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TODO: Escape hatches #8

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Noeda opened this issue Dec 18, 2014 · 2 comments
Open

TODO: Escape hatches #8

Noeda opened this issue Dec 18, 2014 · 2 comments
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@Noeda
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Noeda commented Dec 18, 2014

Let user to wrap their own GLuint/whatever in most managed OpenGL resources and also to let them get it out. I'd prefer if this can be done in a consistent way across all the types.

@Noeda
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Noeda commented Dec 18, 2014

In general, I'd like to play more nice with anyone wanting to use raw OpenGL with Caramia. This would be one piece.

@Noeda Noeda self-assigned this Dec 18, 2014
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Noeda commented Jan 3, 2015

I've added OpenGLResource which allows to take the raw resource out but I don't think there is a generic way to put stuff back in.

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