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multichatsponge.yml
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# +------------------------------------------------------+ #
# | MultiChatSponge | #
# +------------------------------------------------------+ #
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# By Revilo410
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# DON'T EDIT #
version: "1.7.2" #
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This is the config version, do not touch it or your plugin might break!
# Specify the name of this server here for the %SERVER% placeholder
server_name: "SPONGE"
Since Sponge does not have a way to set the server name in the same way as Spigot, this setting will be used to tell MultiChat what to call this server. This is used for the %SERVER% placeholder.
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# +------------------------------------------------------+ #
# | Global | #
# +------------------------------------------------------+ #
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# Should this server use a different format for the global chat than the one assigned in the Proxy Plugins folder?
# ( Useful if you want to use local placeholders that may only be present on one server )
override_global_format: false
# The format to use for the global chat if the setting above is set to true
#
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender
# %DISPLAYNAME% = The display name of the sender
# %PREFIX% = The prefix of the sender
# %SUFFIX% = The suffix of the sender
# %NICK% = The nickname of the sender
# %SERVER% = The server of the sender
# %WORLD% = The world of the sender
# %MODE% = The chat mode of the player, "Global" or "Local", %M% will do "G" or "L"
#
# Will display as [FORMAT] [MESSAGE]
override_global_format_format: "&5[&dG&5] &f%DISPLAYNAME%&f: "
The above settings allow you to define an "overriding" global chat format. This means that messages sent from this server to the global chat will use this format rather than the one defined in your main MultiChat config.yml file.
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# | Local | #
# +------------------------------------------------------+ #
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# The local chat format for this server
#
# USES STANDARD MINECRAFT '&X' COLOUR/FORMAT CODES
# %NAME% = The name of the sender
# %DISPLAYNAME% = The display name of the sender
# %PREFIX% = The prefix of the sender
# %SUFFIX% = The suffix of the sender
# %NICK% = The nickname of the sender
# %WORLD% = The world of the sender
# %SERVER% = The server of the sender
#
# Will display as [FORMAT] [MESSAGE]
local_chat_format: "&3[&bL&3] &f%DISPLAYNAME%&f: &7"
This section allows you to define how the local chat works for this server. You can set the format multichat will use.
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# | MultiChat Nicknames | #
# +------------------------------------------------------+ #
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# Players will be blocked from using any nicknames on this list!
# Regular expressions can be used
# (?i) is the regular expression term to ignore case
nickname_blacklist:
- "(?i)Notch"
- "(?i)Jeb"
#- "[1234567890]+.*" # <-- Example to block any nicknames starting with a number!
# Should a prefix be displayed before nicknames to differentiate them from real names?
show_nickname_prefix: false
# What should the prefix before nicknames be?
nickname_prefix: "~"
These settings can be used to control how nicknames work on the local server. In the nickname blacklist you can specify nicknames you do not want players to be allowed to use. These work using regular expressions to make it easier. Putting the characters "(?i)" at the start will make it case-insensitive.
If the prefix setting is set to true then MultiChat will display the prefix before a players nickname so it is clear that is not their real name.
For example, if my name is Revilo410, I might be displayed in chat as "[Owner]Revilo410", but if I then nicknamed myself to "Revilo", I would be displayed as "[Owner]~Revilo". This is similar to plugins like Essentials.
MultiChat is developed by Revilo410 (Oliver Martin)
To download the latest release:
Click Here