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generate_image.py
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generate_image.py
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import drawsvg as draw
import random
import logging
BACKGROUND_COLOR = "#FFFFFF"
ONE_COST_STEP_COLOR = "#ADD8E6"
DOUBLE_COST_STEP_COLOR = "#1a4cd6"
BINARY_LEN = 12
HALF = 50
THICK = 10 # double cost step thick
FULL = 100
INT_MAX = 2**BINARY_LEN
PATH_PNG = "tmp/{}_.png"
def turn_by_90_deg(num):
binary = binary_by_12(num)
bin_arry = list(binary)
# 000000000001
# 000010000000
# +-+-+
# | | |
# +-+-+
# | | |
# +-+-+
##
# +0+1+
# 2 3 4
# +5+6+
# 7 8 9
# +10+11+
new_arry = ["0"] * 12
# left outside
new_arry[0], new_arry[4], new_arry[11], new_arry[7] = (
bin_arry[7],
bin_arry[0],
bin_arry[4],
bin_arry[11],
)
# right outside
new_arry[1], new_arry[9], new_arry[10], new_arry[2] = (
bin_arry[2],
bin_arry[1],
bin_arry[9],
bin_arry[10],
)
# inside
new_arry[3], new_arry[6], new_arry[8], new_arry[5] = (
bin_arry[5],
bin_arry[3],
bin_arry[6],
bin_arry[8],
)
new_n = "".join(new_arry)
new_n = "0b" + new_n
new_n = int(new_n, 2)
return new_n
def binary_by_12(dec):
b = bin(dec)
b = str(b)[2::]
added_0 = (12 - len(b)) * "0"
b = added_0 + b
return b
def draw_empty_tile():
tile = draw.Drawing(100, 100, origin=(0, 0))
r = draw.Rectangle(
0,
0,
100,
100,
fill=BACKGROUND_COLOR,
stroke=ONE_COST_STEP_COLOR,
stroke_width=10,
)
tile.append(r)
cross_1 = draw.Rectangle(47.5, 0, 5, 100, fill=ONE_COST_STEP_COLOR)
cross_2 = draw.Rectangle(0, 47.5, 100, 5, fill=ONE_COST_STEP_COLOR)
tile.append(cross_1)
tile.append(cross_2)
return tile
def offset(wide, total=100):
return (total - wide) / 2
def update_by_1_move(image, dec):
if dec > INT_MAX:
# todo
return image
binary = binary_by_12(dec)
if not len(binary) == 12:
# todo
return image
ROM = [
(0, 0, HALF, THICK),
(HALF, 0, HALF, THICK),
(0, 0, THICK, HALF),
(offset(THICK), 0, THICK, HALF),
(FULL - THICK, 0, THICK, HALF),
(0, offset(THICK), HALF, THICK),
(HALF, offset(THICK), HALF, 10),
(0, HALF, 10, 100),
(offset(THICK), HALF, THICK, HALF * 2),
(FULL - THICK, HALF, THICK, HALF * 2),
(0, HALF * 2 - THICK, HALF, THICK),
(HALF, HALF * 2 - THICK, HALF * 2, THICK),
]
for i in range(len(ROM)):
if binary[i] == "1":
x, y, w, h = ROM[i]
n = draw.Rectangle(x, y, w, h, fill=DOUBLE_COST_STEP_COLOR)
image.append(n)
return image
def get_cords(n):
if n == 0:
return 27.5
elif n == 1:
return 72.5
def get_color(c):
if c == "w":
return "red" #? nead better colors
elif c == "b":
return "blue"
else:
logging.error("Wutt ?")
return "purple"
def draw_players(tile,players):
for x in range(len(players)):
for y in range(len(players[x])):
c = players[y][x]
if c != "0":
tile.append(draw.Circle(get_cords(x),get_cords(y),17,fill=get_color(c),stroke_width=1, stroke='#30302f')) # todo maybe better color of black, or make it user changable
return tile
def make_tile_and_save_it(num,b,players):
tile = draw_empty_tile()
tile = update_by_1_move(tile, b)
tile = draw_players(tile,players)
print(players)
tile.set_pixel_scale(5)
path = PATH_PNG.format(num)
tile.save_png(path)
return path