You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Clearcoat and clearcoatRoughness are described here: https://openusd.org/release/spec_usdpreviewsurface.html
However, it's not immediately clear (pun intended) if clearcoat is to be applied as separate layer outside the normal map (a coating) or as a layer directly on top of the already provided normal. I think it's intended as the latter, which the description "second specular lobe" is probably meant to convey, but it could be more apparent.
For reference, glTF provides a separate clearcoatNormalMap to better define the intended effect (when both normals are the same the behaviour is the same as in UsdPreviewSurface right now).
Description of Issue
Clearcoat and clearcoatRoughness are described here: https://openusd.org/release/spec_usdpreviewsurface.html
However, it's not immediately clear (pun intended) if clearcoat is to be applied as separate layer outside the normal map (a coating) or as a layer directly on top of the already provided normal. I think it's intended as the latter, which the description "second specular lobe" is probably meant to convey, but it could be more apparent.
For reference, glTF provides a separate clearcoatNormalMap to better define the intended effect (when both normals are the same the behaviour is the same as in UsdPreviewSurface right now).
.glb and .usdz files for comparison:
ClearCoatTest.zip
The text was updated successfully, but these errors were encountered: