From 9633e3403f4508f13607eb8485ee9c66bec91016 Mon Sep 17 00:00:00 2001 From: Alper Alkan Date: Sun, 10 Mar 2024 03:36:21 +0100 Subject: [PATCH] typo --- docs/{lincense-contribute.md => license-contribute.md} | 0 docs/troubleshooting.md | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) rename docs/{lincense-contribute.md => license-contribute.md} (100%) diff --git a/docs/lincense-contribute.md b/docs/license-contribute.md similarity index 100% rename from docs/lincense-contribute.md rename to docs/license-contribute.md diff --git a/docs/troubleshooting.md b/docs/troubleshooting.md index 8b7b41178..ed4687cf5 100644 --- a/docs/troubleshooting.md +++ b/docs/troubleshooting.md @@ -70,7 +70,7 @@ Either make sure this user has permissions to read/write to the folders you map ### GameVault Backend: SIGILL / Illegal Instruction (Core Dumped) -Phew. Tough one. Apologies, but your CPU is too dated to run the official gamevault-backend image. The reason is that [our image Compression library "sharp" relies on another library called "libvips," which only functions on processors built after ~2011](https://github.com/lovell/sharp/issues/3743), supporting the AVX and SSE 4.2 Instruction set. We've already encountered a couple users facing this issue. Despite countless hours of analysis and debugging, we attempted almost everything to enable the code to run on both older and newer hardware, even considering switching to another library. Unfortunately, we found ourselves at a dilemma. We had to choose between removing server-side image compression for everyone or officially discontinuing support for older hardware. We conducted a poll, and the results were clear: official support for old hardware should be discontinued. We reached out to the community, urging them to maintain an active fork of gamevault backend with compression completely removed. You can find it [here](lincense-contribute.md#gamevault-backend). +Phew. Tough one. Apologies, but your CPU is too dated to run the official gamevault-backend image. The reason is that [our image Compression library "sharp" relies on another library called "libvips," which only functions on processors built after ~2011](https://github.com/lovell/sharp/issues/3743), supporting the AVX and SSE 4.2 Instruction set. We've already encountered a couple users facing this issue. Despite countless hours of analysis and debugging, we attempted almost everything to enable the code to run on both older and newer hardware, even considering switching to another library. Unfortunately, we found ourselves at a dilemma. We had to choose between removing server-side image compression for everyone or officially discontinuing support for older hardware. We conducted a poll, and the results were clear: official support for old hardware should be discontinued. We reached out to the community, urging them to maintain an active fork of gamevault backend with compression completely removed. You can find it [here](license-contribute.md#gamevault-backend). If you discover a solution that works for both older and newer hardware, we welcome a PR for this problem.