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kaze_Update_ReadMe.txt
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kaze_Update_ReadMe.txt
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F-16 High Fidelity Flight Dynamics and Tech/Academic Initial Demonstration
Build 2015-01-06-k
Update to: SkateZilla Build (version?)
Update to: Cpt.Smileys v.3 Build
Important Notes:
This is a High Fidelity Flight Dynamics and Tech/Academic Initial Demonstration,
and it NOT a Combat Ready or Systems Ready Module.
There Are No Functioning Cockpit Systems.
Do NOT Use the External 3D model or Cockpit Model EDMs outside of this Module.
Anyone Caught Moving the 3D External/Cockpit EDMs to Private/Hacked/Jury Rigged Mods,
Even for Personal Use will be dealt with harsely as it violates the license Agreements for the 3D Assets.
So Once Again, Do NOT use the 3D Model EDMs with any private Mods.
Changes since SkateZilla build:
- fix memory leak in FM code
- some refactoring of code for easier changes and additions later
- reduced few unnecessary memory allocations and memory copying
- possible bugfix in inertia handling, testing needed
- splitting code into new objects, reduce C-style "access globally"
- preparations for adding fuel usage and resulting weight-change, speed brakes, wheel brakes, canopy control etc.
- removed "GeneralFilter" since the library only works with VC++ 2010 compiler *without* Service Pack 1 and needs Windows 7.1 SDK
* in the place is currently "DummyFilter" which does nothing so we can work on the rest of it all
* better solution needs to be worked out sooner or later..
- some small additions to support different tanks in fuel system
- wheel brakes (toe brakes) are now caught in the input, not finished adding braking factor yet
- started DLL to support cockpit functions, just dummy library so far
- some work on force vectors: use cross-product calculation from FM template, needs force positions in code still
- landing gears should be down when starting from ground now
* using strut compression value given to DLL in new API method
* TODO: wheel positions (not in CG)
* TODO: wheel brakes forces, use proper calculation with kinetic energy
- cockpit stick should move according to pitch/bank input
* controlled from the DLL, binding in the lua-script to "gauge"
- early support for nosewheel steering with rudder input
- early experimental support for differential wheel brakes with toe-brakes
Known Issues:
-Landing Gear Collision is not retractable (disabled intentionally)
-Nose Wheel Steering Animation is Disabled (disabled intentionally)
-Landing Gear Strut and Piston Data Needs to be re-done (uses template settings)
(causes Aircraft Ground handling problems and tipping.)
-Landing Gear Suspension values Need to be tuned
(Landing still feels a bit off, but is no longer a 100% chance of damaged gear)
-Some Control Surface/Pylon Clipping issues.
-No Speed Brake Systems.
- rear elevator flutter in speeds over one mach:
depends on actual altitude and speed so you should see it in range of 1200km/h - 1700km/h
* we might need control actuator "dampening" calculations here?
* appears now due to removal of "GeneralFilter"
To Install
Extract Folder from RAR,
Remove Any Previous Version,
Copy /F-16A v2.0/ Folder to /DCS World/Mods/Aircrafts/ folder.