From e25bb99d9f965968b73fb9cf47649cfae63b0190 Mon Sep 17 00:00:00 2001 From: Ynfuien <88110072+Ynfuien@users.noreply.github.com> Date: Thu, 18 Jul 2024 08:43:34 +0200 Subject: [PATCH] Sorted block and mob subsections under world-settings section (#97) --- mkdocs/purpur/configuration.md | 2801 ++++++++++++++++---------------- 1 file changed, 1401 insertions(+), 1400 deletions(-) diff --git a/mkdocs/purpur/configuration.md b/mkdocs/purpur/configuration.md index d565592..63a5c45 100644 --- a/mkdocs/purpur/configuration.md +++ b/mkdocs/purpur/configuration.md @@ -565,30 +565,74 @@ For a more clear explanation of the world settings section of the config, feel f ### blocks -#### enchantment-table -* ##### lapis-persists +#### anvil +* ##### use-mini-message + - Requires [`purpur.anvil.minimessage`](permissions#purpuranvilminimessage) permission - **default**: false - - **description**: Setting this to true makes it so lapis lazuli can stay in the enchanting table slot, so you can leave your lapis lazuli in the table -#### dragon_egg -* ##### teleport - - **default**: true - - **description**: Control whether the dragon egg will teleport when hit -#### observer -* ##### disable-clock + - **description**: Allows players to use MiniMessage tags in an anvil. +* ##### allow-colors + - Requires [`purpur.anvil.color`](permissions#purpuranvilcolor) permission - **default**: false - - **description**: Set to true to disable observer clocks + - **description**: Allows players to use color codes in anvils +* ##### iron-ingots-used-for-repair + - **default**: 0 + - **description**: The amount of iron ingots required to repair an anvil +* ##### obsidian-used-for-damage + - **default**: 0 + - **description**: The amount of obsidian required to damage an anvil #### azalea * ##### growth-chance - **default**: 0.0 - **description**: Chance for azalea to grow into trees naturally -#### flowering_azalea -* ##### growth-chance - - **default**: 0.0 - - **description**: Chance for flowering azalea to grow into trees naturally -#### campfire -* ##### lit-when-placed +#### beacon +* ##### allow-effects-with-tinted-glass + - **default**: false + - **description**: Whether to allow beacon effects to activate when it's covered by tinted glass +* ##### effect-range + * ###### level-1 + - **default**: 20 + - **description**: Amount of blocks the effect range reaches for this level + * ###### level-2 + - **default**: 30 + - **description**: Amount of blocks the effect range reaches for this level + * ###### level-3 + - **default**: 40 + - **description**: Amount of blocks the effect range reaches for this level + * ###### level-4 + - **default**: 50 + - **description**: Amount of blocks the effect range reaches for this level +#### bed +* ##### explode - **default**: true - - **description**: Set to false to stop the campfire from being lit when placed + - **description**: Whether beds explode. Setting this to false just makes the bed blip out of existence +* ##### explode-on-villager-sleep + - **default**: false + - **description**: Whether beds explode when a villager sleeps in one. +* ##### explosion-power + - **default**: 5.0 + - **description**: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0) +* ##### explosion-fire + - **default**: true + - **description**: Whether the explosion can cause fire or not +* ##### explosion-effect + - **default**: BLOCK + - **description**: What to do with the blocks that are effected by the explosion. + + ???+ note "Available Values" + All values will break blocks + + - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` + - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` + - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` + - `NONE` - all items will drop + +#### blue_ice +* ##### allow-mob-spawns + - **default**: true + - **description**: Set to false to disallow mob spawning on blue ice +* ##### allow-snow-formation + - **default**: true + - **description**: Set to false to disallow snow formation on blue ice #### cactus * ##### breaks-from-solid-neighbors - **default**: true @@ -596,14 +640,10 @@ For a more clear explanation of the world settings section of the config, feel f * ##### affected-by-bonemeal - **default**: false - **description**: Set to true to make it so cacti can be bonemealed -#### sugar_cane -* ##### affected-by-bonemeal - - **default**: false - - **description**: Set to true to make it so sugarcane can be bonemealed -#### nether_wart -* ##### affected-by-bonemeal - - **default**: false - - **description**: Set to true to make it so netherwart can be bonemealed +#### campfire +* ##### lit-when-placed + - **default**: true + - **description**: Set to false to stop the campfire from being lit when placed #### cauldron * ##### fill-chances * ###### rain @@ -618,29 +658,14 @@ For a more clear explanation of the world settings section of the config, feel f * ###### dripstone-lava - **default**: 0.05859375 - **description**: The speed in which a cauldron below a down-facing pointed dripstone that has lava placed a block above it fills with lava (depends on random tick) -#### turtle_egg -* ##### break-from-exp-orbs - - **default**: false - - **description**: Allow exp orbs to damage/break turtle eggs -* ##### break-from-items - - **default**: false - - **description**: Allow dropped items to damage/break turtle eggs -* ##### break-from-minecarts - - **default**: false - - **description**: Allow minecarts to damage/break turtle eggs -* ##### bypass-mob-griefing +#### chest +* ##### open-with-solid-block-on-top - **default**: false - - **description**: Set to true for turtle eggs to bypass the mob griefing gamerule -* ##### random-tick-crack-chance - - **default**: 500 - - **description**: The chance a turtle egg will crack -* ##### feather-fall-distance-affects-trampling + - **description**: Allows for chests to open even with a solid block on top +#### composter +* ##### sneak-to-bulk-process - **default**: false - - **description**: Set to true to stop trampling if entities fall a distance equal to their feather falling level, plus the extra block necessary to trample in the first place. Feather Falling 1 requires you to fall over 3+ blocks to trample. FF 2 requires 4+, etc. -#### powered-rail -* ##### activation-range - - **default**: 8 - - **description**: The amount of powered rails that get activated by a single redstone source + - **description**: Set to true to allow bulk processing of food/plant items by sneak right-clicking with the item in hand #### conduit * ##### valid-ring-blocks - **default**: @@ -661,140 +686,79 @@ For a more clear explanation of the world settings section of the config, feel f * ###### damage-amount - **default**: 4 - **description**: The amount of damage to apply to hostile mobs every 2 seconds if they are in contact with water/rain -#### beacon -* ##### allow-effects-with-tinted-glass - - **default**: false - - **description**: Whether to allow beacon effects to activate when it's covered by tinted glass -* ##### effect-range - * ###### level-1 - - **default**: 20 - - **description**: Amount of blocks the effect range reaches for this level - * ###### level-2 - - **default**: 30 - - **description**: Amount of blocks the effect range reaches for this level - * ###### level-3 - - **default**: 40 - - **description**: Amount of blocks the effect range reaches for this level - * ###### level-4 - - **default**: 50 - - **description**: Amount of blocks the effect range reaches for this level -#### sponge -* ##### absorbs-lava - - **default**: false - - **description**: Set to true to allow sponges to absorb lava -* ##### absorption - * ###### area - - **default**: 64 - - **description**: Area of blocks that a sponge absorbs water - * ###### radius - - **default**: 6 - - **description**: The radius of blocks that a sponge absorbs water -#### composter -* ##### sneak-to-bulk-process - - **default**: false - - **description**: Set to true to allow bulk processing of food/plant items by sneak right-clicking with the item in hand -#### coral +#### coral * ##### die-outside-water - **default**: true - **description**: Set to false to keep coral alive when placed on land -#### sculk_shrieker -* ##### can-summon-default - - **default**: false - - **description**: Set to true to set `can_summon` to `true` on placement -#### slab -* ##### break-individual-slabs-when-sneaking - - **default**: false - - **description**: Set to true to allow breaking individual slabs in a double slab block while sneaking -#### packed_ice -* ##### allow-mob-spawns - - **default**: true - - **description**: Set to false to disallow mob spawning on packed ice -#### blue_ice -* ##### allow-mob-spawns - - **default**: true - - **description**: Set to false to disallow mob spawning on blue ice -* ##### allow-snow-formation - - **default**: true - - **description**: Set to false to disallow snow formation on blue ice -#### respawn_anchor -* ##### explode +#### dispenser +* ##### apply-cursed-to-armor-slots - **default**: true - - **description**: Whether respawn anchors explode. Setting this to false just makes the respawn anchors blip out of existence -* ##### explosion-power - - **default**: 5.0 - - **description**: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0) -* ##### explosion-fire + - **description**: Should dispensers apply armor to armor slots if enchanted with curse of binding +* ##### place-anvils + - **default**: false + - **description**: Allows anvils to be placed by dispensers +#### door +* ##### requires-redstone + - **default**: [] + - **description**: Allows you to set the doors that require redstone to be operated (oak, spruce, etc) +#### dragon_egg +* ##### teleport - **default**: true - - **description**: Whether the explosion can cause fire or not -* ##### explosion-effect - - **default**: BLOCK - - **description**: What to do with the blocks that are effected by the explosion. + - **description**: Control whether the dragon egg will teleport when hit +#### enchantment-table +* ##### lapis-persists + - **default**: false + - **description**: Setting this to true makes it so lapis lazuli can stay in the enchanting table slot, so you can leave your lapis lazuli in the table +#### end-crystal +* ##### cramming-amount + - **default**: 0 + - **description**: Controls how many end crystals can occupy the same hitbox space. When set to a certain number, any additional crystals will cause an explosion. +* ##### baseless + * ###### explode + - **default**: true + - **description**: Set to false to stop the crystal from exploding + * ###### explosion-power + - **default**: 6.0 + - **description**: The power of the end crystal's explosion + * ###### explosion-fire + - **default**: false + - **description**: Set to true to place fire when the end-crystal explodes + * ###### explosion-effect + - **default**: BLOCK + - **description**: What to do with the blocks that are effected by the explosion. - ???+ note "Available Values" - All values will break blocks + ???+ note "Available Values" + All values will break blocks - - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` - - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` - - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` - - `NONE` - all items will drop + - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` + - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` + - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` + - `NONE` - all items will drop -#### sign -* ##### allow-colors - - Requires [`purpur.sign.color`](permissions#purpursigncolor), [`purpur.sign.style`](permissions#purpursignstyle), and/or [`purpur.sign.magic`](permissions#purpursignmagic) permission - - **default**: false - - **description**: Allow players to use color codes on signs -#### magma-block -* ##### damage-when-sneaking - - **default**: false - - **description**: Set to true to enable damage when sneaking -* ##### damage-with-frost-walker - - **default**: false - - **description**: Set to true to enable damage when walking with boots enchanted with frost-walker -#### lava -* ##### infinite-required-sources - - **default**: 2 - - **description**: The amount of sources required to have infinite lava -* ##### speed - * ###### nether - - **default**: 10 - - **description**: Delay in ticks between physics/flowing (lower is faster) - * ###### not-nether - - **default**: 30 - - **description**: Delay in ticks between physics/flowing (lower is faster) -#### water -* ##### infinite-required-sources - - **default**: 2 - - **description**: The amount of sources required to have infinite water -#### piston -* ##### block-push-limit - - **default**: 12 - - **description**: The amount of blocks a piston can push -#### bed -* ##### explode - - **default**: true - - **description**: Whether beds explode. Setting this to false just makes the bed blip out of existence -* ##### explode-on-villager-sleep - - **default**: false - - **description**: Whether beds explode when a villager sleeps in one. -* ##### explosion-power - - **default**: 5.0 - - **description**: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0) -* ##### explosion-fire - - **default**: true - - **description**: Whether the explosion can cause fire or not -* ##### explosion-effect - - **default**: BLOCK - - **description**: What to do with the blocks that are effected by the explosion. - - ???+ note "Available Values" - All values will break blocks - - - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` - - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` - - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` - - `NONE` - all items will drop -#### farmland -* ##### gets-moist-from-below +* ##### base + * ###### explode + - **default**: true + - **description**: Set to false to stop the crystal from exploding + * ###### explosion-power + - **default**: 6.0 + - **description**: The power of the end crystal's explosion + * ###### explosion-fire + - **default**: false + - **description**: Set to true to place fire when the end-crystal explodes + * ###### explosion-effect + - **default**: BLOCK + - **description**: What to do with the blocks that are effected by the explosion. + + ???+ note "Available Values" + All values will break blocks + + - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` + - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` + - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` + - `NONE` - all items will drop + +#### farmland +* ##### gets-moist-from-below - **default**: false - **description**: Allow soil to moisten from water directly below it * ##### use-alpha-farmland @@ -831,405 +795,150 @@ For a more clear explanation of the world settings section of the config, feel f * ##### feather-fall-distance-affects-trampling - **default**: false - **description**: Set to true to stop trampling if entities fall a distance equal to their feather falling level, plus the extra block necessary to trample in the first place. Feather Falling 1 requires you to fall over 3+ blocks to trample. FF 2 requires 4+, etc. -#### spawner -* ##### deactivate-by-redstone - - **default**: false - - **description**: Allow spawners to be deactivated by redstone -* ##### fix-mc-238526 - - **default**: false - - **description**: Fix spawners not spawning water animals correctly; MC-238526 -#### dispenser -* ##### apply-cursed-to-armor-slots - - **default**: true - - **description**: Should dispensers apply armor to armor slots if enchanted with curse of binding -* ##### place-anvils - - **default**: false - - **description**: Allows anvils to be placed by dispensers -#### anvil -* ##### use-mini-message - - Requires [`purpur.anvil.minimessage`](permissions#purpuranvilminimessage) permission - - **default**: false - - **description**: Allows players to use MiniMessage tags in an anvil. -* ##### allow-colors - - Requires [`purpur.anvil.color`](permissions#purpuranvilcolor) permission - - **default**: false - - **description**: Allows players to use color codes in anvils -* ##### iron-ingots-used-for-repair - - **default**: 0 - - **description**: The amount of iron ingots required to repair an anvil -* ##### obsidian-used-for-damage - - **default**: 0 - - **description**: The amount of obsidian required to damage an anvil -#### stonecutter -* ##### damage + +#### flowering_azalea +* ##### growth-chance - **default**: 0.0 - - **description**: If a value is set, Mobs will also avoid walking over the stonecutter. + - **description**: Chance for flowering azalea to grow into trees naturally #### furnace * ##### use-lava-from-underneath - **default**: false - **description**: Allows the furnace to be infinitely powered by lava placed underneath it -#### chest -* ##### open-with-solid-block-on-top - - **default**: false - - **description**: Allows for chests to open even with a solid block on top -#### shulker_box -* ##### allow-oversized-stacks - - **default**: false - - **description**: Controls whether overstacked items are allowed in shulker boxes (default fixes chunk ban issue PaperMC/Paper#4748) -#### door -* ##### requires-redstone - - **default**: [] - - **description**: Allows you to set the doors that require redstone to be operated (oak, spruce, etc) -#### powder_snow -* ##### bypass-mob-griefing - - **default**: false - - **description**: Set to true for powdered snow to bypass the mob griefing gamerule -#### end-crystal -* ##### cramming-amount - - **default**: 0 - - **description**: Controls how many end crystals can occupy the same hitbox space. When set to a certain number, any additional crystals will cause an explosion. -* ##### baseless - * ###### explode - - **default**: true - - **description**: Set to false to stop the crystal from exploding - * ###### explosion-power - - **default**: 6.0 - - **description**: The power of the end crystal's explosion - * ###### explosion-fire - - **default**: false - - **description**: Set to true to place fire when the end-crystal explodes - * ###### explosion-effect - - **default**: BLOCK - - **description**: What to do with the blocks that are effected by the explosion. - - ???