You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I just discovered your mod recently and was very eager to include it into my pack that I'm working on (as I also want the player to automate the Ender Dragon for progression). From a modpack dev perspective, here are some configs I was hoping that you could add:
ability to attract/push away all entities, including the End Dragon (important as I want to use this to in my pack to allow the player to automate the End Dragon)
Redstone compatibility(Always On, Pulse, Redstone On, Redstone Off)
Configs for entity blacklist / whitelist
Configs to enable FE cost/how much or disable FE Cost entirely
Bonus points if there is configs to have it consume a certain item / fuel to keep it powered for a certain amount of time (eg. needs to consume a dragon egg to stay powered for 2 minutes, and if the setup takes longer than 2 minutes to kill the dragon it can depower and result in potential catastrophe)
Thanks,
The text was updated successfully, but these errors were encountered:
ability to attract/push away all entities, including the End Dragon (important as I want to use this to in my pack to allow the player to automate the End Dragon)
The Attractor is invertible. You can shift-right Click with a Stick on it, to invert the Attraction. Current mode can be read with The One Probe.
Redstone compatibility(Always On, Pulse, Redstone On, Redstone Off)
You can turn the Attractor Off with redstone.
Configs for entity blacklist / whitelist
I'll have a look at that.
Configs to enable FE cost/how much or disable FE Cost entirely
Could be difficult. Never worked with Energy Systems before, but I'll have a look on it aswell.
Bonus points if there is configs to have it consume a certain item / fuel to keep it powered for a certain amount of time (eg. needs to consume a dragon egg to stay powered for 2 minutes, and if the setup takes longer than 2 minutes to kill the dragon it can depower and result in potential catastrophe)
Energy AND Item Consumption?
If you meant anything in another way, please let me know!
Hi, I just discovered your mod recently and was very eager to include it into my pack that I'm working on (as I also want the player to automate the Ender Dragon for progression). From a modpack dev perspective, here are some configs I was hoping that you could add:
Thanks,
The text was updated successfully, but these errors were encountered: