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Create scripting language bindings #6568

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aaron-boranian opened this issue Mar 22, 2018 · 2 comments
Closed

Create scripting language bindings #6568

aaron-boranian opened this issue Mar 22, 2018 · 2 comments
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MigratedFromUserVoice Feature request was migrated from uservoice website NewFeatureRequest This "issue" is a new feature request, not a defect report

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@aaron-boranian
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Problem: Writing and compiling C++ is daunting and prevents many users from contributing to the source code.

Solution: Create scripting language bindings (e.g., Python or Ruby), that allow users to prototype new features that simulate at runtime.

Dependency: Expanded API (http://energyplus.uservoice.com/forums/258860-energyplus/suggestions/9676680-expand-the-energyplus-api-library-to-expose-intern)

Migrated from UserVoice feedback from @nealkruis

@aaron-boranian aaron-boranian added NewFeature Includes code to add a new feature to EnergyPlus Performance Includes code changes that are directed at improving the runtime performance of EnergyPlus labels Mar 22, 2018
@jasondegraw jasondegraw added MigratedFromUserVoice Feature request was migrated from uservoice website NewFeatureRequest This "issue" is a new feature request, not a defect report and removed NewFeature Includes code to add a new feature to EnergyPlus Performance Includes code changes that are directed at improving the runtime performance of EnergyPlus labels Apr 4, 2018
@blockspacer
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blockspacer commented Aug 24, 2019

It may be good idea to use cling to solve that issue
see godotengine/godot#31630

@mitchute
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mitchute commented Jun 1, 2021

The issue is addressed by #7776.

@mitchute mitchute closed this as completed Jun 1, 2021
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Labels
MigratedFromUserVoice Feature request was migrated from uservoice website NewFeatureRequest This "issue" is a new feature request, not a defect report
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