+ note "Available Values" - All values will break blocks - - - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` - - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` - - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` - - `NONE` - all items will drop - -* ##### base - * ###### explode - - **default**: true - - **description**: Set to false to stop the crystal from exploding - * ###### explosion-power - - **default**: 6.0 - - **description**: The power of the end crystal's explosion - * ###### explosion-fire - - **default**: false - - **description**: Set to true to place fire when the end-crystal explodes - * ###### explosion-effect - - **default**: BLOCK - - **description**: What to do with the blocks that are effected by the explosion. - - ???+ note "Available Values" - All values will break blocks - - - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` - - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` - - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` - - `NONE` - all items will drop - - -### mobs - -#### allay -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it won't eject you) -* ##### respect-nbt - - **default**: [] - - **description**: It ensures that Allays respect the NBT from the items they pick up. If you add stored enchantments to the list to respect, then if you give an Allay a sword with an enchantment, it will only pick up swords with the same enchantments. -#### frog -* ##### ridable +#### lava +* ##### infinite-required-sources + - **default**: 2 + - **description**: The amount of sources required to have infinite lava +* ##### speed + * ###### nether + - **default**: 10 + - **description**: Delay in ticks between physics/flowing (lower is faster) + * ###### not-nether + - **default**: 30 + - **description**: Delay in ticks between physics/flowing (lower is faster) +#### magma-block +* ##### damage-when-sneaking - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### ridable-jump-height - - **default**: 0.65 - - **description**: The height this mob can jump when riding it (in blocks) -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -#### tadpole -* ##### ridable + - **description**: Set to true to enable damage when sneaking +* ##### damage-with-frost-walker - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -#### warden -* ##### ridable + - **description**: Set to true to enable damage when walking with boots enchanted with frost-walker +#### nether_wart +* ##### affected-by-bonemeal - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -#### ender_dragon -* ##### ridable + - **description**: Set to true to make it so netherwart can be bonemealed +#### observer +* ##### disable-clock - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water + - **description**: Set to true to disable observer clocks +#### packed_ice +* ##### allow-mob-spawns - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### always-drop-full-exp - - **default**: false - - **description**: When true all valid ender dragon deaths will drop the full amount of experience orbs as if it were the first dragon death + - **description**: Set to false to disallow mob spawning on packed ice +#### piston +* ##### block-push-limit + - **default**: 12 + - **description**: The amount of blocks a piston can push +#### powder_snow * ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for the ender dragon to bypass the mob griefing gamerule -* ##### can-ride-vehicles - - **default**: false - - **description**: Set to true for the ender dragon to gain the ability to ride vehicles -* ##### attributes - * ###### max_health - - **default**: 200.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -#### cave_spider -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### attributes - * ###### max_health - - **default**: 12.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### endermite -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### attributes - * ###### max_health - - **default**: 8.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### mooshroom -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### attributes - * ###### max_health - - **default**: 10.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### polar_bear -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable + - **description**: Set to true for powdered snow to bypass the mob griefing gamerule +#### powered-rail +* ##### activation-range + - **default**: 8 + - **description**: The amount of powered rails that get activated by a single redstone source +#### respawn_anchor +* ##### explode - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water + - **description**: Whether respawn anchors explode. Setting this to false just makes the respawn anchors blip out of existence +* ##### explosion-power + - **default**: 5.0 + - **description**: The blast radius of the explosion. (For comparison, TNT is 4.0 and charged creepers are 6.0) +* ##### explosion-fire - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### breedable-item - - **default**: "" - - **description**: Item to tempt/feed polar bears and make them breed -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### attributes - * ###### max_health - - **default**: 30.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp + - **description**: Whether the explosion can cause fire or not +* ##### explosion-effect + - **default**: BLOCK + - **description**: What to do with the blocks that are effected by the explosion. + + ???+ note "Available Values" + All values will break blocks + + - `TNT` - all items will drop unless the `tntExplosionDropDecay` gamerule is set to `true` + - `MOB` - some items will drop unless the `mobExplosionDropDecay` gamerule is set to `false` + - `BLOCK` - some items will drop unless the `blockExplosionDropDecay` gamerule is set to `false` + - `NONE` - all items will drop + +#### sculk_shrieker +* ##### can-summon-default - **default**: false - - **description**: Set to true if this mob should always drop experience -#### vindicator -* ##### ridable + - **description**: Set to true to set `can_summon` to `true` on placement +#### shulker_box +* ##### allow-oversized-stacks - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water + - **description**: Controls whether overstacked items are allowed in shulker boxes (default fixes chunk ban issue PaperMC/Paper#4748) +#### sign +* ##### allow-colors + - Requires [`purpur.sign.color`](permissions#purpursigncolor), [`purpur.sign.style`](permissions#purpursignstyle), and/or [`purpur.sign.magic`](permissions#purpursignmagic) permission - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### johnny - * ###### spawn-chance - - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) a vindicator named "Johnny" will spawn instead of a vindicator -* ##### attributes - * ###### max_health - - **default**: 24.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp + - **description**: Allow players to use color codes on signs +#### slab +* ##### break-individual-slabs-when-sneaking - **default**: false - - **description**: Set to true if this mob should always drop experience -#### zombie_horse -* ##### ridable + - **description**: Set to true to allow breaking individual slabs in a double slab block while sneaking +#### spawner +* ##### deactivate-by-redstone - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water + - **description**: Allow spawners to be deactivated by redstone +* ##### fix-mc-238526 - **default**: false - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water + - **description**: Fix spawners not spawning water animals correctly; MC-238526 +#### sponge +* ##### absorbs-lava - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### spawn-chance + - **description**: Set to true to allow sponges to absorb lava +* ##### absorption + * ###### area + - **default**: 64 + - **description**: Area of blocks that a sponge absorbs water + * ###### radius + - **default**: 6 + - **description**: The radius of blocks that a sponge absorbs water +#### stonecutter +* ##### damage - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) a zombie horse will spawn instead of a skeleton horse (natural spawns during thunderstorms) -* ##### attributes - * ###### max_health - * min - - **default**: 15.0 - - **description**: Min health attribute - * max - - **default**: 15.0 - - **description**: Max health attribute - * ###### jump_strength - * min - - **default**: 0.4 - - **description**: Min jump_strength attribute - * max - - **default**: 1.0 - - **description**: Max jump_strength attribute - * ###### movement_speed - * min - - **default**: 0.2 - - **description**: Min movement_speed attribute - * max - - **default**: 0.2 - - **description**: Max movement_speed attribute -* ##### always-drop-exp + - **description**: If a value is set, Mobs will also avoid walking over the stonecutter. +#### sugar_cane +* ##### affected-by-bonemeal - **default**: false - - **description**: Set to true if this mob should always drop experience -#### wither -* ##### ridable + - **description**: Set to true to make it so sugarcane can be bonemealed +#### turtle_egg +* ##### break-from-exp-orbs - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden -* ##### takes-damage-from-water + - **description**: Allow exp orbs to damage/break turtle eggs +* ##### break-from-items - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### can-ride-vehicles + - **description**: Allow dropped items to damage/break turtle eggs +* ##### break-from-minecarts - **default**: false - - **description**: Set to true for the wither to gain the ability to ride vehicles -* ##### play-spawn-sound - - **default**: true - - **description**: Play the wither's spawn sound globally when it is spawned -* ##### explosion-radius - - **default**: 1.0 - - **description**: The explosion radius of a wither's projectile attack -* ##### health-regen-amount - - **default**: 1.0 - - **description**: The regen amount of the wither -* ##### health-regen-delay - - **default**: 20 - - **description**: How long to delay the health regen + - **description**: Allow minecarts to damage/break turtle eggs * ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for withers to bypass the mob griefing gamerule -* ##### attributes - * ###### max_health - - **default**: 300.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp + - **description**: Set to true for turtle eggs to bypass the mob griefing gamerule +* ##### random-tick-crack-chance + - **default**: 500 + - **description**: The chance a turtle egg will crack +* ##### feather-fall-distance-affects-trampling - **default**: false - - **description**: Set to true if this mob should always drop experience -#### wither_skeleton + - **description**: Set to true to stop trampling if entities fall a distance equal to their feather falling level, plus the extra block necessary to trample in the first place. Feather Falling 1 requires you to fall over 3+ blocks to trample. FF 2 requires 4+, etc. +#### water +* ##### infinite-required-sources + - **default**: 2 + - **description**: The amount of sources required to have infinite water + + +### mobs + +#### allay * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1238,68 +947,34 @@ For a more clear explanation of the world settings section of the config, feel f - **description**: Makes this mob WASD controllable * ##### ridable-in-water - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### attributes - * ###### max_health - - **default**: 20.