Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TE/WT: Organization with static objects - using categories #873

Open
illyaine opened this issue Aug 8, 2024 · 0 comments
Open

TE/WT: Organization with static objects - using categories #873

illyaine opened this issue Aug 8, 2024 · 0 comments
Labels
after WPF Should be implemented after FormMain has been fully ported to WPF. enhancement new feature

Comments

@illyaine
Copy link

illyaine commented Aug 8, 2024

I currently use a lot of objects in my level Croft Manor. When creating the WAD, I had already made sure that the whole thing was reasonably organized. But unfortunately you need other objects and then of course you no longer have the static object slot free.

I think you could organize the whole thing differently and work without "general" static slots, but via categories.

If you create a WAD, you could, for example, create individual categories for static objects (which can of course be created individually for each WAD) and copy the objects into these.

The whole structure could of course look like this:

ID1 Category Plants
ID1:1 - Flower
ID1:2 - Tree
ID1:3 - Sunflower

ID2 Category Furniture
ID2:1 - Table
ID2:2 - Chair

...

Personally, of course, I am now faced with the problem that I still need some static objects for the interior buildings.
I currently have these (I don't know the exact IDs, but that's not a problem for the example) in static slots 110-160. Some furniture starts at static ID 160.

Since I am here in the Croft Manor level. As mentioned, I use a lot of objects, so I can't add any more interior building statics to ID 160 unless I change the existing statics in a complicated way.

However, the problem would be minimized when categorizing the statics, as you can create different statics categories here.

  • Interior building statics
  • Exterior building statics
  • Furniture
  • Plants
  • Lamps
  • Paintings
  • Columns
  • Music room
  • library

and much more.

Unfortunately, the overview of many objects is 0 according to the current system.

Maybe you would like the suggestion, I can imagine that this would certainly please the level builders very much, so that you can build in peace. And not having to search for the right objects in the static objects list umpteen times.

Sorry for the long text, but of course I wanted to explain this in detail.

@illyaine illyaine changed the title Organization in TE and WADTool with static objects - using categories TE/WT Feature - Organization with static objects - using categories Aug 8, 2024
@Nickelony Nickelony added enhancement new feature after WPF Should be implemented after FormMain has been fully ported to WPF. labels Aug 19, 2024
@Lwmte Lwmte changed the title TE/WT Feature - Organization with static objects - using categories TE/WT: Organization with static objects - using categories Sep 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
after WPF Should be implemented after FormMain has been fully ported to WPF. enhancement new feature
Projects
None yet
Development

No branches or pull requests

2 participants