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GUI, Push/Pull, Redstone, Configs for possible energy use and other items as input #2

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KAfable opened this issue Oct 2, 2017 · 1 comment

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@KAfable
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KAfable commented Oct 2, 2017

Hi, I just discovered your mod recently and was very eager to include it into my pack that I'm working on (as I also want the player to automate the Ender Dragon for progression). From a modpack dev perspective, here are some configs I was hoping that you could add:

  • ability to attract/push away all entities, including the End Dragon (important as I want to use this to in my pack to allow the player to automate the End Dragon)
  • Redstone compatibility(Always On, Pulse, Redstone On, Redstone Off)
  • Configs for entity blacklist / whitelist
  • Configs to enable FE cost/how much or disable FE Cost entirely
  • Bonus points if there is configs to have it consume a certain item / fuel to keep it powered for a certain amount of time (eg. needs to consume a dragon egg to stay powered for 2 minutes, and if the setup takes longer than 2 minutes to kill the dragon it can depower and result in potential catastrophe)

Thanks,

@MrDj200
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MrDj200 commented Oct 2, 2017

Hey o/.
Thanks for your Interest in the mod!

Okay, now to your Question:

    • ability to attract/push away all entities, including the End Dragon (important as I want to use this to in my pack to allow the player to automate the End Dragon)
  • The Attractor is invertible. You can shift-right Click with a Stick on it, to invert the Attraction. Current mode can be read with The One Probe.
    • Redstone compatibility(Always On, Pulse, Redstone On, Redstone Off)
  • You can turn the Attractor Off with redstone.
    • Configs for entity blacklist / whitelist
  • I'll have a look at that.
    • Configs to enable FE cost/how much or disable FE Cost entirely
  • Could be difficult. Never worked with Energy Systems before, but I'll have a look on it aswell.
    • Bonus points if there is configs to have it consume a certain item / fuel to keep it powered for a certain amount of time (eg. needs to consume a dragon egg to stay powered for 2 minutes, and if the setup takes longer than 2 minutes to kill the dragon it can depower and result in potential catastrophe)
  • Energy AND Item Consumption?

If you meant anything in another way, please let me know!

-Dj

This was referenced Oct 2, 2017
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