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### zombie_villager + - **description**: Makes this mob mountable in water (it won't eject you) +* ##### respect-nbt + - **default**: [] + - **description**: It ensures that Allays respect the NBT from the items they pick up. If you add stored enchantments to the list to respect, then if you give an Allay a sword with an enchantment, it will only pick up swords with the same enchantments. +#### axolotl * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### cure - * ###### enabled - - **default**: true - - **description**: Set to false to stop zombie villagers from being curable -* ##### curing_time - * ###### min - - **default**: 3600 - - **description**: The minimum amount of ticks to randomly choose from when curing - * ###### max - - **default**: 6000 - - **description**: The maximum amount of ticks to randomly choose from when curing -* ##### jockey - * ###### only-babies - - **default**: true - - **description**: Only babies can ride chickens - * ###### chance - - **default**: 0.05 - - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned - * ###### try-existing-chickens - - **default**: true - - **description**: Scan for existing chickens to spawn on +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 14.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### spawn_reinforcements - - **default**: 0.1 - - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### wandering_trader +#### bat * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1312,18 +987,33 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### can-be-leashed - - **default**: false - - **description**: Allow players to use leads on villagers (trader not included) -* ##### allow-trading - - **default**: true - - **description**: Set to false to disable trading with wandering traders -* ##### follow-emerald-blocks - - **default**: false - - **description**: Villagers will be tempted by emerald blocks and follow players holding them +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden * ##### attributes + * ###### follow_range + - **default**: 16.0 + - **description**: Follow range attribute + * ###### knockback_resistance + - **default**: 0.0 + - **description**: Knockback resistance attribute + * ###### movement_speed + - **default**: 0.6 + - **description**: Movement speed attribute + * ###### flying_speed + - **default**: 0.6 + - **description**: Flying speed attribute + * ###### armor + - **default**: 0.0 + - **description**: Armor attribute + * ###### armor_toughness + - **default**: 0.0 + - **description**: Armor toughness attribute + * ###### attack_knockback + - **default**: 0.0 + - **description**: Attack knockback attribute * ###### max_health - - **default**: 20.0 + - **default**: 6.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1331,7 +1021,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### silverfish +#### bee * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1344,26 +1034,32 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### bypass-mob-griefing +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### can-work-at-night - **default**: false - - **description**: Set to true for silverfish to bypass the mob griefing gamerule + - **description**: Controls whether bees can work during the night +* ##### can-work-in-rain + - **default**: false + - **description**: Controls whether bees can work during rainy weather +* ##### dies-after-sting + - **default**: true + - **description**: Set whether a bee should die after stinging * ##### attributes * ###### max_health - - **default**: 8.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### movement_speed - - **default**: 0.25 - - **description**: Movement speed attribute - * ###### attack_damage - - **default**: 1.0 - - **description**: Attack damage attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### zombified_piglin +#### blaze * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1373,22 +1069,12 @@ For a more clear explanation of the world settings section of the config, feel f * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden * ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### count-as-player-kill-when-angry - **default**: true - - **description**: Set to false to stop zombified piglins from dropping XP if they were angered (but not killed) by a player -* ##### jockey - * ###### only-babies - - **default**: true - - **description**: Only babies can ride chickens - * ###### chance - - **default**: 0.05 - - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned - * ###### try-existing-chickens - - **default**: true - - **description**: Scan for existing chickens to spawn on + - **description**: Set to false for this mob to stop taking damage from water * ##### attributes * ###### max_health - **default**: 20.0 @@ -1396,101 +1082,78 @@ For a more clear explanation of the world settings section of the config, feel f * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### spawn_reinforcements - - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### snow_golem -???+ info "The formula used to determine the amount of ticks between shots" - ``` sh - ((sqrt(distanceToTarget) / attack-distance) / snow-ball-modifier) * (max-shoot-interval-ticks - min-shoot-interval-ticks) + min-shoot-interval-ticks - ``` - If `min-shoot-interval-ticks` and `max-shoot-interval-ticks` are both set to 0, snow golems won't shoot any snowballs. - -* ##### ridable - - **default**: false - - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable +#### camel * ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### leave-trail-when-ridden - - **default**: false - - **description**: Leaves a trail where a snowman walks when being ridden -* ##### pumpkin-can-be-added-back - - **default**: false - - **description**: Control if pumpkins can be placed back onto snowmen -* ##### min-shoot-interval-ticks - - **default**: 20 - - **description**: Min amount of interval ticks that get shot -* ##### max-shoot-interval-ticks - - **default**: 20 - - **description**: Max amount of interval ticks that get shot -* ##### snow-ball-modifier - - **default**: 10.0 - - **description**: The modifier value of snow-ball projectiles -* ##### attack-distance - - **default**: 1.25 - - **description**: The distance at which the snow golem will attack -* ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for snow golems to bypass the mob griefing gamerule -* ##### takes-damage-from-water - - **default**: true - - **description**: Set to false for this mob to stop taking damage from water + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 4.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### skeleton_horse + * min + - **default**: 32.0 + - **description**: Min health attribute + * max + - **default**: 32.0 + - **description**: Max health attribute + * ###### jump_strength + * min + - **default**: 0.42 + - **description**: Min jump strength attribute + * max + - **default**: 0.42 + - **description**: Max jump strength attribute + * ###### movement_speed + * min + - **default**: 0.09 + - **description**: Min movement speed attribute + * max + - **default**: 0.09 + - **description**: Max movement speed attribute +#### cat * ##### ridable - **default**: false - **description**: Makes this mob mountable -* ##### can-swim - - **default**: false - - **description**: Can skeleton horses swim in water. False makes them sink to the bottom (vanilla default) +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### default-collar-color + - **default**: RED + - **description**: Set the default collar color when a cat is tamed. [Available Colors]({{ project.javadoc }}/org/bukkit/Color.html) +* ##### spawn-delay + - **default**: 1200 + - **description**: Number of ticks between attempting to naturally spawn a cat +* ##### scan-range-for-other-cats + * ###### swamp-hut + - **default**: 16 + - **description**: Do not spawn a cat if another cat is found within this range. Set to 0 to disable + * ###### village + - **default**: 48 + - **description**: Do not spawn a cat if another cat is found within this range. Set to 0 to disable +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - * min - - **default**: 15.0 - - **description**: Min health attribute - * max - - **default**: 15.0 - - **description**: Max health attribute - * ###### jump_strength - * min - - **default**: 0.4 - - **description**: Min jump_strength attribute - * max - - **default**: 1.0 - - **description**: Max jump_strength attribute - * ###### movement_speed - * min - - **default**: 0.2 - - **description**: Min movement_speed attribute - * max - - **default**: 0.2 - - **description**: Max movement_speed attribute + - **default**: 10.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### phantom +#### cave_spider * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1503,67 +1166,13 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### attacked-by-crystal-range - - **default**: 0.0 - - **description**: Radius crystals scan for phantoms to attack. Value of 0 disables feature -* ##### attacked-by-crystal-damage - - **default**: 1.0 - - **description**: Amount of damage per second crystals deal to phantoms. Value of 1.0 is half a heart -* ##### orbit-crystal-radius - - **default**: 0.0 - - **description**: Radius which phantoms scan for crystals to orbit. Value of 0 disables feature -* ##### burn-in-light - - **default**: 0 - - **description**: What light level the phantoms will burn at -* ##### burn-in-daylight - - **default**: true - - **description**: Whether phantoms burn in daylight or not -* ##### flames-on-swoop - - **default**: false - - **description**: Set to true for phantoms to shoot flames on swoop -* ##### ignore-players-with-torch - - **default**: false - - **description**: Whether phantoms avoid players with a torch in their hand -* ##### allow-griefing - - **default**: false - - **description**: Whether a phantom's flames can burn items -* ###### size - * min - - **default**: 0 - - **description**: Minimum size to randomly choose from when spawning naturally - * max - - **default**: 0 - - **description**: Maximum size to randomly choose from when spawning naturally -* ##### spawn - * ###### min-sky-darkness - - **default**: 5 - - **description**: The amount of darkness in the sky (5 is dark enough for thunderstorms, but not regular rain) - * ###### only-above-sea-level - - **default**: true - - **description**: Only spawn on players above sea level - * ###### only-with-visible-sky - - **default**: true - - **description**: Only spawn on players that have visible sky above them - * ###### local-difficulty-chance - - **default**: 3.0 - - **description**: Local difficulty must be greater than a random value chosen between 0.0 and this value - * ###### per-attempt - * min - - **default**: 1 - - **description**: Minimum number of phantoms to spawn per attempt - * max - - **default**: -1 - - **description**: Maximum number of phantoms to spawn per attempt (Use -1 to base this off of world difficulty) * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 12.