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l4d2_map_changer.sp
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l4d2_map_changer.sp
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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <regex>
// #include <left4downtown>
#include <left4dhooks>
#define PLUGIN_VERSION "1.0"
#define CVAR_FLAGS FCVAR_NONE
#define IsValidClient(%1) ((1 <= %1 <= MaxClients) && IsClientInGame(%1))
#define IsValidAliveClient(%1) (IsValidClient(%1) && IsPlayerAlive(%1))
// #define _USE_NATIVE_VOTE_
#if defined _USE_NATIVE_VOTE_
#include <nativevotes>
// #include "nativevotes/game.sp"
#endif
public Plugin myinfo =
{
name = "战役结束换图",
author = "zonde306",
description = "",
version = PLUGIN_VERSION,
url = "http://www.sourcemod.net"
};
native void L4D2_ChangeLevel(const char[] sMapName);
#define NATIVE_EXISTS(%0) (GetFeatureStatus(FeatureType_Native, %0) == FeatureStatus_Available)
enum(<<=1)
{
GMF_NONE = 0,
GMF_COOP = (1 << 0),
GMF_SURVIVAL = (1 << 1),
GMF_VERSUS = (1 << 2),
GMF_SCAVENGE = (1 << 4)
};
bool g_bHasFirstMap = true;
float g_fNextVoteAllow = 0.0;
ArrayList g_hVoteMapList, g_hEndMapList;
char g_szNextMap[64], g_szNextMapName[128];
int g_iGameModeFlags, g_iTotalVoted, g_iTotalNeedVote, g_iRoundLosted;
bool g_bHasVoteSkipOuttro[MAXPLAYERS+1], g_bHasFinaleRescue, g_bHasFinaleStart, g_bHasFirstRound;
Handle g_hTimerVoteStarting, g_hTimerChangeMap, g_hTimerCheckGameMode, g_hTimerSupply, g_hTimerIdleChange;
ConVar g_pCvarAllow, g_pCvarGameMode, g_pCvarVoteDelay, g_pCvarStartHeal, g_pCvarStartAmmo, g_pCvarStartWeapon,
g_pCvarCount, g_pCvarDuration, g_pCvarFaliure, g_pCvarFaliureDelay, g_pCvarForceChange, g_pCvarStartRespawn,
g_pCvarIdleChange, g_pCvarIdleDelay, g_pCvarIdleMap, g_pCvarStartRevive, g_pCvarVoteInterval, g_pCvarOnlyValve;
public void OnPluginStart()
{
CreateConVar("l4d2_mp_version", PLUGIN_VERSION, "插件版本", CVAR_FLAGS);
g_pCvarAllow = CreateConVar("l4d2_mc_allow", "1", "是否开启插件", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarGameMode = CreateConVar("l4d2_mc_allow_mode", "15", "开启插件的模式\n0=禁用.1=战役/写实.2=生存.4=对抗.8=清道夫.15=全部", CVAR_FLAGS, true, 0.0, true, 15.0);
g_pCvarVoteDelay = CreateConVar("l4d2_mc_vote_delay", "3", "离开安全室多久启动投票选图", CVAR_FLAGS, true, 0.0);
g_pCvarForceChange = CreateConVar("l4d2_mc_skip_duration", "30", "结束多少秒未完成投票强制换图", CVAR_FLAGS, true, 0.0);
g_pCvarCount = CreateConVar("l4d2_mc_vote_count", "7", "投票有多少个选项", CVAR_FLAGS, true, 0.0, true, 7.0);
g_pCvarDuration = CreateConVar("l4d2_mc_vote_duration", "16", "投票持续时间", CVAR_FLAGS, true, 0.0, true, 60.0);
g_pCvarFaliure = CreateConVar("l4d2_mc_failure", "3", "失败多少次强制换图", CVAR_FLAGS, true, 0.0);
g_pCvarFaliureDelay = CreateConVar("l4d2_mc_failure_delay", "3", "失败强制换图延迟", CVAR_FLAGS, true, 0.0);
