[HGI] Cleanup of vertex bindings, split off HgiMetal step functions #1876
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Description of Change(s)
General code cleanup around the HgiMetal implementation of graphicsCmds. The vertex buffer bindings were being passed around as two parallel arrays of buffer handles and byte offsets with a 'firstBinding' parameter too. Moved this to a new struct
HgiVertexBufferBinding
.This allows the
HdStPipelineDrawBatch
to be cleaned up too.There was a lot of logic around the calculation and setting of the vertex buffer step functions in
HgiMetalGraphicsCmd
this has been split out to a separate classHgiMetalStepFunctions
which can be used by other parts of the engine.Fixes Issue(s)