GdUnit4 V4.1.0 feedback #157
Replies: 3 comments 3 replies
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Just tried this out and successfully implemented the tutorial. Very happy to see this level of integrated unit test support for Godot. I was thinking of switching over to C#, so the C# support feature is of great interest to me. |
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I just got started with GDUnit4, and I'm loving it! One question - is there a concise way to run ALL tests? My project isn't that big, but it feels like I'm always running a subset of tests whenever I hit the "run tests" button. That just runs tests on the current file, right? Apologies if I missed something obvious, I just don't want tests to start failing silently if I'm always running tests against just the class I'm writing. |
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I just want to say that I like it a lot. I am re-coding one of my projects and wanted to implement better testing. So far I have implemented some unit tests on class scripts. My project code is here: https://github.com/andrew-wilkes/logic-simulator-2/tree/main |
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You are invited to give me feedback on the GdUnit4.
Please describe what you like and what you don't ;)
I ask for a factual discussion and constructive criticism here.
If you found bugs, please report them here
Also feel free to create feature requests.
Thanks in advance
Mike
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