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GRM_ClassicFunctions.lua
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GRM_ClassicFunctions.lua
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-- CLASSIC Specific functions
-- ClubID create my own algorithm
GRM.CreateCustomGUIDValue = function( guildName )
local result = 0;
local nameByteArray = { string.byte ( guildName , 1 , -1 ) };
for i = 1 , #nameByteArray do
result = result + nameByteArray[i];
end
return result;
end
-- Method: GRM.ClassicCheckForNewMember ( name )
-- What it Does: Live checks when a player joins the guild and reports on it
-- Purpose: For specific use on Classic. In Retail there is the new, vastly more efficient, community API. Here we aree forced to be somewhat limited.
GRM.ClassicCheckForNewMember = function ( name )
local rosterName , rank , rankInd , level , zone , note , oNote , classFile , pts , rep , guid , _ ;
local isFound = false;
local rosterIndex = 0;
for i = 1 , GRM.GetNumGuildies() do
rosterName , rank , rankInd , level , _ , zone , note , oNote , _ , _ , classFile , pts , _ , _ , _ , rep , guid = GetGuildRosterInfo ( i );
if name == rosterName then
isFound = true;
rosterIndex = i;
break;
end
end
if isFound then -- This means it shows successfully 1 found player...
local race , sex;
if guid ~= "" then
race , sex = select ( 4 , GetPlayerInfoByGUID ( guid ) );
end
if race == nil or sex == nil then
race , sex = select ( 4 , GetPlayerInfoByGUID ( guid ) ); -- Call a second time... sometimes the server is weird and the first call produces nil, but the immediate 2nd does respond.
if race == nil or sex == nil then
race = "";
sex = 1;
end
end
local memberInfoToAdd = {};
memberInfoToAdd.name = rosterName -- 1
memberInfoToAdd.rankName = rank; -- 2
memberInfoToAdd.rankIndex = rankInd; -- 3 (It needs to be 1 less to match when compared to the guildRosterInfo call )
memberInfoToAdd.level = level; -- 4
memberInfoToAdd.note = note; -- 5
if CanViewOfficerNote() then
memberInfoToAdd.officerNote = oNote; -- 6
else
memberInfoToAdd.officerNote = nil;
end
memberInfoToAdd.class = classFile; -- 7
memberInfoToAdd.lastOnline = 0; -- 8 Time since they last logged in in hours.
memberInfoToAdd.zone = zone; -- 9
memberInfoToAdd.achievementPoints = pts; -- 10
memberInfoToAdd.isMobile = false; -- 11
memberInfoToAdd.rep = rep; -- 12
memberInfoToAdd.isOnline = true; -- 13
memberInfoToAdd.status = 0; -- 14
memberInfoToAdd.GUID = guid; -- 15
memberInfoToAdd.race = ""; -- 16
memberInfoToAdd.sex = 1; -- 17
memberInfoToAdd.rosterSelection = rosterIndex; -- 18
GRM_G.changeHappenedExitScan = true;
GRM.RecordJoinChanges ( memberInfoToAdd , GRM.GetClassColorRGB ( classFile , true ) .. GRM.SlimName ( name ) .. "|r" , true , select ( 2 , GRM.GetTimestamp() ) , true );
-- Check Main Auto tagging...
GRM.SetGuildInfoDetails();
-- -- Delay for time to check "Unique Accounts" change...
C_Timer.After ( 10 , function()
if GRM_G.DesignateMain then
GRM.SetMain ( name , name , false , 0 );
GRM.Report ( GRM.L ( "GRM Auto-Detect! {name} has joined the guild and will be set as Main" , GRM.GetClassifiedName ( name , true ) ) );
if GRM_UI.GRM_RosterChangeLogFrame.GRM_AuditFrame:IsVisible() then
GRM.RefreshAuditFrames ( true , true );
end
end
end);
elseif GRM_G.RejoinControlCheck <= 90 then
GRM_G.RejoinControlCheck = GRM_G.RejoinControlCheck + 1;
C_Timer.After ( 0.1 , function()
-- Re-Check 1 time.
GRM.ClassicCheckForNewMember( name );
end);
return;
end
GRM_G.RejoinControlCheck = 0;
end
-- Method: GRM.GetParsedNameFromInviteAnnouncementWithoutServer ( string )
-- What it Does: Parses out the player name from the system message of when a guildie joins the guild
-- Purpose: In Classic the system message seems to not include the hyphen, so a new function needs to be used to determine the player.
GRM.GetParsedNameFromInviteAnnouncementWithoutServer = function ( text )
local name = "";
local index = 0;
for i = 1 , GRM.GetNumGuildies() do
name = GetGuildRosterInfo ( i );
if string.find ( text , GRM.SlimName ( name ) , 1 , true ) ~= nil then -- if not nil, name of a guildie matches that of the roster.
-- NAME FOUND... break!
index = i;
break;
end
end
return name , index;
end
-- Method: GRM_UI.DisableFramesForClassic()
-- What it Does: Disables option checkboxes that don't apply in Classic, but may be updated in the future.
-- Purpose: Porting GRM to Classic needs to have this consideration for non-existent features, like the calendar, in the original Warcraft release.
GRM_UI.DisableFramesForClassic = function()
if GRM_G.BuildVersion < 30000 then -- Not introduced until WOTLK
-- Event stuff
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_ScanningOptionsFrame.GRM_RosterReportUpcomingEventsCheckButton:Disable();
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_ScanningOptionsFrame.GRM_RosterReportUpcomingEventsCheckButtonText:SetTextColor ( 0.5 , 0.5 , 0.5 );
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_ScanningOptionsFrame.GRM_RosterReportUpcomingEventsCheckButtonText2:SetTextColor ( 0.5 , 0.5 , 0.5 );
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_ScanningOptionsFrame.GRM_RosterMainOnlyCheckButton:Disable();
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_ScanningOptionsFrame.GRM_RosterMainOnlyCheckButtonText:SetTextColor ( 0.5 , 0.5 , 0.5 );
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_OfficerOptionsFrame.GRM_RosterReportAddEventsToCalendarButton:Disable();
GRM_UI.GRM_RosterChangeLogFrame.GRM_OptionsFrame.GRM_OfficerOptionsFrame.GRM_RosterReportAddEventsToCalendarButtonText:SetTextColor ( 0.5 , 0.5 , 0.5 );
end
end
-- Method: GRM.ClearRosterHighlights()
-- What it Does: Unlocks the highlighted player of the guildRoster if any is selected
-- Purpose: Needed to unlock the highlights properly so it is not confusing who is selected.
GRM.ClearRosterHighlights = function()
SetGuildRosterSelection ( 0 ); -- If you do not clear the selection, it will just re-highlight the bar when it updates.
for i = 1 , 13 do
_G[ "GuildFrameButton" .. i ]:UnlockHighlight();
end
end