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Is your feature request related to a problem? Please describe.
With Godot.Bindings we are able to provide gdunit4.api as a Godot extension point.
Describe the solution you'd like
Use the new project godot-dotnet to build an GDExtension.
This will allow us to use the api direct in Godot.
Describe alternatives you've considered
The alternative is actually to load the code as CSharpScript and build an GDScript bridge to access the C# API.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
With Godot.Bindings we are able to provide
gdunit4.api
as a Godot extension point.Describe the solution you'd like
Use the new project godot-dotnet to build an
GDExtension
.This will allow us to use the api direct in Godot.
Describe alternatives you've considered
The alternative is actually to load the code as
CSharpScript
and build an GDScript bridge to access the C# API.Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: