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Throw Player

Requirements

  • PC running Windows 7 or above.

Known Issues

  • QR Code Generator App pairing freezes app when running from compiled source, Run from repository for preview of this feature

Screenshots

Dashboard

Playing-torrent

adding torrent

Where's the beef!

Pre-built binarys & setup files can be found in the Releases Tab.


Getting Started

  • npm install grunt-cli -g
  • npm install
  • grunt deps

To run the app in development:

  • npm start

Running npm start will download and install Electron.

Building & Release

  • npm run release

Architecture

Overview

Throw is an application built using electron. While it's work in progress, the goal is to make Throw a high-performance, portable Javascript ES6 + ES7 application built with React and Flux (using alt. It adopts a single data flow pattern:

╔═════════╗       ╔════════╗       ╔═════════════════╗
║ Actions ║──────>║ Stores ║──────>║ View Components ║
╚═════════╝       ╚════════╝       ╚═════════════════╝
     ^                                      │
     └──────────────────────────────────────┘

There are three primary types of objects:

  • Actions: Interact with the system
  • Views: Views make up the UI, and trigger available actions.
  • Stores: Stores store the state of the application.

and since Throw has a large amount of interaction with outside systems, we've added utils:

  • Utils: Utils interact with APIs, outside systems, CLI tools and generate. They are called by user-generated actions and in return, also create actions based on API return values, CLI output etc.

Guidelines

  • Avoid asynchronous code in Stores or Views. Instead, put code involving callbacks, promises or generators in utils or actions.

Copyright and License

Code released under the GPLv3.