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The bot should snipe using Pokemongo-Map. Map is running on same machine without problems and sniping have worked before.
Actual Behavior
[MoveToMapPokemon] [INFO] [move_to_map_pokemon_fail] Failure! Map data was not valid
Your FULL config.json (remove your username, password, gmapkey and any other private info)
{
"auth_service": "",
"username": "",
"password": "",
"location": "",
"gmapkey": "",
"tasks": [
{
"type": "HandleSoftBan"
},
{
"type": "CollectLevelUpReward"
},
{
"type": "IncubateEggs",
"config": {
"longer_eggs_first": true
}
},
{
"type": "TransferPokemon"
},
{
"type": "PokemonOptimizer",
"config": {
"// the 'transfer' parameter activate or deactivate the transfer of pokemons": {},
"// at false, no pokemon is going to be transfered, ever": {},
"// at false, you will still get the log information of what the optimizer": {},
"// would have transfered if the parameter was true": {},
"transfer": true,
"// the 'evolve' parameter activate or deactivate the evolution of pokemons": {},
"// at false, no pokemon is going to be evolved, ever": {},
"// at false, you will still get the log information of what the": {},
"// optimizer would have evolved if the parameter was true": {},
"evolve": true,
"// the 'use_candies_for_xp' parameter let you choose if you want the optimizer": {},
"// to use your candies to evolve low quality pokemons in order to maximize your xp": {},
"// at false, the optimizer will still use candies to evolve your best Pokemons": {},
"use_candies_for_xp": false,
"// the 'use_lucky_egg' parameter let you choose if you want the optimizer": {},
"// to use a lucky egg right before evolving Pokemons. At false; the optimizer": {},
"// is free to evolve Pokemons even if you do not have any lucky egg.": {},
"use_lucky_egg": false,
"// the 'evolve_only_with_lucky_egg' parameter let you choose if you want the optimizer": {},
"// to only Evolve Pokemons when a lucky egg is available": {},
"evolve_only_with_lucky_egg": false,
"// the 'minimum_evolve_for_lucky_egg' parameter let you define the minimum": {},
"// number of Pokemons that must evolve before using a lucky egg": {},
"// If that number is not reached, and evolve_only_with_lucky_egg is true, evolution will be skipped": {},
"// If that number is not reached, and evolve_only_with_lucky_egg is false,": {},
"// evolution will be performed without using a lucky egg": {},
"minimum_evolve_for_lucky_egg": 90,
"// the 'keep' parameter let you define what pokemons you consider are the 'best'. These Pokemons": {},
"// will be keep and evolved. Note that Pokemons are evaluated inside their whole family": {},
"// Multiple way of ranking can be defined. Following configuration let you keep the best iv,": {},
"// the best ncp and the best cp": {},
"keep": [
{
"// Following setting let you keep the best iv of the family": {},
"// the 'top' parameter allow you to define how many Pokemons you want to keep": {},
"// at the top of your ranking. If several Pokemons get the same score, they are": {},
"// considered equal. Thus, top=1 might result in keeping more than 1 Pokemon.": {},
"top": 1,
"// the 'evolve' parameter let you choose if you want to evolve the Pokemons you keep": {},
"evolve": true,
"// the 'sort' parameter define how you want to rank your pokemons": {},
"// Critera are sorted fro, the most important to the least important.": {},
"// Available criteria are:": {},
"// 'iv' = individual value": {},
"// 'ivcp' = iv weigted so that for equal iv, attack > defense > stamina": {},
