From 7815e2d9c322af6cc1f5247df2d73ddc8deb32bd Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 20 Dec 2020 18:26:55 -0800 Subject: [PATCH] README.md changes --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 0fc30cf9..88b04661 100644 --- a/README.md +++ b/README.md @@ -21,12 +21,11 @@ while Vanilla's light engine took ~220s seconds. Phosphor took ~170s. Compared t mod available (Phosphor), Starlight is about 25 times faster at generating light for chunks - and about 35 times faster than the vanilla light engine. -Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, however -the **new lighting data is completely compatible with the vanilla light engine, meaning you can load a world in -vanilla that's been lit by Starlight without issue**. This means for loading vanilla worlds, -the light engine impact will be exactly the same for generating new light for chunks, but as documented that's rather -minimal. Once the chunks are relight, no additional processing is performed which means there is no light engine impact -when loading chunks. +Starlight will relight vanilla lit chunks due to a difference in how sky light is managed, and the +new skylight data is incompatible with the vanilla skylight format. However, when vanilla loads +the chunks, **it will simply relight the chunks, so the save format is compatible with vanilla.** +If you are going to compare starlight to vanilla or vice versa, you should be aware of the +above - relighting chunks is always more expensive than loading them. ## Purpose The performance of the vanilla engine is just awful. Existing