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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[Fmod]
General/auto_initialize=true
General/channel_count=1024
General/is_live_update_enabled=true
General/is_memory_tracking_enabled=false
"Software Format/sample_rate"=48000
"Software Format/speaker_mode"=3
"Software Format/raw_speaker_count"=0
General/default_listener_count=1
General/banks_path="res://Banks"
General/should_load_by_name=false
DSP/dsp_buffer_size=512
DSP/dsp_buffer_count=4
"3D Settings/doppler_scale"=1.0
"3D Settings/distance_factor"=1.0
"3D Settings/rolloff_scale"=1.0
[application]
config/name="Skeleton"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"
[autoload]
Global="*res://scripts/global.gd"
FmodManager="*res://addons/fmod/FmodManager.gd"
Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
[dialogic]
directories/dch_directory={
"Bobbi": "res://characters/Bobbi.dch",
"Charles": "res://characters/Charles.dch",
"Greg Studies": "res://characters/Greg Studies.dch",
"The Octopus": "res://Backgrounds/The Octopus.dch",
"mysteryCharacter": "res://characters/mysteryCharacter.dch",
"narrator": "res://characters/narrator.dch",
"unit_test_character": "res://Tests/Resources/unit_test_character.dch"
}
directories/dtl_directory={
"afterQuestions": "res://timelines/afterQuestions.dtl",
"body": "res://timelines/body.dtl",
"counter": "res://timelines/counter.dtl",
"e1Questions": "res://timelines/e1Questions.dtl",
"e1p1": "res://timelines/e1p1.dtl",
"e1p2": "res://timelines/e1p2.dtl",
"finale": "res://timelines/finale.dtl",
"mirror": "res://timelines/mirror.dtl",
"showerDrain": "res://timelines/showerDrain.dtl",
"showerHead": "res://timelines/showerHead.dtl",
"tl1": "res://timelines/tl1.dtl",
"tl2": "res://timelines/tl2.dtl",
"tl3": "res://timelines/tl3.dtl",
"toilet": "res://timelines/toilet.dtl"
}
variables={
"7questions": {
"beingConcealed": false,
"orderOfEvents": false,
"whatCanHurtIt": false,
"whatCanItDo": false,
"whatHappendHere": false,
"whatSortOfCreature": false,
"whatWasItGoing": false,
"whereDidItGo": false
},
"canContinue": false,
"clickableScene": "",
"inventoryItems": {
"body": 0,
"counter": 0,
"mirror": 0,
"showerDrain": 0,
"showerHead": 0,
"toilet": 0
}
}
text/letter_speed=0.01
text/initial_text_reveal_skippable=true
text/text_reveal_skip_delay=0.1
text/advance_delay=0.1
text/autoadvance_per_character_delay=0.1
text/autoadvance_ignored_characters_enabled=true
animations/join_default_length=0.5
animations/leave_default_length=0.5
animations/leave_default_wait=true
animations/join_default_wait=true
choices/autofocus_first=true
choices/delay=0.2
choices/reveal_delay=0
choices/reveal_by_input=false
save/autosave_delay=60.0
save/encryption_on_exports_only=true
text/autopauses={}
glossary/default_case_sensitive=true
layout/style_list=[]
layout/default_style=""
history/simple_history_enabled=true
[display]
window/size/viewport_width=819
window/size/viewport_height=629
window/size/resizable=false
[dotnet]
project/assembly_name="Skeleton"
[editor_plugins]
enabled=PackedStringArray("res://addons/dialogic/plugin.cfg", "res://addons/fmod/plugin.cfg")
[input]
dialogic_default_action={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
inventoryButton={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"