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mwjrink/readme.md

Maximillian Rink

Systems Design Engineering

Profile

A highly creative and enthusiastic software developer with proven experience in database optimization, desktop and web UI frameworks, servers, web sockets, low-level concurrency, and graphics code. Proficient in working in low-level, backend areas, where the problems are more algorithmic and complex. Currently working on high-performance Rust programming, a markdown editor and implementing a Vulkan renderer to replicate unreal engine 5’s nanite from scratch. Exceptional communicator and consensus builder who can work with cross-functional teams to create a synergistic collaboration that moves technical projects forward.

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  1. TerrainGenerator TerrainGenerator Public

    A terrain generator in Unity using perlin noise and custom functions to create, separate and blend biomes.

    C# 1

  2. vk-mem-rs vk-mem-rs Public

    Forked from gwihlidal/vk-mem-rs

    Rust bindings for AMD Vulkan Memory Allocator (VMA)

    C

  3. gim gim Public

    Rust

  4. nlvr nlvr Public

    Rust