Skip to content

Releases: PlayFab/UnitySDK

UnitySDK version 0.7

19 Oct 21:18
Compare
Choose a tag to compare

== SDK Patch Notes, Oct 19, 2015 ==

=== API Changes ===
Several API descriptions have been updated.
Several SeeAlso links have been updated.
The FailedByUber transaction-error has been deprecated, and
The FailedByPlayFab transaction-error replaces it.

=== UnitySDK specific changes ===
Removing support for Unity 4.x. All future updates will only be supported with Unity 5.x or higher.

Cleanup of files that should no longer exist in the Client-SDK.
Clean up of editor-dropdown options, and fixing the documentation links.
First pass at in-depth PlayFab api usage examples. These are not polished for general release, but experienced users may be interested in looking at an early version.
Updated Android GCM plugin to improve
Usability:

  • Added comments where appropriate
  • Renamed variables to better reflect their use

Functionality:

  • Fixed an issue that caused a null ref when not properly instantiated
  • Fixed an issue that was hiding the public methods when built for the Android target

UnitySDK version 0.6

28 Sep 20:13
Compare
Choose a tag to compare

== SDK Patch Notes, Sept 28, 2015 ==

=== API Changes ===
Client/Server-API: GetCharacterInventory can return a new error type: CharacterNotFound
Admin-API: RevokeInventoryItemRequest can operate on a character-inventory by providing a CharacterId in the request
All: Very minor API-Documentation updates

=== Unity Specific Changes ===
Minor updates to unit-testing framework
Added a CloudScript test
Fixes to Android push-notifications

UnitySDK version 0.5

21 Sep 18:17
Compare
Choose a tag to compare

== SDK Patch Notes, Sept 21, 2015 ==

=== API Changes ===
All-APIs: Minor function-documentation changes
All-APIs: CatalogItem gains an optional parameter linked to facebook purchasing.
Client and Server API: VC recharge times are added to GetCharacterInventoryResult
Client-API: LinkFacebookAccountRequest gains an optional parameter to override old connections
Client-API: LinkKongregateAccountRequest and LoginWithKongregateRequest parameters are fixed

UnitySDK version 0.4

09 Sep 00:36
Compare
Choose a tag to compare

== SDK Patch Notes, Sept 8, 2015 ==

=== API Changes ===
Some API's returned a UserisNotValid error, this error has been renamed to AccountNotFound
Better integration for matching PlayFab Ids and Facebook Ids, and matching them to the same account.
Server API's now define the client GetTitleNews API

=== UnitySDK specific ===
Fixed some IOS build issues
Slight documentation improvements
Android GCM fixes/updates

UnitySDK version 0.3

01 Sep 21:32
Compare
Choose a tag to compare

== SDK Patch Notes, Sept 1, 2015 ==

=== API Changes ===
New client API call: ListUsersCharacters
ConsumeItemRequest takes an optional CharacterId parameter
PurchaseItemRequest takes an optional CharacterId parameter
UnlockContainerItemRequest takes an optional CharacterId parameter
PurchaseItem can now return a new error type, CharacterNotFound, when a CharacterId is provided
UnlockContainerItem function documentation updated

Client and Server:
GetCharacterInventoryRequest parameter, PlayFabId, is now optional

=== UnitySDK specific ===
New meta files

UnitySDK verison 0.2

25 Aug 00:40
Compare
Choose a tag to compare

== SDK Patch Notes, Aug 24, 2015 ==

=== API Changes ===
Updated some descriptions for API-documentation.
GetUserInventoryResult contains new optional parameters: PlayFabId, CharacterId
GetCharacterStatisticsResult contains new optional parameters: PlayFabId, CharacterId

=== UnitySDK specific ===
Error callback contains better information if you attempt to make API calls with no internet access.

UnitySDK version 0.1

15 Sep 18:53
Compare
Choose a tag to compare

== SDK Patch Notes, Aug 17, 2015 ==

Initial release of Unity CSharp Versioned SDK