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GameManager.cs
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GameManager.cs
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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows.Controls;
using System.Windows.Forms;
using GameOfLife.Annotations;
namespace GameOfLife
{
public class GameManager : INotifyPropertyChanged
{
private const int MILISECONDS_IN_SECOND = 1000;
private const int MIN_VALUE_OF_BOARDSIZE = 5;
private const int MAX_VALUE_OF_BOARDSIZE = 50;
private const float MIN_TIME_INTERVAL = 0.05f;
private const float MAX_TIME_INTERVAL = 1;
//=======PROPERTY & CLASS FIELDS===============================================================================
private readonly Grid gridGameSpaceReference;
private readonly List<List<Cell>> listOfCells = new List<List<Cell>>();
private readonly Timer timer = new Timer();
private readonly RandomCellsDistribution randomDistribution = new RandomCellsDistribution();
private int _boardSize;
public int BoardSize
{
get { return _boardSize; }
set
{
if (value < MIN_VALUE_OF_BOARDSIZE)
{
value = MIN_VALUE_OF_BOARDSIZE;
}
else if (value > MAX_VALUE_OF_BOARDSIZE)
{
value = MAX_VALUE_OF_BOARDSIZE;
}
_boardSize = value;
OnPropertyChanged();
FitBoardToCurrentSize();
}
}
private double _timeInterval;
public double TimeInterval
{
get { return _timeInterval; }
set
{
if (value < MIN_TIME_INTERVAL)
{
value = MIN_TIME_INTERVAL;
}
else if (value > MAX_TIME_INTERVAL)
{
value = MAX_TIME_INTERVAL;
}
_timeInterval = value;
OnPropertyChanged();
timer.Interval = (int) (TimeInterval * MILISECONDS_IN_SECOND);
}
}
//=====CONSTRUCTOR=============================================================================================
public GameManager(Grid argGridGameSpace)
{
gridGameSpaceReference = argGridGameSpace;
timer.Tick += (o, args) => { CreateNewGeneration(); };
}
//======METHODS==============================================================================================
public void StartTimer()
{
timer.Start();
}
public void StopTimer()
{
timer.Stop();
}
public void DistributeCellsRandomly()
{
randomDistribution.MakeRandomDistributionOfAliveCells(listOfCells);
}
public void CreateNewGeneration()
{
foreach (Cell cell in gridGameSpaceReference.Children.OfType<Cell>())
{
cell.CheckStatusForNextGeneration(listOfCells);
}
foreach (Cell cell in gridGameSpaceReference.Children.OfType<Cell>())
{
cell.ChangeCellStatusAtNextGeneration();
}
}
private void FitBoardToCurrentSize()
{
int newBoardSize = BoardSize;
int oldBoardSize = listOfCells.Count;
gridGameSpaceReference.ShowGridLines = true;
int differenceOfBoardSize = newBoardSize - oldBoardSize;
if (differenceOfBoardSize > 0)
{
for (int i = 0; i < differenceOfBoardSize; i++)
{
RowDefinition rowDefinition = new RowDefinition();
gridGameSpaceReference.RowDefinitions.Add(rowDefinition);
ColumnDefinition columnDefinition = new ColumnDefinition();
gridGameSpaceReference.ColumnDefinitions.Add(columnDefinition);
}
for (int i = 0; i < oldBoardSize; i++)
{
for (int j = oldBoardSize; j < newBoardSize; j++)
{
Cell cell = new Cell();
cell.SetupDefaultCoordinates(i, j);
listOfCells[i].Add(cell);
gridGameSpaceReference.Children.Add(cell);
}
}
for (int i = oldBoardSize; i < newBoardSize; i++)
{
List<Cell> listOfRowCells = new List<Cell>();
for (int j = 0; j < newBoardSize; j++)
{
Cell cell = new Cell();
cell.SetupDefaultCoordinates(i, j);
listOfRowCells.Add(cell);
gridGameSpaceReference.Children.Add(cell);
}
listOfCells.Add(listOfRowCells);
}
}
else if (differenceOfBoardSize < 0)
{
for (int i = oldBoardSize - 1; i >= newBoardSize; i--)
{
for (int j = oldBoardSize - 1; j >= 0; j--)
{
gridGameSpaceReference.Children.Remove(listOfCells[i][j]);
}
listOfCells.Remove(listOfCells[i]);
}
for (int i = 0; i < newBoardSize; i++)
{
for (int j = oldBoardSize - 1; j >= newBoardSize; j--)
{
gridGameSpaceReference.Children.Remove(listOfCells[i][j]);
listOfCells[i].Remove(listOfCells[i][j]);
}
}
for (int i = oldBoardSize - 1; i >= newBoardSize; i--)
{
gridGameSpaceReference.RowDefinitions.Remove(gridGameSpaceReference.RowDefinitions[i]);
}
for (int i = oldBoardSize - 1; i >= newBoardSize; i--)
{
gridGameSpaceReference.ColumnDefinitions.Remove(gridGameSpaceReference.ColumnDefinitions[i]);
}
}
}
public void ClearAllCellsToBeDead()
{
foreach (Cell cell in gridGameSpaceReference.Children.OfType<Cell>())
{
cell.ChangeToDead();
}
}
public GameSettings GetGameSettings()
{
GameSettings gameSettings = new GameSettings(BoardSize, listOfCells, TimeInterval);
return gameSettings;
}
public void InitializeGameFromSettings(GameSettings gameSettings)
{
ClearAllCellsToBeDead();
BoardSize = gameSettings.Boardsize;
TimeInterval = gameSettings.TimeInterval;
FitBoardToCurrentSize();
for (int i = 0; i < gameSettings.ListOfBoolCells.Count; i++)
{
for (int j = 0; j < gameSettings.ListOfBoolCells[i].Count; j++)
{
if (gameSettings.ListOfBoolCells[i][j] == true)
{
listOfCells[i][j].ChangeToAlive();
}
else
{
listOfCells[i][j].ChangeToDead();
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}