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A quick search around and I think energy for the moves is mainly used in Gym battles? So you can know when a certain move is available for use during a fight?
I don't think we can calculate the energy a move costs, these seems to be static per move... Or am I missing something (can very well be)
In fast_moves.json and charged_moves.json we have Energy property.
Doesn anyone know how to calculate it ? From example from data like here:
This is needed to make sure, that we have moves up to date and correct.
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