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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Basic World Gen"
config/tags=PackedStringArray("2d", "openworld")
run/main_scene="res://scenes/GameScene.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="The Explorers"
[rendering]
textures/canvas_textures/default_texture_filter=0