"// 'cp' = combat power (can be increased with candies)": {},
"// 'cp_exact' = combar power (not rounded)": {},
"// 'ncp' (normalized cp) or 'cp_percent' = ratio cp / max_cp": {},
"// iv_attack = attach component of iv": {},
"// iv_defense = defense component of iv": {},
"// iv_stamina = stamina component of iv": {},
"// dps = raw dps based on the moves of the pokemon": {},
"// dps_attack = average dps when attacking": {},
"// dps_defense = average dps when defending": {},
"// Note that the more criteria you add to this list, the less likely Pokemons": {},
"// will be equals": {},
"sort": ["iv"]
},
{
"// Following setting let you keep keep the best normalized cp of the family": {},
"// That is the Pokemon with higher CP once fully evolved": {},
"top": 1,
"evolve": true,
"sort": ["ncp"]
},
{
"// Following setting let you keep keep the best cp of the family.": {},
"// But will not evolve it further (in favor of the best ncp)": {},
"top": 1,
"evolve": false,
"sort": ["cp"]
}
]
}
},
{
"type": "RecycleItems",
"config": {
"item_filter": {
"1": { "keep" : 20 },
"2": { "keep" : 30 },
"3": { "keep" : 60 },
"101": { "keep" : 0 },
"102": { "keep" : 0 },
"103": { "keep" : 15 },
"104": { "keep" : 25 },
"201": { "keep" : 10 },
"202": { "keep" : 15 },
"701": { "keep" : 50 },
"801": { "keep" : 50 }
}
}
},
{
"type": "CatchPokemon",
"config": {
"catch_visible_pokemon": true,
"catch_lured_pokemon": true,
"min_ultraball_to_keep": 5,
"catch_throw_parameters": {
"excellent_rate": 0.1,
"great_rate": 0.5,
"nice_rate": 0.3,
"normal_rate": 0.1,
"spin_success_rate" : 0.6
},
"catch_simulation": {
"flee_count": 3,
"flee_duration": 2,
"catch_wait_min": 2,
"catch_wait_max": 6,
"berry_wait_min": 2,
"berry_wait_max": 3,
"changeball_wait_min": 2,
"changeball_wait_max": 3
}
}
},
{
"type": "SpinFort",
"config": {
"spin_wait_min": 2,
"spin_wait_max": 3
}
},
{
"type": "MoveToMapPokemon",
"config": {
"address": "http://10.120.36.50:5000/",
"max_distance": 500,
"min_ball": 50,
"prioritize_vips": true,
"snipe": true,
"snipe_high_prio_only": true,
"snipe_high_prio_threshold": 400,
"update_map": false,
"mode": "priority",
"map_path": "raw_data",
"catch": {
"==========Legendaries==========": 0,
"Aerodactyl": 1000,
"Snorlax": 1000,
"Articuno": 1000,
"Zapdos": 1000,
"Moltres": 1000,
"Dratini": 1000,
"Dragonair": 1000,
"Dragonite": 1000,
"Mewtwo": 1000,
"Mew": 1000,
},
"vips" : {
"Any pokemon put here directly force to use Berry & Best Ball to capture, to secure the capture rate!": {},
"any": {"catch_above_cp": 1200, "catch_above_iv": 0.9, "logic": "or" },
"Lapras": {},
"Moltres": {},
"Zapdos": {},
"Articuno": {},
"// S-Tier pokemons (if pokemon can be evolved into tier, list the representative)": {},
"Mewtwo": {},
"Dragonite": {},
"Snorlax": {},
"// Mew evolves to Mewtwo": {},
"Mew": {},
"Arcanine": {},
"Vaporeon": {},
"Gyarados": {},
"Exeggutor": {},
"Muk": {},
"Weezing": {},
"Flareon": {}
}
}
Output when issue occurred
no error - bot is running but just not sniping
Steps to Reproduce
Other Information
OS: ubuntu 14.04 LTS
Branch: DEV
Git Commit:
Python Version: 2.7.6
The text was updated successfully, but these errors were encountered:
the data provided by the server you have set in config is not valid, not a bot problem, it is a problem of your map source... seems like it is not local either - tried reaching it and it times out
Expected Behavior
The bot should snipe using Pokemongo-Map. Map is running on same machine without problems and sniping have worked before.
