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Setting "Size Setting" inside of Fullscreen Setting Resource results in:
Error Trying to assign value of type 'int' to a variable of type 'String'. when running the scene
Error Trying to assign value of type 'bool' to a variable of type 'String'. when flipping the fullscreen switch
on a line 29 of setting_display_fullscreen.gd
Also, fullscreen setting uses MODE_FULLSCREEN, which causes 1px border around application. Using MODE_EXCLUSIVE_FULLSCREEN instead fixes it. (Maybe there could be an additional setting in the setting resource?)
This is intentional and done to ensure multiwindow interface works in fullscreen (MODE_FULLSCREEN is only intended for GUI apps like Godot editor itself, not for games).
For everything else, use MODE_EXCLUSIVE_FULLSCREEN (naming is bad, this mode is fully equivalent to 3.x MODE_FULLSCREEN).
I'm pretty sure it is the same in 4.2 (and other 4.x), but border was always black, now it's using clear color from project settings.
Versions tested on:
3.2.1
,3.2.0
Setting "Size Setting" inside of Fullscreen Setting Resource results in:
Trying to assign value of type 'int' to a variable of type 'String'.
when running the sceneTrying to assign value of type 'bool' to a variable of type 'String'.
when flipping the fullscreen switchon a line 29 of
setting_display_fullscreen.gd
Minimal Reproduction Demo:
ggs-fullscreen.zip
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