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Update on this: I sat down and put some stuff together; I have a deserializer working for most Roblox types.
There are two exceptions:
CSG objects
TerrainRegions
Neither of these can be deserialized easily in Lua. It is theoretically possible to deserialize these objects but it would necessitate reverse-engineering the binary blobs that their data is stored in, then creating the objects from scratch using the data. This is a little too cumbersome for a published solution, though.
Clone
.rbxmx
files in the same way as.lua
and.rbxs
.Would have to parse .rbxmx files, then convert them to an instance tree.
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