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Incorrect pause animations when player is on low power for certain buildings #727

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Shin-Aska opened this issue May 25, 2020 · 0 comments
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@Shin-Aska
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Shin-Aska commented May 25, 2020

I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state.
Reference video here: https://youtu.be/3mGyZ8RIuwo

Examples:
Allied construction yard fans stop when its on lowpower (Video: 00:35) but on the original game, it doesn't do that (Video: 01:24).

Another example is that Air Force Command shouldn't stop its animation even if its on lowpower (Video: 01:56) but right now it does (Video: 03:11)

Finally Ore Purifier should stop its animation when its on lowpower but right now it doesn't (Same video reference timestamps with Air Force Command)

Edit and PS: On the video I use Yuri's revenge as reference, rest assured that I have tested this on the original RA2 game (I have the game installed on a low powered Windows laptop that can play old games great). I just have a hard time trying to make the original RA2 work on wine right now (It triggers the 20 second instant death DRM)

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