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Could you add performance tests?
See here : https://github.com/studentutu/AsyncLoadTexture
It is based on Unity WebRequest - texture loading via request, where you can pass local file instead of the URL.
It works for all kinds of images and resolutions. Tested on 2K, 512512, 6464
The text was updated successfully, but these errors were encountered:
Looooong
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Could you add performance tests?
See here : https://github.com/studentutu/AsyncLoadTexture
It is based on Unity WebRequest - texture loading via request, where you can pass local file instead of the URL.
It works for all kinds of images and resolutions. Tested on 2K, 512512, 6464
The text was updated successfully, but these errors were encountered: