We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New error at close
Unreal Engine 5.1
Assertion failed: Module [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 393] GitSourceControl UnrealEditor_Core!FModuleManager::LoadModuleChecked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:393] UnrealEditor_GitSourceControl!GitSourceControlUtils::ParseFileStatusResult() [---------\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:1073] UnrealEditor_GitSourceControl!GitSourceControlUtils::ParseStatusResults() [---------\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:1221] UnrealEditor_GitSourceControl!GitSourceControlUtils::RunUpdateStatus() [---------\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:1453] UnrealEditor_GitSourceControl!FGitFetchWorker::Execute() [---------\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlOperations.cpp:689] UnrealEditor_GitSourceControl!FGitSourceControlCommand::DoThreadedWork() [---------\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlCommand.cpp:46] UnrealEditor_Core!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:128] UnrealEditor_Core!<lambda_2cfb882046ba83e24f4606b279dfb220>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:504] UnrealEditor_Core!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_2cfb882046ba83e24f4606b279dfb220>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656] UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:184] UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:361] UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402] UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:475] UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67] UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
The text was updated successfully, but these errors were encountered:
I need to do a pass for thread safety on module management, thanks for getting a stack trace
Sorry, something went wrong.
95eb46e
No branches or pull requests
New error at close
Unreal Engine 5.1
The text was updated successfully, but these errors were encountered: