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This repository has been archived by the owner on Mar 1, 2024. It is now read-only.
Now that v0.1.0 is released, I will make a public roadmap and general plans tracking issue here.
General app features
Save connection settings and account information between runs
Option to log in with password instead of hash (Using https://account.pretendo.cc/v1/api/admin/mapped_ids and a re-implementation of NintendoPasswordHash in C#)
Settings dialog allowing custom allowed certificate hashes, client ID, client secret, and Miiverse title ID (currently hardcoded). Also, move the other rows of settings to the settings dialog.
Settings class to store the settings and simplify storing settings with serialization.
Juxt features
Inject JavaScript code to emulate Wii U functions, specifically for sending drawings and screenshots
Send custom screenshots
Trigger custom screenshot upload when clicking the select screenshot button on the new post form
Send custom drawings
Test new Juxt user creation from PNID (working)
Test on the official Pretendo beta servers (Find someone else with beta access? Or maybe just to ask to be a tester?)
Packaging and deployment
Find a reliable way of building the unpackaged version without Visual Studio
Build both a MSIX-packaged app and an unpackaged version (this does not seem to be a supported configuration though, so manual csproj edits might be needed)
Simplify the install process so users don't need to install so many dependencies
Separate workflow for packaged and unpackaged versions
Documentation
Better and more clear documentation for installation
Documentation for basic functionality: username, password hash, account server, and platform
Full documentation for every setting
What doesn't work (non-goals)
Setting a custom Host header inside the WebView: blocked by Chromium and causes an ERR_INVALID_ARGUMENT error. Because of this, adding portal.olv.pretendo.cc to the system hosts file is necessary.
Note: this might be possible with Chromium host-resolver-rules, but it would require killing and restarting the WebView process to change.
Disabling the browser's certificate verification: is a very bad idea for security reasons.
The text was updated successfully, but these errors were encountered:
Many issues were solved by enabling self-contained publishing by setting <WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained> in the .pubxml files.
This one change both makes the unpackaged app work standalone and removes the need to install the Windows App SDK runtime separately!
The downside is that this increases the size of the app build, bringing a full release build up to about 200MB (which is rather large for a bunch of optimized DLLs).
Now that v0.1.0 is released, I will make a public roadmap and general plans tracking issue here.
General app features
https://account.pretendo.cc/v1/api/admin/mapped_ids
and a re-implementation of NintendoPasswordHash in C#)Juxt features
Packaging and deployment
Resources: Overview, Packaged, Unpackaged, Self-containedGitHub actions
Documentation
What doesn't work (non-goals)
Host
header inside the WebView: blocked by Chromium and causes anERR_INVALID_ARGUMENT
error. Because of this, addingportal.olv.pretendo.cc
to the system hosts file is necessary.Note: this might be possible with Chromium host-resolver-rules, but it would require killing and restarting the WebView process to change.The text was updated successfully, but these errors were encountered: