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MainWindow.xaml.cs
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MainWindow.xaml.cs
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using System.Windows;
namespace GameOfLife
{
public partial class MainWindow
{
private readonly GameManager gameManager;
private readonly SaveAndLoadManager saveAndLoadManager = new SaveAndLoadManager();
public MainWindow()
{
InitializeComponent();
gameManager = new GameManager(GridGameSpace);
gameManager.TimeInterval = frequencyOfChangingGenerations.Minimum;
gameManager.BoardSize = (int) sliderBoardSize.Minimum;
DataContext = gameManager;
}
private void ClearButton_OnClick(object sender, RoutedEventArgs e)
{
gameManager.ClearAllCellsToBeDead();
}
private void NextGeneration_OnClick(object sender, RoutedEventArgs e)
{
gameManager.CreateNewGeneration();
}
private void Exit_OnClick(object sender, RoutedEventArgs e)
{
Close();
}
private void AutomaticGeneretions_OnClick(object sender, RoutedEventArgs e)
{
AutomaticGeneretionsButton.IsEnabled = false;
gameManager.StartTimer();
}
private void StopButton_OnClick(object sender, RoutedEventArgs e)
{
gameManager.StopTimer();
AutomaticGeneretionsButton.IsEnabled = true;
}
private void RandomButton_OnClick(object sender, RoutedEventArgs e)
{
gameManager.DistributeCellsRandomly();
}
private void Save_OnClick(object sender, RoutedEventArgs e)
{
saveAndLoadManager.Save<GameSettings>(gameManager.GetGameSettings());
}
private void Load_OnClick(object sender, RoutedEventArgs e)
{
GameSettings gameSettings = saveAndLoadManager.Load<GameSettings>();
if (gameSettings != null)
{
gameManager.InitializeGameFromSettings(gameSettings);
}
}
}
}