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game.h
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game.h
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#ifndef GAME_H
#define GAME_H
#include <QGraphicsView>
#include <QWidget>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QTimer>
#include "box.h"
//#include "mydialog.h"
class Game : public QWidget
{
Q_OBJECT
public:
Game(QString theName);
QGraphicsScene * theScene;
Box * theBox;
QGraphicsTextItem * theText;
void resetGame();
void resetLifes();
void increaseScore();
void checkHighScore();
void writeToFile();
void readFromFile();
int getScore() const;
void setStopCounting(bool value);
bool getStopCounting() const;
bool getTimerHasStarted() const;
void setTimerHasStarted(bool value);
bool getTimeIsOut() const;
void setTimeIsOut(bool value);
int getHighScore() const;
void setHighScore(int value);
void setScore(int value);
int getLifePoint() const;
void setLifePoint(int value);
void darkBoxes();
QString PlayerName;
QString HighScoreName;
void setTheHighScore();
bool acceptUserInput = true;
QTimer * theTimer;
private:
int lifePoint = 3;
int score = 0;
int highScore = 0;
bool timerHasStarted = false;
bool stopCounting = false;
bool timeIsOut = false;
signals:
void gameOver();
public slots:
void timerTestFunction();
void gameIsOver();
void whiteBoxes();
void gameOverAnimation();
};
#endif // GAME_H