Actual Behavior
[MoveToMapPokemon] [INFO] [move_to_map_pokemon_fail] Failure! Map data was not valid
Your FULL config.json (remove your username, password, gmapkey and any other private info)
{
"auth_service": "",
"username": "",
"password": "",
"location": "",
"gmapkey": "",
"tasks": [
{
"type": "HandleSoftBan"
},
{
"type": "CollectLevelUpReward"
},
{
"type": "IncubateEggs",
"config": {
"longer_eggs_first": true
}
},
{
"type": "TransferPokemon"
},
{
"type": "PokemonOptimizer",
"config": {
"// the 'transfer' parameter activate or deactivate the transfer of pokemons": {},
"// at false, no pokemon is going to be transfered, ever": {},
"// at false, you will still get the log information of what the optimizer": {},
"// would have transfered if the parameter was true": {},
"transfer": true,
"// the 'evolve' parameter activate or deactivate the evolution of pokemons": {},
"// at false, no pokemon is going to be evolved, ever": {},
"// at false, you will still get the log information of what the": {},
"// optimizer would have evolved if the parameter was true": {},
"evolve": true,
"// the 'use_candies_for_xp' parameter let you choose if you want the optimizer": {},
"// to use your candies to evolve low quality pokemons in order to maximize your xp": {},
"// at false, the optimizer will still use candies to evolve your best Pokemons": {},
"use_candies_for_xp": false,
"// the 'use_lucky_egg' parameter let you choose if you want the optimizer": {},
"// to use a lucky egg right before evolving Pokemons. At false; the optimizer": {},
"// is free to evolve Pokemons even if you do not have any lucky egg.": {},
"use_lucky_egg": false,
"// the 'evolve_only_with_lucky_egg' parameter let you choose if you want the optimizer": {},
"// to only Evolve Pokemons when a lucky egg is available": {},
"evolve_only_with_lucky_egg": false,
"// the 'minimum_evolve_for_lucky_egg' parameter let you define the minimum": {},
"// number of Pokemons that must evolve before using a lucky egg": {},
"// If that number is not reached, and evolve_only_with_lucky_egg is true, evolution will be skipped": {},
"// If that number is not reached, and evolve_only_with_lucky_egg is false,": {},
"// evolution will be performed without using a lucky egg": {},
"minimum_evolve_for_lucky_egg": 90,
"// the 'keep' parameter let you define what pokemons you consider are the 'best'. These Pokemons": {},
"// will be keep and evolved. Note that Pokemons are evaluated inside their whole family": {},
"// Multiple way of ranking can be defined. Following configuration let you keep the best iv,": {},
"// the best ncp and the best cp": {},
"keep": [
{
"// Following setting let you keep the best iv of the family": {},
"// the 'top' parameter allow you to define how many Pokemons you want to keep": {},
"// at the top of your ranking. If several Pokemons get the same score, they are": {},
"// considered equal. Thus, top=1 might result in keeping more than 1 Pokemon.": {},
"top": 1,
"// the 'evolve' parameter let you choose if you want to evolve the Pokemons you keep": {},
"evolve": true,
"// the 'sort' parameter define how you want to rank your pokemons": {},
"// Critera are sorted fro, the most important to the least important.": {},
"// Available criteria are:": {},
"// 'iv' = individual value": {},
"// 'ivcp' = iv weigted so that for equal iv, attack > defense > stamina": {},
"// 'cp' = combat power (can be increased with candies)": {},
