing game play that warrant it
Fetch User ID and name, regardless of platform
Check whether party mode is active
Check whether Standard, No Arrows, or One Saber is selected
Declare when they are starting a level through their mod when they want it isolated from other mods' functionality
Check if another mod wants the level isolated so they know when to disable functionality
Example Usage
using BS_Utils;using BS_Utils.Gameplay;// For a config can simply do this on Application start// to create a config for your mod in the UserData Folder
Utilities.Config ConfigVariable=new Utilities.Config("ModName");//Or if you want it to be in a separate folder,// create the folder path from UserData using your plugin if it doesn't exist, and then
Utilities.Config ConfigVariable=new Utilities.Config("FolderName/ModName");// Then you can simply Get/Set values in the config such as
ConfigVariable.GetBool("SectionName","SectionVariableName");
ConfigVariable.SetBool("SectionName","SectionVariableName", value);// When in GameCore Scene, can use the following to disable submission for the song// All of the mods that disabled submission will be shown on the results screen
ScoreSubmission.DisableSubmission("Mod Name");// Can also use the following to disable submission until you have your mod re-enable it
ScoreSubmission.ProlongedDisableSubmission("Mod Name");// And to re-enable
ScoreSubmission.RemoveProlongedDisable("Mod Name");// To fetch user information can simply use the following// For user name
UserInfo.GetUserName();// For User ID
UserInfo.GetUserID();// For checking Party or Gamemode, first call this when in the Menu Scene
Gamemode.Init();//To check If Party is active(bool) or the gamemode (string)// you can just access these properties
Gamemode.IsPartyActive
Gamemode.GameMode
// To declare the mod is about to start a level they want isolated, call this in menu before starting the levelGamemode.NextLevelIsIsolated("ModName");// To check if the level is isolated, and which mod isolated it
Gamemode.IsIsolatedLevel // Bool valueGamemode.IsolatingMod // String value