g_pCvarStartHeal = CreateConVar("l4d2_mc_start_heal", "1", "是否开启开局回血", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarStartAmmo = CreateConVar("l4d2_mc_start_ammo", "1", "是否开启开局补子弹", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarStartWeapon = CreateConVar("l4d2_mc_start_weapon", "1", "是否开启开局给武器", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarStartRespawn = CreateConVar("l4d2_mc_respawn", "1", "是否开启开局复活死亡玩家", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarStartRevive = CreateConVar("l4d2_mc_revive", "1", "是否开启开局救起倒地玩家", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarIdleChange = CreateConVar("l4d2_mc_idle_change", "1", "是否开启没人时换成官图", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarIdleDelay = CreateConVar("l4d2_mc_idle_delay", "120", "没人多少秒换成官图", CVAR_FLAGS, true, 0.0);
g_pCvarIdleMap = CreateConVar("l4d2_mc_idle_map", "c2m1_highway", "没人换成官图的地图", CVAR_FLAGS);
g_pCvarVoteInterval = CreateConVar("l4d2_mc_vote_interval", "120", "两次投票最小间隔", CVAR_FLAGS, true, 0.0);
g_pCvarOnlyValve = CreateConVar("l4d2_mc_autovote_valve", "1", "自动投票选图只有官图", CVAR_FLAGS, true, 0.0, true, 1.0);
AutoExecConfig(true, "l4d2_map_changer");
g_hVoteMapList = CreateArray();
g_hEndMapList = CreateArray(64);
RegConsoleCmd("sm_votemap", Command_VoteMapMenu);
RegConsoleCmd("sm_mapvote", Command_VoteMapMenu);
RegConsoleCmd("sm_nextmap", Command_NextMap);
AddCommandListener(Command_SkipOuttro, "SkipOuttro");
AddCommandListener(Command_OuttroDone, "outtro_stats_done");
HookEvent("round_start", Event_RoundStart);
HookEvent("finale_win", Event_FinalWin);
HookEvent("finale_start", Event_FinalStart);
HookEvent("finale_rush", Event_FinalStart);
HookEvent("finale_escape_start", Event_FinalStart);
HookEvent("finale_vehicle_ready", Event_FinalStart);
HookEvent("finale_radio_start", Event_FinalStart);
HookEvent("mission_lost", Event_FinalLost);
HookEvent("final_reportscreen", Event_FinalReport);
HookEvent("player_left_start_area", Event_LeftStartArea);
HookEvent("player_team", Event_PlayerChangeTeam);
HookEvent("door_unlocked", Event_DoorUnlocked);
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
MarkNativeAsOptional("L4D2_ChangeLevel");
return APLRes_Success;
}
public void OnMapStart()
{
g_szNextMap[0] = EOS;
g_szNextMapName[0] = EOS;
g_iTotalVoted = 0;
g_iTotalNeedVote = 65535;
g_bHasFinaleRescue = false;
g_iRoundLosted = 0;
g_hTimerVoteStarting = null;
g_bHasFinaleStart = false;
g_hTimerChangeMap = null;
g_hTimerIdleChange = null;
g_bHasFirstRound = true;
g_fNextVoteAllow = 0.0;
g_hEndMapList.Clear();
g_hVoteMapList.Clear();
LoadVoteMapList();
if(g_bHasFirstMap)
{
g_bHasFirstMap = false;
CheckEmptyServer(0);
}
}
public void OnMapEnd()
{
if(g_hTimerChangeMap != null)
{
KillTimer(g_hTimerChangeMap);
g_hTimerChangeMap = null;
}
if(g_hTimerIdleChange != null)
{
KillTimer(g_hTimerIdleChange);
g_hTimerIdleChange = null;
}
}
public void OnClientDisconnect(int client)
{
if(!IsPluginAllow() || IsFakeClient(client))
return;
if(g_bHasFinaleRescue && !g_bHasVoteSkipOuttro[client])
Command_SkipOuttro(client, "SkipOuttro", 0);
}
public void OnClientDisconnect_Post(int client)
{
RequestFrame(CheckEmptyServer, client);
}
public void OnClientConnected(int client)
{
if(IsFakeClient(client))
return;
if(g_hTimerIdleChange != null)
{
KillTimer(g_hTimerIdleChange);
g_hTimerIdleChange = null;
PrintToServer("server not empty...");
}
}
public void CheckEmptyServer(any client)
{
if(!g_pCvarIdleChange.BoolValue)
return;
for(int i = 1; i <= MaxClients; ++i)
if(i != client && IsClientConnected(i) && !IsFakeClient(i))
return;
if(g_hTimerIdleChange == null)
g_hTimerIdleChange = CreateTimer(g_pCvarIdleDelay.FloatValue, Timer_ChangeLevelEmpty);
g_iRoundLosted = 0;
PrintToServer("server is empty...");
}
public Action Timer_ChangeLevelEmpty(Handle timer, any unused)
{
g_hTimerIdleChange = null;
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsValidClient(i) || IsFakeClient(i))
continue;
return Plugin_Stop;
}
char map[64];
g_pCvarIdleMap.GetString(map, 64);
if(NATIVE_EXISTS("L4D2_ChangeLevel"))
L4D2_ChangeLevel(map);
else
ServerCommand("changelevel %s", map);
return Plugin_Continue;
}
public Action Command_NextMap(int client, int argc)
{
if(!IsPluginAllow())
return Plugin_Continue;
if(!IsValidClient(client))
{
ReplyToCommand(client, "nextmap: %s", g_szNextMap);
return Plugin_Continue;
}
if(g_szNextMapName[0] != EOS)
{
PrintToChat(client, "\x03[提示]\x01 下一张地图:\x05%s", g_szNextMapName);
PrintToChat(client, "\x03[提示]\x01 聊天框输入 \x04!mapvote\x01 可以投票立即换图。");
}
else
{
PrintToChat(client, "\x03[提示]\x01 下一张地图未选择。");
PrintToChat(client, "\x03[提示]\x01 聊天框输入 \x04!mapvote\x01 可以投票选图。");
}
return Plugin_Continue;
}
public Action Command_VoteMapMenu(int client, int argc)
{
if(!IsPluginAllow())
return Plugin_Continue;
if(!IsValidClient(client))
{
ReplyToCommand(client, "Commands may only be used in-game on a dedicated server...");
return Plugin_Continue;
}
if(g_bHasFinaleRescue)
{
PrintToChat(client, "\x03[提示]\x01 现在无法发起投票。");
return Plugin_Continue;
}
float time = GetEngineTime();
if(g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS)
{
ShowMapListMenu(client);
// Timer_StartVoteMapEx(null, 0);
// PrintToChatAll("\x03[提示]\x01 玩家 \x04%N\x01 发起了 \x05选择地图\x01 投票。", client);
}
else if(g_fNextVoteAllow <= time)
{
Timer_StartForceChangeVote(null, 0);
g_fNextVoteAllow = time + g_pCvarVoteInterval.FloatValue;
PrintToChatAll("\x03[提示]\x01 玩家 \x04%N\x01 发起了 \x05更换地图\x01 投票。", client);
}
else
{
PrintToChat(client, "\x03[提示]\x01 无法连续进行投票,请等一会再试。");
return Plugin_Continue;
}
return Plugin_Continue;
}
public Action Command_SkipOuttro(int client, const char[] command, int argc)
{
if(!IsPluginAllow())
return Plugin_Continue;
if(!g_bHasFinaleRescue || !g_bHasFinaleStart)
return Plugin_Continue;
if(client < 1 || client > MaxClients)
return Plugin_Continue;
if(g_bHasVoteSkipOuttro[client])
return Plugin_Continue;
++g_iTotalVoted;
g_bHasVoteSkipOuttro[client] = true;
if(g_iTotalVoted >= g_iTotalNeedVote)
{
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
g_hTimerChangeMap = CreateTimer(0.1, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 投票完成,更换地图:\x05%s", g_szNextMapName);
}
else
{
PrintToChatAll("\x03[提示]\x01 投票进度:\x05%d\x01/\x04%d\x01。", g_iTotalVoted, g_iTotalNeedVote);
}
return Plugin_Continue;
}
public Action Command_OuttroDone(int client, const char[] command, int argc)
{
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