"// 'cp_exact' = combar power (not rounded)": {},
"// 'ncp' (normalized cp) or 'cp_percent' = ratio cp / max_cp": {},
"// iv_attack = attach component of iv": {},
"// iv_defense = defense component of iv": {},
"// iv_stamina = stamina component of iv": {},
"// dps = raw dps based on the moves of the pokemon": {},
"// dps_attack = average dps when attacking": {},
"// dps_defense = average dps when defending": {},
"// Note that the more criteria you add to this list, the less likely Pokemons": {},
"// will be equals": {},
"sort": ["iv"]
},
{
"// Following setting let you keep keep the best normalized cp of the family": {},
"// That is the Pokemon with higher CP once fully evolved": {},
"top": 1,
"evolve": true,
"sort": ["ncp"]
},
{
"// Following setting let you keep keep the best cp of the family.": {},
"// But will not evolve it further (in favor of the best ncp)": {},
"top": 1,
"evolve": false,
"sort": ["cp"]
}
]
}
},
{
"type": "RecycleItems",
"config": {
"item_filter": {
"1": { "keep" : 20 },
"2": { "keep" : 30 },
"3": { "keep" : 60 },
"101": { "keep" : 0 },
"102": { "keep" : 0 },
"103": { "keep" : 15 },
"104": { "keep" : 25 },
"201": { "keep" : 10 },
"202": { "keep" : 15 },
"701": { "keep" : 50 },
"801": { "keep" : 50 }
}
}
},
{
"type": "CatchPokemon",
"config": {
"catch_visible_pokemon": true,
"catch_lured_pokemon": true,
"min_ultraball_to_keep": 5,
"catch_throw_parameters": {
"excellent_rate": 0.1,
"great_rate": 0.5,
"nice_rate": 0.3,
"normal_rate": 0.1,
"spin_success_rate" : 0.6
},
"catch_simulation": {
"flee_count": 3,
"flee_duration": 2,
"catch_wait_min": 2,
"catch_wait_max": 6,
"berry_wait_min": 2,
"berry_wait_max": 3,
"changeball_wait_min": 2,
"changeball_wait_max": 3
}
}
},
{
"type": "SpinFort",
"config": {
"spin_wait_min": 2,
"spin_wait_max": 3
}
},
{
"type": "MoveToMapPokemon",
"config": {
"address": "http://10.120.36.50:5000/",
"max_distance": 500,
"min_ball": 50,
"prioritize_vips": true,
"snipe": true,
"snipe_high_prio_only": true,
"snipe_high_prio_threshold": 400,
"update_map": false,
"mode": "priority",
"map_path": "raw_data",
"catch": {
"==========Legendaries==========": 0,
"Aerodactyl": 1000,
"Snorlax": 1000,
"Articuno": 1000,
"Zapdos": 1000,
"Moltres": 1000,
"Dratini": 1000,
"Dragonair": 1000,
"Dragonite": 1000,
"Mewtwo": 1000,
"Mew": 1000,
],
"map_object_cache_time": 5,
"forts": {
"avoid_circles": true,
"max_circle_size": 50
},
"websocket_server": false,
"walk_min": 13,
"walk_max": 23,
"action_wait_min": 1,
"action_wait_max": 5,
"debug": false,
"test": false,
"health_record": false,
"location_cache": true,
"distance_unit": "km",
"reconnecting_timeout": 1,
"catch_randomize_reticle_factor": 1.0,
"catch_randomize_spin_factor": 1.0,
"catch_throw_parameters": {
"excellent_rate": 0.7,
"great_rate": 0.5,
"nice_rate": 0.3,
"normal_rate": 0.1,
"spin_success_rate" : 0.8
},
"catch": {
"any": {"catch_above_cp": 0, "catch_above_iv": 0, "logic": "or" },
},
"release": {
"any": {"keep_best_cp":1, "keep_best_iv":1 },
},
"vips" : {
"Any pokemon put here directly force to use Berry & Best Ball to capture, to secure the capture rate!": {},
"any": {"catch_above_cp": 1200, "catch_above_iv": 0.9, "logic": "or" },
"Lapras": {},
"Moltres": {},
"Zapdos": {},
"Articuno": {},
}
}
Output when issue occurred
no error - bot is running but just not sniping
Steps to Reproduce
Other Information
OS: ubuntu 14.04 LTS
Branch: DEV
Git Commit:
Python Version: 2.7.6
The text was updated successfully, but these errors were encountered: