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Is your feature request related to a problem? Please describe.
I mainly ask about this as I have the Radical Cobblemon Trainers mod instealled along with MNA, and things like golems and, now that i'm in a faction, faction members, like to attack on sight.
The trainers aren't hostile it seems (but might , internally, on the side of that mod), so it might be a bug on their end, but, I could still see a desire for a config that keeps MNA things from automatically attacking certain entities.
Describe the solution you'd like
A config to blacklist (or whitelist) what entities MNA mobs will attack/defend you from.
Describe alternatives you've considered
In this case, I've also filed mentioned this to the dev of the other mod. Not much else I can suggest as an alternative on your side.
Is your feature request related to a problem? Please describe.
I mainly ask about this as I have the Radical Cobblemon Trainers mod instealled along with MNA, and things like golems and, now that i'm in a faction, faction members, like to attack on sight.
The trainers aren't hostile it seems (but might , internally, on the side of that mod), so it might be a bug on their end, but, I could still see a desire for a config that keeps MNA things from automatically attacking certain entities.
Describe the solution you'd like
A config to blacklist (or whitelist) what entities MNA mobs will attack/defend you from.
Describe alternatives you've considered
In this case, I've also filed mentioned this to the dev of the other mod. Not much else I can suggest as an alternative on your side.
Additional context
Link to the other mod in question: https://modrinth.com/mod/rctmod
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