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GeometricZoom
Currently, the GeometricZoom attribute, like all Sprite attributes, defaults to zero. To make this work, the formula used in the shader is this:
currentSizeWorld * exp(log(scale) * (1. - currentGeometricZoom))
Instead, the formula should match Benjamin Schmidt's original implementation:
currentSizeWorld * exp(log(scale) * currentGeometricZoom)
To do this, the GeometricZoom attribute needs to default to a value of 1, rather than 0. See #81
The text was updated successfully, but these errors were encountered:
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Currently, the
GeometricZoom
attribute, like all Sprite attributes, defaults to zero. To make this work, the formula used in the shader is this:Instead, the formula should match Benjamin Schmidt's original implementation:
To do this, the
GeometricZoom
attribute needs to default to a value of 1, rather than 0. See #81The text was updated successfully, but these errors were encountered: