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pipeline.h
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pipeline.h
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//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef PXR_USD_USD_UTILS_PIPELINE_H
#define PXR_USD_USD_UTILS_PIPELINE_H
/// \file usdUtils/pipeline.h
///
/// Collection of module-scoped utilities for establishing pipeline
/// conventions for things not currently suitable or possible to canonize in
/// USD's schema modules.
#include "pxr/pxr.h"
#include "pxr/usd/usdUtils/api.h"
#include "pxr/usd/usdUtils/registeredVariantSet.h"
#include "pxr/base/tf/envSetting.h"
#include "pxr/base/tf/token.h"
#include "pxr/usd/sdf/declareHandles.h"
#include "pxr/usd/sdf/path.h"
#include "pxr/usd/usd/common.h"
PXR_NAMESPACE_OPEN_SCOPE
SDF_DECLARE_HANDLES(SdfLayer);
USDUTILS_API
extern TfEnvSetting<bool> USD_FORCE_DEFAULT_MATERIALS_SCOPE_NAME;
/// Define the shading pipeline's convention for naming a companion
/// alpha/opacity attribute and primvarnames given the full name of a
/// color-valued attribute
USDUTILS_API
TfToken UsdUtilsGetAlphaAttributeNameForColor(TfToken const &colorAttrName);
/// Returns the model name associated with a given root layer. In order,
/// it looks for defaultPrim metadata, a prim matching the filename,
/// and then the first concrete root prim.
USDUTILS_API
TfToken UsdUtilsGetModelNameFromRootLayer(const SdfLayerHandle& rootLayer);
/// Certain variant sets can be registered with the system.
///
/// Returns the set of UsdUtilsRegisteredVariantSet objects that are registered
/// with the pipeline.
///
/// Variant sets can be registered through direct enumeration inside a
/// `plugInfo.json`, or via a plugin for situations that require dynamic
/// configuration at runtime.
///
/// This list will be empty until one or more `plugInfo.json` files
/// discoverable by your USD installation contain an entry in the
/// UsdUtilsPipeline group like the following:
/// \code{json}
/// "UsdUtilsPipeline": {
/// "RegisteredVariantSets": [
/// "modelingVariant": {
/// "selectionExportPolicy": {
/// "always"
/// }
/// },
/// "standin": {
/// "selectionExportPolicy": {
/// "never"
/// }
/// }
/// ]
/// }
/// \endcode
///
/// After the above variantSets are registered, this will then load any plugin
/// that has a `plugInfo.json` with:
///
/// \code{json}
/// "UsdUtilsPipeline": {
/// "RegistersVariantSets": true
/// }
/// \endcode
///
/// This plugin should then have code that registers code to run for
/// `UsdUtilsRegisteredVariantSet`:
/// \code{cpp}
/// TF_REGISTRY_FUNCTION(UsdUtilsRegisteredVariantSet) {
/// std::string variantSetName = ...;
/// UsdUtilsRegisteredVariantSet::SelectionExportPolicy exportPolicy = ...;
/// UsdUtilsRegisterVariantSet(variantSetName, exportPolicy);
/// }
/// \endcode
///
/// \sa UsdUtilsRegisterVariantSet
USDUTILS_API
const std::set<UsdUtilsRegisteredVariantSet>& UsdUtilsGetRegisteredVariantSets();
/// Registers \p variantSetName with \p selectionExportPolicy.
///
/// \sa UsdUtilsGetRegisteredVariantSets
USDUTILS_API
void UsdUtilsRegisterVariantSet(
const std::string& variantSetName,
const UsdUtilsRegisteredVariantSet::SelectionExportPolicy&
selectionExportPolicy);
/// If a valid UsdPrim already exists at \p path on the USD stage \p stage,
/// returns it. It not, it checks to see if the path belongs to a prim
/// underneath an instance and returns the corresponding prototype prim.
///
/// This returns an invalid UsdPrim if no corresponding prototype prim can be
/// found and if no prim exists at the path.
///
/// This method is similar to UsdStage::GetPrimAtPath(), in that it will never
/// author scene description, and therefore is safe to use as a "reader" in the
/// Usd multi-threading model.
USDUTILS_API
UsdPrim UsdUtilsGetPrimAtPathWithForwarding(const UsdStagePtr &stage,
const SdfPath &path);
/// Given a path, uninstances all the instanced prims in the namespace chain and
/// returns the resulting prim at the requested path. Returns a NULL prim if the
/// given path doesn't exist and does not correspond to a valid prim inside a
/// prototype.
USDUTILS_API
UsdPrim UsdUtilsUninstancePrimAtPath(const UsdStagePtr &stage,
const SdfPath &path);
/// Returns the name of the primary UV set used on meshes and nurbs.
/// By default the name is "st".
USDUTILS_API
const TfToken& UsdUtilsGetPrimaryUVSetName();
/// Returns the name of the reference position used on meshes and nurbs.
/// By default the name is "pref".
USDUTILS_API
const TfToken& UsdUtilsGetPrefName();
/// Get the name of the USD prim under which materials are expected to be
/// authored.
///
/// The scope name can be configured in the metadata of a plugInfo.json file
/// like so:
/// \code{json}
/// "UsdUtilsPipeline": {
/// "MaterialsScopeName": "SomeScopeName"
/// }
/// \endcode
///
/// If \p forceDefault is true, any value specified in a plugInfo.json will be
/// ignored and the built-in default will be returned. This is primarily used
/// for unit testing purposes as a way to ignore any site-based configuration.
USDUTILS_API
TfToken UsdUtilsGetMaterialsScopeName(const bool forceDefault = false);
/// Get the name of the USD prim representing the primary camera.
/// By default the name is "main_cam".
///
/// The camera name can be configured in the metadata of a plugInfo.json file
/// like so:
/// \code{json}
/// "UsdUtilsPipeline": {
/// "PrimaryCameraName": "SomeCameraName"
/// }
/// \endcode
///
/// If \p forceDefault is true, any value specified in a plugInfo.json will be
/// ignored and the built-in default will be returned. This is primarily used
/// for unit testing purposes as a way to ignore any site-based configuration.
USDUTILS_API
TfToken UsdUtilsGetPrimaryCameraName(const bool forceDefault = false);
PXR_NAMESPACE_CLOSE_SCOPE
#endif