You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In our application, we hope to use the UsdLuxDomeLight just as a reflection probe and keep our own background color unmodified (including alpha channel). This means we need to hide the skydome geometry completely but keep the irradiance and radiance texture effective. This was the case in 21.05 as there was no HdxSkydomeTask but in 21.11, it is no longer possible.
Steps to Reproduce
Just create a UsdLuxDomeLight.
System Information (OS, Hardware)
N/A
Package Versions
21.11
Build Flags
The text was updated successfully, but these errors were encountered:
Description of Issue
Per discussion in this thread (https://groups.google.com/g/usd-interest/c/yfH4MNj5MsQ).
In our application, we hope to use the UsdLuxDomeLight just as a reflection probe and keep our own background color unmodified (including alpha channel). This means we need to hide the skydome geometry completely but keep the irradiance and radiance texture effective. This was the case in 21.05 as there was no HdxSkydomeTask but in 21.11, it is no longer possible.
Steps to Reproduce
System Information (OS, Hardware)
N/A
Package Versions
21.11
Build Flags
The text was updated successfully, but these errors were encountered: