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Based on rust-lang#91659 – many targets default to false for has_thread_local, including armv6k-nintendo-3ds. Based on our testing #[thread_local]does work on this platform, and as someone pointed out it appears all ARM targets actually support the #[thread_local] attribute.
I can do it (trivial change) but I wanted to make sure everyone's on board before submitting a PR to update the target. I'm building a local version of the compiler to test as well.
The text was updated successfully, but these errors were encountered:
This is falling out from the discussion in rust3ds/pthread-3ds#13
Based on rust-lang#91659 – many targets default to
false
forhas_thread_local
, includingarmv6k-nintendo-3ds
. Based on our testing#[thread_local]
does work on this platform, and as someone pointed out it appears all ARM targets actually support the#[thread_local]
attribute.I think we should add
has_thread_local: true
to take advantage of the "fast" thread-local support builtin tostd
: https://github.com/Meziu/rust-horizon/blob/horizon-std/library/std/src/thread/mod.rs#L186I can do it (trivial change) but I wanted to make sure everyone's on board before submitting a PR to update the target. I'm building a local version of the compiler to test as well.
The text was updated successfully, but these errors were encountered: