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When setting ParentedToBaseGameHUD to true, the canvas position are not being respected. With this setting on, the x axis position changes are mirrored, y axis changes does not take effect at all, and z axis changes (with match base game z turned off) works, but it does not move the base game combo and multiplyer.
Attaching a couple of screenshots.
First one is in counterplus settings (with ParentedToBaseGameHUD turned on)
Second one is in game with those settings
Third one is in game with ParentedToBaseGameHUD turned off
Also attaching the example config file I used.
Sorry if it's a known issue, did not see anything about it in any of the changelogs and open/closed issues. Note - I have not tried any of the rotation settings, but it's likely the base game counters will not be affected by those changes either.
When setting ParentedToBaseGameHUD to true, the canvas position are not being respected. With this setting on, the x axis position changes are mirrored, y axis changes does not take effect at all, and z axis changes (with match base game z turned off) works, but it does not move the base game combo and multiplyer.
Attaching a couple of screenshots.
First one is in counterplus settings (with ParentedToBaseGameHUD turned on)
Second one is in game with those settings
Third one is in game with ParentedToBaseGameHUD turned off
Also attaching the example config file I used.
Sorry if it's a known issue, did not see anything about it in any of the changelogs and open/closed issues.
Note - I have not tried any of the rotation settings, but it's likely the base game counters will not be affected by those changes either.
Config used for testing -
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