g_hTimerChangeMap = CreateTimer(0.1, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 展示结束,更换地图:\x05%s", g_szNextMapName);
return Plugin_Continue;
}
public void Event_RoundStart(Event event, const char[] eventName, bool dontBroadcast)
{
if(g_hTimerCheckGameMode != null)
KillTimer(g_hTimerCheckGameMode);
if(g_hTimerSupply != null)
KillTimer(g_hTimerSupply);
g_hTimerCheckGameMode = CreateTimer(1.0, Timer_CheckGameMode);
g_hTimerSupply = CreateTimer(1.5, Timer_GivePlayerItem);
LogMessage("round start supply");
}
public void Event_PlayerChangeTeam(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
if(!g_bHasFirstRound || !IsAllPlayerReady())
return;
g_bHasFirstRound = false;
if(g_hTimerSupply != null)
KillTimer(g_hTimerSupply);
g_hTimerSupply = CreateTimer(1.0, Timer_GivePlayerItem);
LogMessage("client ready supply");
}
public void Event_DoorUnlocked(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
if(!g_bHasFirstRound || !event.GetBool("checkpoint"))
return;
g_bHasFirstRound = false;
if(g_hTimerSupply != null)
KillTimer(g_hTimerSupply);
g_hTimerSupply = CreateTimer(0.1, Timer_GivePlayerItem);
LogMessage("door unlock supply");
}
public Action Timer_GivePlayerItem(Handle timer, any unused)
{
g_hTimerSupply = null;
if(!IsPluginAllow())
return Plugin_Continue;
bool heal = g_pCvarStartHeal.BoolValue;
bool ammo = g_pCvarStartAmmo.BoolValue;
bool weapon = g_pCvarStartWeapon.BoolValue;
bool respawn = g_pCvarStartRespawn.BoolValue;
bool revive = g_pCvarStartRevive.BoolValue;
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsValidClient(i) || GetClientTeam(i) != 2)
continue;
if(respawn)
CheatCommand(i, "script", "GetPlayerFromUserID(%d).ReviveByDefib()", GetClientUserId(i));
if(revive)
CheatCommand(i, "script", "GetPlayerFromUserID(%d).ReviveFromIncap()", GetClientUserId(i));
if(weapon)
GiveRandomWeapon(i);
if(ammo)
CheatCommand(i, "give", "ammo");
if(heal)
GiveFullHealth(i);
}
return Plugin_Continue;
}
void GiveRandomWeapon(int client)
{
if(GetPlayerWeaponSlot(client, 0) != -1)
return;
SetRandomSeed(client + RoundFloat(GetGameTime()));
int number = GetRandomInt(1, 6);
switch(number)
{
case 1:
CheatCommand(client, "give", "smg");
case 2:
CheatCommand(client, "give", "smg_silenced");
case 3:
CheatCommand(client, "give", "pumpshotgun");
case 4:
CheatCommand(client, "give", "shotgun_chrome");
case 5:
CheatCommand(client, "give", "smg_mp5");
case 6:
CheatCommand(client, "give", "sniper_scout");
}
}
void GiveFullHealth(int client)
{
int maxHealth = GetEntProp(client, Prop_Data, "m_iMaxHealth");
SetEntProp(client, Prop_Data, "m_iHealth", maxHealth);
SetEntPropFloat(client, Prop_Send, "m_healthBuffer", 0.0);
SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", 0.0);
SetEntProp(client, Prop_Send, "m_currentReviveCount", 0);
SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 0);
}
public Action L4D2_OnChangeFinaleStage(int& finaleType, const char[] arg)
{
if(finaleType == 1)
Event_FinalStart(null, "", false);
}
public Action L4D2_OnSendInRescueVehicle()
{
Event_FinalStart(null, "", false);
}
public Action L4D_OnFirstSurvivorLeftSafeArea(int client)
