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Manual - terrain features explanation #374

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davidk64fnq opened this issue May 17, 2023 · 1 comment
Open

Manual - terrain features explanation #374

davidk64fnq opened this issue May 17, 2023 · 1 comment
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C: Documentation Classification: Documentation T: enhancement Type: An improvement to the game
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@davidk64fnq
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davidk64fnq commented May 17, 2023

A nice to have update to online manual would be more info on terrain features. trees (high vs low), water, lava. Also there is a reference in debug commands to a scent and sound algorithm so maybe something about how these things affect the character? Not spoiler level but that they could be considered in how player moves around?

Edit: "The mines, woods, plains, mountains and deserts ..." these are different colours in tree of locations referenced from "M" command then press arrow keys. Not sure there is any help that says press direction keys to see the tree. Would be good to have a section explaining the different wilderness area types and how they can affect the character? Also the tree only uses small fixed amount of term-0 window, any chance of it expanding to fill window?

@NickMcConnell NickMcConnell added the C: Documentation Classification: Documentation label May 20, 2023
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Different trees are cosmetic only.

@NickMcConnell NickMcConnell added the T: enhancement Type: An improvement to the game label May 20, 2023
@NickMcConnell NickMcConnell added this to the Future milestone May 20, 2023
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Labels
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