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layerRegistry.h
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layerRegistry.h
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//
// Copyright 2016 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#ifndef PXR_USD_SDF_LAYER_REGISTRY_H
#define PXR_USD_SDF_LAYER_REGISTRY_H
/// \file sdf/layerRegistry.h
#include "pxr/pxr.h"
#include "pxr/usd/sdf/assetPathResolver.h"
#include "pxr/usd/sdf/declareHandles.h"
#include "pxr/base/tf/hash.h"
#include <string>
#include <unordered_map>
#include <iosfwd>
PXR_NAMESPACE_OPEN_SCOPE
SDF_DECLARE_HANDLES(SdfLayer);
/// \class Sdf_LayerRegistry
///
/// A class that provides functionality to look up layers by asset path that
/// are tracked by the registry. Currently, when a new SdfLayer is created, it
/// is inserted into the layer registry. This allows SdfLayer::Find/FindOrOpen
/// to locate loaded layers.
///
class Sdf_LayerRegistry
{
Sdf_LayerRegistry(const Sdf_LayerRegistry&) = delete;
Sdf_LayerRegistry& operator=(const Sdf_LayerRegistry&) = delete;
public:
/// Constructor.
Sdf_LayerRegistry();
/// Inserts layer into the registry
void Insert(const SdfLayerHandle& layer, const Sdf_AssetInfo& assetInfo);
/// Updates an existing registry entry if an entry is found for the same
/// layer.
void Update(const SdfLayerHandle& layer, const Sdf_AssetInfo& oldInfo,
const Sdf_AssetInfo& newInfo);
/// Erases the layer from the registry, if found.
void Erase(const SdfLayerHandle& layer, const Sdf_AssetInfo& assetInfo);
/// Returns a layer from the registry, searching first by identifier using
/// FindByIdentifier, then by real path using FindByRealPath. If the layer
/// cannot be found, a null layer handle is returned. If the \p layerPath
/// is relative, it is made absolute by anchoring to the current working
/// directory.
SdfLayerHandle Find(const std::string &layerPath,
const std::string &resolvedPath=std::string()) const;
/// Returns all valid layers held in the registry as a set.
SdfLayerHandleSet GetLayers() const;
private:
// Returns a layer from the registry, consulting the by_identifier index
// with the \p layerPath as provided.
SdfLayerHandle _FindByIdentifier(const std::string& layerPath) const;
// Returns a layer from the registry, consulting the by_repository_path
// index with the \p layerPath as provided.
SdfLayerHandle _FindByRepositoryPath(const std::string& layerPath) const;
// Returns a layer from the registry, consulting the by_real_path index. If
// \p layerPath is an absolute file system path, the index is searched using
// the input path. Otherwise, \p layerPath is resolved and the resulting
// path is used to search the index.
SdfLayerHandle _FindByRealPath(
const std::string& layerPath,
const std::string& resolvedPath=std::string()) const;
// A wrapper around a set of unordered_maps that maps layers
// bidirectionally to their various string representations (realPath,
// identifier, and repositoryPath)
class _Layers final {
public:
_Layers() = default;
using LayersByRealPath =
std::unordered_map<std::string, SdfLayerHandle, TfHash>;
using LayersByIdentifier =
std::unordered_multimap<std::string, SdfLayerHandle, TfHash>;
using LayersByRepositoryPath =
std::unordered_multimap<std::string, SdfLayerHandle, TfHash>;
const LayersByRealPath& ByRealPath() const { return _byRealPath; }
const LayersByIdentifier& ByIdentifier() const {
return _byIdentifier;
}
const LayersByRepositoryPath& ByRepositoryPath() const {
return _byRepositoryPath;
}
// Insert the layer.
// If the insertion is successful, return (the inserted layer, true)
// If insertion is unsuccessful, return the layer that's occupying one
// of the layer's entries and false.
std::pair<SdfLayerHandle, bool> Insert(const SdfLayerHandle& layer,
const Sdf_AssetInfo& assetInfo);
// Update all the aliases (realPath, identifier, repositoryPath)
// for this layer. The layer should already be stored in the container.
// If a layer already occupies the newAssetInfo realPath slot, the
// Update operation results in the layer being evicted from the
// registry, leaving a "dangling layer" outside of registry in user
// space. This is undesirable but matches legacy behavior.
void Update(const SdfLayerHandle& layer,
const Sdf_AssetInfo& oldAssetInfo,
const Sdf_AssetInfo& newAssetInfo);
// Remove this layer (and its aliases)
bool Erase(const SdfLayerHandle& layer,
const Sdf_AssetInfo& assetInfo);
private:
LayersByRealPath _byRealPath;
LayersByIdentifier _byIdentifier;
LayersByRepositoryPath _byRepositoryPath;
};
_Layers _layers;
};
std::ostream&
operator<<(std::ostream& ostr, const Sdf_LayerRegistry& registry);
PXR_NAMESPACE_CLOSE_SCOPE
#endif // PXR_USD_SDF_LAYER_REGISTRY_H