{
Event_LeftStartArea(null, "", false);
}
public void Event_FinalLost(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
if(!g_bHasFinaleStart)
return;
++g_iRoundLosted;
int count = g_pCvarFaliure.IntValue;
PrintToChatAll("\x03[提示]\x01 救援关失败:\x05%d\x01/\x04%d\x01。", g_iRoundLosted, g_pCvarFaliure.IntValue);
if(count <= 0)
return;
if(g_iRoundLosted >= count && g_hTimerChangeMap == null)
g_hTimerChangeMap = CreateTimer(g_pCvarFaliureDelay.FloatValue, Timer_ChangeLevel);
}
public void Event_FinalStart(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
g_bHasFinaleStart = true;
if((g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS) && g_hTimerVoteStarting == null)
g_hTimerVoteStarting = CreateTimer(g_pCvarVoteDelay.FloatValue, Timer_StartVoteMap);
}
public void Event_FinalWin(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
g_bHasFinaleRescue = true;
for(int i = 1; i <= MaxClients; ++i)
g_bHasVoteSkipOuttro[i] = false;
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
if(g_szNextMap[0] == EOS)
g_pCvarIdleMap.GetString(g_szNextMap, sizeof(g_szNextMap));
g_hTimerChangeMap = CreateTimer(g_pCvarForceChange.FloatValue, Timer_ChangeLevel);
g_iTotalVoted = 0;
g_iTotalNeedVote = 0;
for(int i = 1; i <= MaxClients; ++i)
{
if(IsValidClient(i) && !IsFakeClient(i))
++g_iTotalNeedVote;
}
if(g_szNextMapName[0] != EOS)
PrintToChatAll("\x03[提示]\x01 下一张地图:\x05%s", g_szNextMapName);
}
public Action Timer_ChangeLevel(Handle timer, any unused)
{
g_hTimerChangeMap = null;
if(g_szNextMap[0] == EOS)
g_pCvarIdleMap.GetString(g_szNextMap, sizeof(g_szNextMap));
if(FindPluginByFile("l4d2_changelevel.smx") != null)
L4D2_ChangeLevel(g_szNextMap);
else
ServerCommand("changelevel %s", g_szNextMap);
return Plugin_Continue;
}
public void Event_FinalReport(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
g_bHasFinaleRescue = true;
for(int i = 1; i <= MaxClients; ++i)
g_bHasVoteSkipOuttro[i] = false;
}
public void Event_LeftStartArea(Event event, const char[] eventName, bool dontBroadcast)
{
if(!IsPluginAllow())
return;
if(g_bHasFirstRound)
{
g_bHasFirstRound = false;
if(g_hTimerSupply != null)
KillTimer(g_hTimerSupply);
g_hTimerSupply = CreateTimer(0.1, Timer_GivePlayerItem);
}
char current[64];
GetCurrentMap(current, 64);
if(g_hEndMapList.FindString(current) == -1 && !IsFinale() && !L4D_IsMissionFinalMap())
return;
if((g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS) && g_hTimerVoteStarting == null)
g_hTimerVoteStarting = CreateTimer(g_pCvarVoteDelay.FloatValue, Timer_StartVoteMap);
}
public Action Timer_StartVoteMap(Handle timer, any unused)
{
g_hTimerVoteStarting = null;
SortADTArray(g_hVoteMapList, Sort_Random, Sort_Integer);
int count = g_pCvarCount.IntValue;
if(count > g_hVoteMapList.Length)
count = g_hVoteMapList.Length;
Menu menu = CreateMenu(MenuHandler_VoteMap);
menu.SetTitle("投票选择下一个战役");
char current[64];
GetCurrentMap(current, 64);
StringMap map = null;
char info[64], display[128], end[64];
bool onlyValve = g_pCvarOnlyValve.BoolValue;
for(int i = 0; i < count && menu.ItemCount < count; ++i)
