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This repository has been archived by the owner on Sep 3, 2022. It is now read-only.
See Title. Currently, TakeDamage takes four arguments (a float, a DamageType enum, a DamageSource enum, and a bool that determines if the damage is a critical hit) that could easily be put into a struct.
Beep, boop, I'm a bot! This issue was created by @Pokémonred200 in #development.
The text was updated successfully, but these errors were encountered:
See Title. Currently, TakeDamage takes four arguments (a float, a DamageType enum, a DamageSource enum, and a bool that determines if the damage is a critical hit) that could easily be put into a struct.
Beep, boop, I'm a bot! This issue was created by
@Pokémonred200
in#development
.The text was updated successfully, but these errors were encountered: