Releases: MrVauxs/pf2e-jb2a-macros
Releases · MrVauxs/pf2e-jb2a-macros
1.7.6 a.k.a. "Just Push so There's Something" Edition
- Added Sneak Attack and Persistent Damage macros which do not use AA but an in-house method to detect when to be played.
- This peculiarity also means that in order to have users be able to modify those animations without the module deleting their efforts upon an update, a new setting has been added, causing the module to instead play macros from your World than the Compendium.
Note that this applies to ALL macros using this method, so you'll need both Persistent Conditions AND Sneak Attack macros imported to your world for them to properly work with this setting, even if only one of them is modified. - Persistent Damage requires the PF2E Persistent Damage module
- This peculiarity also means that in order to have users be able to modify those animations without the module deleting their efforts upon an update, a new setting has been added, causing the module to instead play macros from your World than the Compendium.
- Added plenty of condition animations
- Added Various Teleportation animations to most if not all spells which teleport the player
- Fixed #5
- Fixed an issue with Heal and Harm spells having invalid damaging animations
- Added Guidance Immunity
Previews:
Foundry_Virtual_Tabletop_bWQFATJlv2.mp4
Foundry_Virtual_Tabletop_aqsal7MNJH.mp4
Foundry_Virtual_Tabletop_KfApsRNwt7.mp4
1.7.4
1.7.3
- Added sound effect to Produce Flame
- Fixed zIndex'es on Rage's ground cracks
- Changed Raise a Shield animation to use a macro from PF2e Action Macros compendia than one imported into a game, to avoid infinite loops (have a player drag and drop Raise a Shield action into their macro bar...)
- Added Bouncing Lightning animation, which is used for both Chain Lightning and Electric Arc (as the electric arc animation sucks, tbh, it's meant for 5e's Witch Bolt)
output.mp4
1.7.2
1.7.1
1.7.0 - No More Imports! (Mostly)
- Remove Importing of Macros and Items.
- Macros are now being called through the compendium (REQUIRES Sequencer v2.1.0+)
- Items can be added through usual Compendia
- Actors still get imported as they have to be for the Dancing Lights cantrip
- Revamp Heal and Harm macros to post the amount they heal when using the 2-Action version
1.6.1
1.6.0
Add PF2e Ranged Combat reload actions to the Compendia.
Added sounds to Bow, Crossbow, and Firearm animations.
Added Eagle Eye Elixir and probably some other mutagen or bomb.
Removed specific Firearms for ease of use. Some firearms may remain if their animations were distinct enough.
1.5.0
1.4.0
Full Changelog: 1.3.0...1.4.0