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namespaceEdit.h
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namespaceEdit.h
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//
// Copyright 2016 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#ifndef PXR_USD_SDF_NAMESPACE_EDIT_H
#define PXR_USD_SDF_NAMESPACE_EDIT_H
/// \file sdf/namespaceEdit.h
#include "pxr/pxr.h"
#include "pxr/usd/sdf/api.h"
#include "pxr/usd/sdf/path.h"
#include <functional>
#include <iosfwd>
#include <string>
#include <vector>
PXR_NAMESPACE_OPEN_SCOPE
/// \class SdfNamespaceEdit
///
/// A single namespace edit. It supports renaming, reparenting, reparenting
/// with a rename, reordering, and removal.
///
struct SdfNamespaceEdit {
public:
typedef SdfNamespaceEdit This;
typedef SdfPath Path;
typedef int Index;
/// Special index that means at the end.
static const Index AtEnd = -1;
/// Special index that means don't move. It's only meaningful when
/// renaming. In other cases implementations may assume \c AtEnd.
static const Index Same = -2;
/// The default edit maps the empty path to the empty path.
SdfNamespaceEdit() : index(AtEnd) { }
/// The fully general edit.
SdfNamespaceEdit(const Path& currentPath_, const Path& newPath_,
Index index_ = AtEnd) :
currentPath(currentPath_), newPath(newPath_), index(index_) { }
/// Returns a namespace edit that removes the object at \p currentPath.
static This Remove(const Path& currentPath)
{
return This(currentPath, Path::EmptyPath());
}
/// Returns a namespace edit that renames the prim or property at
/// \p currentPath to \p name
static This Rename(const Path& currentPath, const TfToken& name)
{
return This(currentPath, currentPath.ReplaceName(name), Same);
}
/// Returns a namespace edit to reorder the prim or property at
/// \p currentPath to index \p index.
static This Reorder(const Path& currentPath, Index index)
{
return This(currentPath, currentPath, index);
}
/// Returns a namespace edit to reparent the prim or property at
/// \p currentPath to be under \p newParentPath at index \p index.
static This Reparent(const Path& currentPath,
const Path& newParentPath,
Index index)
{
return This(currentPath,
currentPath.ReplacePrefix(currentPath.GetParentPath(),
newParentPath),
index);
}
/// Returns a namespace edit to reparent the prim or property at
/// \p currentPath to be under \p newParentPath at index \p index
/// with the name \p name.
static This ReparentAndRename(const Path& currentPath,
const Path& newParentPath,
const TfToken& name,
Index index)
{
return This(currentPath,
currentPath.ReplacePrefix(currentPath.GetParentPath(),
newParentPath).
ReplaceName(name),
index);
}
SDF_API bool operator==(const This& rhs) const;
SDF_API bool operator!=(const This& rhs) const;
public:
Path currentPath; ///< Path of the object when this edit starts.
Path newPath; ///< Path of the object when this edit ends.
Index index; ///< Index for prim insertion.
};
/// A sequence of \c SdfNamespaceEdit.
typedef std::vector<SdfNamespaceEdit> SdfNamespaceEditVector;
SDF_API std::ostream& operator<<(std::ostream&, const SdfNamespaceEdit&);
SDF_API std::ostream& operator<<(std::ostream&, const SdfNamespaceEditVector&);
/// \struct SdfNamespaceEditDetail
///
/// Detailed information about a namespace edit.
///
struct SdfNamespaceEditDetail {
public:
/// Validity of an edit.
enum Result {
Error, ///< Edit will fail.
Unbatched, ///< Edit will succeed but not batched.
Okay, ///< Edit will succeed as a batch.
};
SDF_API SdfNamespaceEditDetail();
SDF_API SdfNamespaceEditDetail(Result, const SdfNamespaceEdit& edit,
const std::string& reason);
SDF_API bool operator==(const SdfNamespaceEditDetail& rhs) const;
SDF_API bool operator!=(const SdfNamespaceEditDetail& rhs) const;
public:
Result result; ///< Validity.
SdfNamespaceEdit edit; ///< The edit.
std::string reason; ///< The reason the edit will not succeed cleanly.
};
/// A sequence of \c SdfNamespaceEditDetail.
typedef std::vector<SdfNamespaceEditDetail> SdfNamespaceEditDetailVector;
SDF_API std::ostream& operator<<(std::ostream&, const SdfNamespaceEditDetail&);
SDF_API std::ostream& operator<<(std::ostream&, const SdfNamespaceEditDetailVector&);
/// Combine two results, yielding Error over Unbatched over Okay.
inline
SdfNamespaceEditDetail::Result
CombineResult(
SdfNamespaceEditDetail::Result lhs,
SdfNamespaceEditDetail::Result rhs)
{
return lhs < rhs ? lhs : rhs;
}
/// Combine a result with Error, yielding Error over Unbatched over Okay.
inline
SdfNamespaceEditDetail::Result
CombineError(SdfNamespaceEditDetail::Result)
{
return SdfNamespaceEditDetail::Error;
}
/// Combine a result with Unbatched, yielding Error over Unbatched over Okay.
inline
SdfNamespaceEditDetail::Result
CombineUnbatched(SdfNamespaceEditDetail::Result other)
{
return CombineResult(other, SdfNamespaceEditDetail::Unbatched);
}
/// \class SdfBatchNamespaceEdit
///
/// A description of an arbitrarily complex namespace edit.
