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Why TAB?
Support for all possible minecraft versions containing features the plugin is able to take advantage of, support for multiple platforms (bukkit / bungeecord), everything in a single jar which you can download directly from spigot. No need to browse version history, ask what plugin version do you need for your server version, visiting random websites looking for the download button or anything similar. Same jar for all versions & platforms, latest plugin version will always work for you.
The plugin doesn't spam your console with errors, doesn't have compatibility issues with half of the plugins and doesn't break randomly. It just works. Bug reports are fixed with highest priority and preferred over adding new features (I'm not a fan of having with tons of features with even more bugs http://prntscr.com/w4xeew). As you can see the issues section, it's really small and only contains feature requests currently.
All of the most requested features in a single plugin. No need to install many plugins, disable features so they don't conflict with each other, being forced to run server on version all of the plugins support in common. All features, all server versions in a single plugin.
Mojang decided to put some kind of limitation on almost every feature TAB offers. Other developers simply say "mojang limit, nothing we can do about it, goodbye". This is not the case here. With every limitation I find I look into ways of bypassing it and found most of them. As you can see on the Limitations page, most of them explain how can that specific limit be bypassed. These bypasses require a ton of work involved and it's much easier to say "not possible" than actually doing it.
You're able to join discord and get help very quickly, up to instantly depending on your timezone. Support is provided to everyone (except those who got the jar from illegal websites). You don't need to buy the plugin to receive support for the free version (saying this just in case you were told this on helpchat discord). We use a ticket system for providing support that allows us to keep track of unresolved questions to make sure you will not be ignored if someone else asks another question before yours gets answered.
The plugin is not abandoned. It is constantly getting updated to fix reported bugs, add requested features and get new optimizations.
Unlike with other plugins where "high performance" often means your CPU usage will be high, TAB does perform very well. There is a command available that shows the entire plugin's CPU usage. Here you can see which part is using how much and you have many ways to optimize it, including higher refresh placeholders for individual placeholders if they're inefficient. Performance is actively monitored on large servers where it performs very well, meaning it will perform even better on smaller servers.
- Why TAB?
- Installation
- Commands & Permissions
- Frequently Asked Questions
- Compatibility
- How to assign players into groups
- Known issues
- TAB-Bridge plugin
- Belowname
- Bossbar
- Global playerlist
- Header/Footer
- Layout
- Nametags
- Per world playerlist
- Ping spoof
- Playerlist objective
- RedisBungee support
- Scoreboard
- Sorting in tablist
- Spectator fix
- Tablist name formatting
- Animations
- Conditional placeholders
- Error logging
- MySQL
- Placeholder output replacements
- Placeholders
- RGB/font usage
- Client-sided mechanics
- Quick PlaceholderAPI startup guide
- How to setup compatibility with glow plugins
- How to display name from nickname plugins
- How to configure weights in LuckPerms
- How to save config in UTF-8 encoding
- Mini guides collection
- Additional information
- Optimizing plugin's CPU usage
- Developer API