{
map = view_as<StringMap>(g_hVoteMapList.Get(i));
if(map == null)
continue;
if(!map.GetString("display", display, 128) ||
!map.GetString("start", info, 64))
continue;
if(map.GetString("end", end, 64) && StrEqual(end, current, false))
{
// --i;
continue;
}
if(onlyValve)
{
static Regex re;
if(re == null)
re = CompileRegex("^[cC](?:[1-9]|1[0123])[mM][1-5]_[a-zA-Z0-9_]+$");
if(re.Match(info) < 1)
{
// --i;
continue;
}
}
menu.AddItem(info, display);
}
menu.ExitButton = false;
menu.ExitBackButton = false;
if(menu.ItemCount <= 0)
PrintToChatAll("\x03[提示]\x01 没有地图可投票。");
else
menu.DisplayVoteToAll(g_pCvarDuration.IntValue);
return Plugin_Continue;
}
void ShowMapListMenu(int client)
{
SortADTArray(g_hVoteMapList, Sort_Random, Sort_Integer);
int count = g_hVoteMapList.Length;
Menu menu = CreateMenu(MenuHandler_SelectMap);
menu.SetTitle("选择一个战役");
char current[64];
GetCurrentMap(current, 64);
StringMap map = null;
char info[64], display[128], end[64];
for(int i = 0; i < count; ++i)
{
map = view_as<StringMap>(g_hVoteMapList.Get(i));
if(map == null)
continue;
if(!map.GetString("display", display, 128) ||
!map.GetString("start", info, 64))
continue;
if(map.GetString("end", end, 64) && StrEqual(end, current, false))
{
// --i;
continue;
}
menu.AddItem(info, display);
}
menu.ExitButton = true;
menu.ExitBackButton = false;
if(menu.ItemCount <= 0)
PrintToChatAll("\x03[提示]\x01 没有地图可选择。");
else
menu.Display(client, MENU_TIME_FOREVER);
}
public Action Timer_StartForceChangeVote(Handle timer, any unused)
{
if(g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS)
return Plugin_Continue;
#if defined _USE_NATIVE_VOTE_
NativeVote nv = NativeVotes_Create(MenuHandler_VoteChangeMap,
NativeVotesType_ChgCampaign, NATIVEVOTES_ACTIONS_DEFAULT);
nv.SetTitle("投票换图:%s", g_szNextMapName);
nv.SetDetails(g_szNextMapName);
nv.DisplayVoteToAll(g_pCvarDuration.IntValue);
#else
Menu menu = CreateMenu(MenuHandler_VoteChangeMap);
menu.SetTitle("投票立即更换战役\n%s", g_szNextMapName);
menu.AddItem("yes", "同意");
menu.AddItem("no", "反对");
menu.ExitButton = false;
menu.ExitBackButton = false;
menu.DisplayVoteToAll(g_pCvarDuration.IntValue);
#endif
return Plugin_Continue;
}
public int MenuHandler_VoteMap(Menu menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_VoteCancel)
{
if(param1 != VoteCancel_NoVotes)
{
PrintToChatAll("\x03[提示]\x01 取消投票选地图。");
return 0;
}
// 无人投票,随机选择一项
param1 = GetRandomInt(0, menu.ItemCount - 1);
}
else if(action != MenuAction_VoteEnd)
return 0;
menu.GetItem(param1, g_szNextMap, 64, _, g_szNextMapName, 128);
PrintToChatAll("\x03[提示]\x01 下一张地图:\x05%s", g_szNextMapName);
PrintToChatAll("\x03[提示]\x01 下一张地图已选择,聊天框输入 \x04!mapvote\x01 可以投票立即换图。");
return 0;
}
public int MenuHandler_SelectMap(Menu menu, MenuAction action, int client, int selected)
{
if(action != MenuAction_Select)
return 0;
char map[64], mapName[128];
menu.GetItem(selected, map, 64, _, mapName, 128);
#if defined _USE_NATIVE_VOTE_
NativeVote nv = NativeVotes_Create(MenuHandler_VoteChangeMap2,
NativeVotesType_ChgCampaign, NATIVEVOTES_ACTIONS_DEFAULT);
nv.SetTitle("投票换图:%s", mapName);
nv.SetDetails(mapName);
nv.SetString("map", map);
nv.SetString("mapname", mapName);
nv.DisplayVoteToAll(g_pCvarDuration.IntValue);
#else
Menu m = CreateMenu(MenuHandler_VoteChangeMap2);
m.SetTitle("投票更换战役\n%s", mapName);
m.AddItem(map, "同意");
m.AddItem("no", "反对");
m.ExitButton = false;
m.ExitBackButton = false;
m.DisplayVoteToAll(g_pCvarDuration.IntValue);
#endif
return 0;
}
#if defined _USE_NATIVE_VOTE_
public int MenuHandler_VoteChangeMap(NativeVote menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_VoteCancel)
{
if(param1 == VoteCancel_NoVotes)
{
menu.DisplayFail(NativeVotesFail_NotEnoughVotes);
PrintToChatAll("\x03[提示]\x01 投票人数不足,不进行换图。");
}
else
{
menu.DisplayFail(NativeVotesFail_Generic);
PrintToChatAll("\x03[提示]\x01 取消投票换地图。");
}
// 无人投票不换图
return 0;
}
else if(action == MenuAction_End)
{
menu.Close();
return 0;
}
else if(action != MenuAction_VoteEnd)
return 0;
if(param1 != 0 || g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS)
{
PrintToChatAll("\x03[提示]\x01 投票立即换图失败。");
menu.DisplayFail(NativeVotesFail_Loses);
return 0;
}
menu.DisplayPassEx(NativeVotesPass_ChgCampaign, "更换地图:\x05%s", g_szNextMapName);
// menu.DisplayPass("更换地图:\x05%s", g_szNextMapName);
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
g_hTimerChangeMap = CreateTimer(3.0, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 投票通过,更换地图:\x05%s", g_szNextMapName);
return 0;
}
public int MenuHandler_VoteChangeMap2(NativeVote menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_VoteCancel)
{
if(param1 == VoteCancel_NoVotes)
{
menu.DisplayFail(NativeVotesFail_NotEnoughVotes);
PrintToChatAll("\x03[提示]\x01 投票人数不足,不进行换图。");
}
else
{
menu.DisplayFail(NativeVotesFail_Generic);
PrintToChatAll("\x03[提示]\x01 取消投票换地图。");
}
// 无人投票不换图
return 0;
}
else if(action == MenuAction_End)
{
menu.Close();
return 0;
}
else if(action != MenuAction_VoteEnd)
return 0;
char map[64], mapName[128];
menu.GetString("map", map);
menu.GetString("mapname", mapName);
if(param1 != 0 || map[0] == EOS || mapName[0] == EOS)
{
PrintToChatAll("\x03[提示]\x01 投票立即换图失败。");
menu.DisplayFail(NativeVotesFail_Loses);
return 0;
}
menu.DisplayPassEx(NativeVotesPass_ChgCampaign, "更换地图:\x05%s", mapName);
// menu.DisplayPass("更换地图:\x05%s", g_szNextMapName);
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
strcopy(g_szNextMap, sizeof(g_szNextMap), map);
g_hTimerChangeMap = CreateTimer(3.0, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 投票通过,更换地图:\x05%s", mapName);
return 0;
}
#else
public int MenuHandler_VoteChangeMap(Menu menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_VoteCancel)
{
if(param1 != VoteCancel_NoVotes)
{
PrintToChatAll("\x03[提示]\x01 取消投票换地图。");
return 0;
}
// 无人投票不换图
return 0;
}
else if(action != MenuAction_VoteEnd)
return 0;
if(param1 != 0 || g_szNextMap[0] == EOS || g_szNextMapName[0] == EOS)
{
PrintToChatAll("\x03[提示]\x01 投票立即换图不通过。");
return 0;
}
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
g_hTimerChangeMap = CreateTimer(3.0, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 投票通过,更换地图:\x05%s", g_szNextMapName);