///
/// A \c SdfBatchNamespaceEdit object describes zero or more namespace edits.
/// Various types providing a namespace will allow the edits to be applied
/// in a single operation and also allow testing if this will work.
///
/// Clients are encouraged to group several edits into one object because
/// that may allow more efficient processing of the edits. If, for example,
/// you need to reparent several prims it may be faster to add all of the
/// reparents to a single \c SdfBatchNamespaceEdit and apply them at once
/// than to apply each separately.
///
/// Objects that allow applying edits are free to apply the edits in any way
/// and any order they see fit but they should guarantee that the resulting
/// namespace will be as if each edit was applied one at a time in the order
/// they were added.
///
/// Note that the above rule permits skipping edits that have no effect or
/// generate a non-final state. For example, if renaming A to B then to C
/// we could just rename A to C. This means notices may be elided. However,
/// implementations must not elide notices that contain information about any
/// edit that clients must be able to know but otherwise cannot determine.
///
class SdfBatchNamespaceEdit {
public:
/// Create an empty sequence of edits.
SDF_API SdfBatchNamespaceEdit();
SDF_API SdfBatchNamespaceEdit(const SdfBatchNamespaceEdit&);
SDF_API SdfBatchNamespaceEdit(const SdfNamespaceEditVector&);
SDF_API ~SdfBatchNamespaceEdit();
SDF_API SdfBatchNamespaceEdit& operator=(const SdfBatchNamespaceEdit&);
/// Add a namespace edit.
void Add(const SdfNamespaceEdit& edit)
{
_edits.push_back(edit);
}
/// Add a namespace edit.
void Add(const SdfNamespaceEdit::Path& currentPath,
const SdfNamespaceEdit::Path& newPath,
SdfNamespaceEdit::Index index = SdfNamespaceEdit::AtEnd)
{
Add(SdfNamespaceEdit(currentPath, newPath, index));
}
/// Returns the edits.
const SdfNamespaceEditVector& GetEdits() const
{
return _edits;
}
/// Functor that returns \c true iff an object exists at the given path.
typedef std::function<bool(const SdfPath&)> HasObjectAtPath;
/// Functor that returns \c true iff the namespace edit will succeed.
/// If not it returns \c false and sets the string argument.
typedef std::function<bool(const SdfNamespaceEdit&,std::string*)> CanEdit;
/// Validate the edits and generate a possibly more efficient edit
/// sequence. Edits are treated as if they were performed one at time
/// in sequence, therefore each edit occurs in the namespace resulting
/// from all previous edits.
///
/// Editing the descendants of the object in each edit is implied. If
/// an object is removed then the new path will be empty. If an object
/// is removed after being otherwise edited, the other edits will be
/// processed and included in \p processedEdits followed by the removal.
/// This allows clients to fixup references to point to the object's
/// final location prior to removal.
///
/// This function needs help to determine if edits are allowed. The
/// callbacks provide that help. \p hasObjectAtPath returns \c true
/// iff there's an object at the given path. This path will be in the
/// original namespace not any intermediate or final namespace.
/// \p canEdit returns \c true iff the object at the current path can
/// be namespace edited to the new path, ignoring whether an object
/// already exists at the new path. Both paths are in the original
/// namespace. If it returns \c false it should set the string to the
/// reason why the edit isn't allowed. It should not write either path
/// to the string.
///
/// If \p hasObjectAtPath is invalid then this assumes objects exist
/// where they should and don't exist where they shouldn't. Use this
/// with care. If \p canEdit in invalid then it's assumed all edits
/// are valid.
///
/// If \p fixBackpointers is \c true then target/connection paths are
/// expected to be in the intermediate namespace resulting from all
/// previous edits. If \c false and any current or new path contains a
/// target or connection path that has been edited then this will
/// generate an error.
///
/// This method returns \c true if the edits are allowed and sets
/// \p processedEdits to a new edit sequence at least as efficient as
/// the input sequence. If not allowed it returns \c false and appends
/// reasons why not to \p details.
SDF_API
bool Process(SdfNamespaceEditVector* processedEdits,
const HasObjectAtPath& hasObjectAtPath,
const CanEdit& canEdit,
SdfNamespaceEditDetailVector* details = NULL,
bool fixBackpointers = true) const;
private:
SdfNamespaceEditVector _edits;
};
PXR_NAMESPACE_CLOSE_SCOPE
#endif // PXR_USD_SDF_NAMESPACE_EDIT_H