From 834a3c76c376628cb5db4837125b719ea68d3034 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 26 Nov 2020 09:31:54 -0800 Subject: [PATCH] Move known issues up to the top Also link to the issue page --- README.md | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 8219ddac..0fc30cf9 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,12 @@ -Starlight (beta) +Starlight (BETA) == Fabric mod for completely rewriting the vanilla light engine. +## Known Issues (This is why we're in BETA) +Check out [The issues tab](https://github.com/Spottedleaf/Starlight/issues) +Please note that since this is a beta, there could be some (severe) light corrupting issues. Do not use if you do not +want to take that risk! + ## Results ![Starlight crushing all](https://i.imgur.com/6OcuyJX.png) - seed: `vanillakekw` @@ -46,12 +51,3 @@ Paper's changes also don't even target obvious issues with the light engine... Effectively, it's really hard to fix the performance of the light engine by editing it - it's such a catastrophe it's better off burning it to the ground and starting anew. - -## Known Issues (This is why we're in BETA) -- The Starlight fabric mod, unlike the [Tuinity](https://github.com/Spottedleaf/Tuinity/tree/dev/lighting) -implementation does not have general improvements around the chunk system and shape math that Tuinity/Paper has, which need -to be ported. This means the fabric mod might not live up to the performance of the generation results, -as those were obtained on the Tuinity Starlight implementation. Notably, lighting snowy areas is -notably worse on the fabric mod compared to the Tuinity implementation. - -- There are lighting issues on the client that have yet to be resolved