return 0;
}
public int MenuHandler_VoteChangeMap2(Menu menu, MenuAction action, int param1, int param2)
{
if(action == MenuAction_VoteCancel)
{
if(param1 != VoteCancel_NoVotes)
{
PrintToChatAll("\x03[提示]\x01 取消投票换地图。");
return 0;
}
// 无人投票不换图
return 0;
}
else if(action != MenuAction_VoteEnd)
return 0;
char map[64], mapName[128];
menu.GetItem(param1, map, 64);
menu.GetTitle(mapName, 128);
ReplaceString(mapName, 128, "投票更换战役\n", "", false);
if(param1 != 0 || map[0] == EOS || mapName[0] == EOS)
{
PrintToChatAll("\x03[提示]\x01 投票立即换图不通过。");
return 0;
}
if(g_hTimerChangeMap != null)
KillTimer(g_hTimerChangeMap);
strcopy(g_szNextMap, sizeof(g_szNextMap), map);
g_hTimerChangeMap = CreateTimer(3.0, Timer_ChangeLevel);
PrintToChatAll("\x03[提示]\x01 投票通过,更换地图:\x05%s", mapName);
return 0;
}
#endif
void LoadVoteMapList()
{
char path[255];
BuildPath(Path_SM, path, 255, "data/l4d2_map_changer.ini");
if(!FileExists(path))
return;
StringMap map = null;
char line[255], keyValue[2][128];
File file = OpenFile(path, "r");
while(!file.EndOfFile())
{
if(!file.ReadLine(line, 255))
continue;
SplitString(line, ";", line, 255);
TrimString(line);
if(line[0] == '[' && line[strlen(line) - 1] == ']')
{
if(map != null)
{
if(map.GetString("display", "", 0) && map.GetString("start", "", 0))
g_hVoteMapList.Push(map);
if(map.GetString("end", keyValue[1], 128))
g_hEndMapList.PushString(keyValue[1]);
}
map = CreateTrie();
continue;
}
if(map == null)
continue;
if(FindCharInString(line, '=') > -1)
{
ExplodeString(line, "=", keyValue, 2, 128);
ReplaceString(keyValue[0], 128, "\"", "");
ReplaceString(keyValue[1], 128, "\"", "");
TrimString(keyValue[0]);
TrimString(keyValue[1]);
map.SetString(keyValue[0], keyValue[1]);
}
}
file.Close();
if(map != null)
{
if(map.GetString("display", "", 0) && map.GetString("start", "", 0))
g_hVoteMapList.Push(map);
if(map.GetString("end", keyValue[1], 128))
g_hEndMapList.PushString(keyValue[1]);
}
PrintToServer("LoadVoteMapList: got %d maps", g_hVoteMapList.Length);
}
bool IsPluginAllow()
{
if(!g_pCvarAllow.BoolValue)
return false;
if(!(g_pCvarGameMode.IntValue & g_iGameModeFlags))
return false;
return true;
}
public Action Timer_CheckGameMode(Handle timer, any unused)
{
g_hTimerCheckGameMode = null;
int entity = CreateEntityByName("info_gamemode");
if(!IsValidEntity(entity))
return Plugin_Continue;
DispatchSpawn(entity);
HookSingleEntityOutput(entity, "OnCoop", OnOutput_OnGamemode, true);
HookSingleEntityOutput(entity, "OnSurvival", OnOutput_OnGamemode, true);
HookSingleEntityOutput(entity, "OnVersus", OnOutput_OnGamemode, true);
HookSingleEntityOutput(entity, "OnScavenge", OnOutput_OnGamemode, true);
AcceptEntityInput(entity, "PostSpawnActivate");
AcceptEntityInput(entity, "Kill");
return Plugin_Continue;
}
public void OnOutput_OnGamemode(const char[] output, int caller, int activator, float delay)
{
switch(output[3])
{
case 'o':
g_iGameModeFlags = GMF_COOP;
case 'u':
g_iGameModeFlags = GMF_SURVIVAL;
case 'e':
g_iGameModeFlags = GMF_VERSUS;
case 'c':
g_iGameModeFlags = GMF_SCAVENGE;
default:
g_iGameModeFlags = GMF_NONE;
}
}