From 4ae0257fb185655f2a69d8349f5addd235ec6de4 Mon Sep 17 00:00:00 2001 From: Repligator <33times@gmail.com> Date: Mon, 21 Oct 2024 21:46:06 -0400 Subject: [PATCH] More minor spelling/capitalization fixes. --- .../i18n/megamek/common/options/messages.properties | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/megamek/i18n/megamek/common/options/messages.properties b/megamek/i18n/megamek/common/options/messages.properties index d0a39289ad..a1af2eaf8d 100644 --- a/megamek/i18n/megamek/common/options/messages.properties +++ b/megamek/i18n/megamek/common/options/messages.properties @@ -325,7 +325,7 @@ GameOptionsInfo.option.vehicles_threshold_variable.description=If checked, Vehic GameOptionsInfo.option.vehicles_threshold_divisor.displayableName=(Unofficial) Vehicle damage threshold divisor (defaults to 10) GameOptionsInfo.option.vehicles_threshold_divisor.description=Which divisor to use for the damage thresholds of vehicles. Default is 10 per the damage threshold rules for Aerospace assets on page 239 of TW. GameOptionsInfo.option.vtol_strafing.displayableName=(Unofficial) VTOL Strafing -GameOptionsInfo.option.vtol_strafing.description=If checked, VTOLs can making strafing attacks per original rules in TacOps. +GameOptionsInfo.option.vtol_strafing.description=If checked, VTOLs can make strafing attacks per original rules in TacOps. GameOptionsInfo.option.vehicles_safe_from_infernos.displayableName=(Unofficial) Vehicles may not be the target of an Inferno missile attack. GameOptionsInfo.option.vehicles_safe_from_infernos.description=If checked, Vehicles cannot be the target of an Inferno SRM attack. \nUnchecked by default. GameOptionsInfo.option.protos_safe_from_infernos.displayableName=(Unofficial) ProtoMeks may not be the target of an Inferno missile attack. @@ -429,7 +429,7 @@ GameOptionsInfo.option.aero_ground_move.description=Aerospace units will be allo GameOptionsInfo.option.stratops_capital_fighter.displayableName=StratOps Capital Fighters GameOptionsInfo.option.stratops_capital_fighter.description=Fighters will be at capital-scale (this must be checked to use squadrons) GameOptionsInfo.option.fuel_consumption.displayableName=StratOps Fuel Consumption -GameOptionsInfo.option.fuel_consumption.description=thrust costs fuel points +GameOptionsInfo.option.fuel_consumption.description=Thrust costs fuel points GameOptionsInfo.option.stratops_conv_fusion_bonus.displayableName=StratOps Conventional Fusion Fuel Bonus GameOptionsInfo.option.stratops_conv_fusion_bonus.description=If checked, conventional fighters using fusion engines will be more fuel efficient than aerospace fighters GameOptionsInfo.option.stratops_harjel.displayableName=StratOps HarJel @@ -469,7 +469,7 @@ GameOptionsInfo.option.stratops_waypoint_launch.description=Alternate mode for c GameOptionsInfo.option.stratops_advanced_sensors.displayableName=StratOps Advanced Sensors GameOptionsInfo.option.stratops_advanced_sensors.description=Advanced sensor suite rules for aerospace combat in space. per SO 4th ed, pg 105. Works correctly only if Double Blind and TacOps sensors rules are also turned on GameOptionsInfo.option.variable_damage_thresh.displayableName=StratOps variable damage thresholds -GameOptionsInfo.option.variable_damage_thresh.description=Damage threshold for critical hits depends depends on current armor levels rather than initial armor levels +GameOptionsInfo.option.variable_damage_thresh.description=Damage threshold for critical hits depends on current armor levels rather than initial armor levels GameOptionsInfo.option.at2_nukes.displayableName=Allow nuclear weapons GameOptionsInfo.option.at2_nukes.description=Allows Alamo and Santa Anna missiles as ship-to-ship weapons, per the rules in Jihad Hot Spots, 3070 GameOptionsInfo.option.return_flyover.displayableName=(Unofficial) Allow return flyovers @@ -632,7 +632,7 @@ PilotOptionsInfo.option.gunnery_laser.description=NOTE: This is a unofficial rul PilotOptionsInfo.option.gunnery_missile.displayableName=Gunnery/Missile (Unofficial) PilotOptionsInfo.option.gunnery_missile.description=Pilot gets a -1 to-hit bonus on all missile weapons (LRM,\nSRM,\nMRM,\nRL and ATM). PilotOptionsInfo.option.gunnery_ballistic.displayableName=Gunnery/Ballistic (Unofficial) -PilotOptionsInfo.option.gunnery_ballistic.description=Pilot gets a -1 to-hit bonus on all ballistic weapons (MGs,\nall ACs,\nGaussrifles). +PilotOptionsInfo.option.gunnery_ballistic.description=Pilot gets a -1 to-hit bonus on all ballistic weapons (MGs,\nall ACs,\nGauss rifles). PilotOptionsInfo.option.iron_man.displayableName=Iron Man (Unofficial) PilotOptionsInfo.option.iron_man.description=A pilot with this skill receives only 1 pilot hit from ammunition explosions. PilotOptionsInfo.option.some_like_it_hot.displayableName=Some Like It Hot (Unofficial) @@ -715,8 +715,8 @@ PilotOptionsInfo.option.gas_effuser_toxin.displayableName=Gas Effuser (Toxin) (N PilotOptionsInfo.option.gas_effuser_toxin.description=Gas Effuser (Toxin) \nSee IO pg 79 for details. PilotOptionsInfo.option.dermal_armor.displayableName=Myomer Implants (Dermal Armor) PilotOptionsInfo.option.dermal_armor.description=Units are more resistant to damage. \nSee IO pg 80 for details. -PilotOptionsInfo.option.dermal_camo_armor.displayableName=Myomer Implants (Dermal Armor Camoflage) -PilotOptionsInfo.option.dermal_camo_armor.description=Myomer Implants (Dermal Armor Camoflage) \nSee IO pg 80 for details. +PilotOptionsInfo.option.dermal_camo_armor.displayableName=Myomer Implants (Dermal Armor Camouflage) +PilotOptionsInfo.option.dermal_camo_armor.description=Myomer Implants (Dermal Armor Camouflage) \nSee IO pg 80 for details. PilotOptionsInfo.option.tsm_implant.displayableName=Myomer Implants (Triple Strength) PilotOptionsInfo.option.tsm_implant.description=Units receive benefits as described in \nSee IO pg 81 for details. PilotOptionsInfo.option.triple_core_processor.displayableName=Triple-Core Processor