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Correct the c# API do not have a monitor to scan for Godot error logs. |
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In documentation (https://mikeschulze.github.io/gdUnit4/testing/assert-error/) it seems that assert-error is not supported in C#. Does that mean there is no way to make tests fail when you print GD.PrintErr or GD.PushErr? Is there a workaround where I can "log" something that will make the tests fail?
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