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### attack_damage - - **default**: "6 + size" - - **description**: The base value to set for the attack damage of the phantom * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience @@ -1596,82 +1205,23 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### creeper +#### cod * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### encircle-target - - **default**: false - - **description**: Set to true for this mob to circle around the player as it ignites -* ##### allow-griefing - - **default**: true - - **description**: Set to false to stop the creeper from griefing. -* ##### bypass-mob-griefing - - **default**: false - - **description**: Set to true for creepers to bypass the mob griefing gamerule -* ##### naturally-charged-chance - - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) creepers are charged (powered) when spawning -* ##### explode-when-killed - - **default**: false - - **description**: Makes the creeper explode when killed -* ##### health-impacts-explosion - - **default**: false - - **description**: Makes the creeper's explosion be proportionate to the amount of health it has (lower health, weaker explosion) * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 3.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute -* ##### head-visibility-percent - - **default**: 0.5 - - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### donkey -* ##### ridable-in-water - - **default**: false - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### attributes - * ###### max_health - * min - - **default**: 15.0 - - **description**: Min health attribute - * max - - **default**: 30.0 - - **description**: Max health attribute - * ###### jump_strength - * min - - **default**: 0.5 - - **description**: Min jump strength attribute - * max - - **default**: 0.5 - - **description**: Max jump strength attribute - * ###### movement_speed - * min - - **default**: 0.175 - - **description**: Min movement speed attribute - * max - - **default**: 0.175 - - **description**: Max movement speed attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience @@ -1711,7 +1261,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### enderman +#### creeper * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1721,62 +1271,69 @@ For a more clear explanation of the world settings section of the config, feel f * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) -* ##### allow-griefing - - **default**: true - - **description**: Set to false to stop the enderman from griefing -* ##### can-despawn-with-held-block - - **default**: false - - **description**: Makes the enderman despawn even if it's holding a block -* ##### ignore-projectiles +* ##### takes-damage-from-water - **default**: false - - **description**: Stops the enderman from being immune to projectiles -* ##### bypass-mob-griefing + - **description**: Set to true for this mob to start taking damage from water +* ##### encircle-target - **default**: false - - **description**: Set to true for enderman to bypass the mob griefing gamerule -* ##### takes-damage-from-water - - **default**: true - - **description**: Set to false for this mob to stop taking damage from water -* ##### aggressive-towards-endermites + - **description**: Set to true for this mob to circle around the player as it ignites +* ##### allow-griefing - **default**: true - - **description**: Set to false to stop enderman from being aggro towards *all* types of spawned endermites -* ##### aggressive-towards-endermites-only-spawned-by-player-thrown-ender-pearls + - **description**: Set to false to stop the creeper from griefing. +* ##### bypass-mob-griefing - **default**: false - - **description**: Set to true to make enderman aggro towards endermites *only* if they've been spawned by a player thrown ender pearl. This option does nothing if `aggressive-towards-endermites` is false -* ##### ignore-players-wearing-dragon-head + - **description**: Set to true for creepers to bypass the mob griefing gamerule +* ##### naturally-charged-chance + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) creepers are charged (powered) when spawning +* ##### explode-when-killed - **default**: false - - **description**: Set to true to make enderman ignore players that wear the dragon head -* ##### disable-player-stare-aggression + - **description**: Makes the creeper explode when killed +* ##### health-impacts-explosion - **default**: false - - **description**: Set to true to stop an enderman from going aggro by a player looking into the enderman's eyes + - **description**: Makes the creeper's explosion be proportionate to the amount of health it has (lower health, weaker explosion) * ##### attributes * ###### max_health - - **default**: 40.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute +* ##### head-visibility-percent + - **default**: 0.5 + - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### evoker +#### dolphin * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### bypass-mob-griefing +* ##### naturally-aggressive-to-players-chance + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) this mob will spawn aggressive towards players +* ##### disable-treasure-searching - **default**: false - - **description**: Set to true for evokers to bypass the mob griefing gamerule + - **description**: Stops the dolphin from treasure hunting +* ##### spit + * ###### cooldown + - **default**: 20 + - **description**: The cooldown of the dolphin spit + * ###### speed + - **default**: 1.0 + - **description**: The speed of the dolphin spit + * ###### damage + - **default**: 2.0 + - **description**: The damage of the dolphin spit * ##### attributes * ###### max_health - - **default**: 24.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1784,6 +1341,41 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience +#### donkey +* ##### ridable-in-water + - **default**: false + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### attributes + * ###### max_health + * min + - **default**: 15.0 + - **description**: Min health attribute + * max + - **default**: 30.0 + - **description**: Max health attribute + * ###### jump_strength + * min + - **default**: 0.5 + - **description**: Min jump strength attribute + * max + - **default**: 0.5 + - **description**: Max jump strength attribute + * ###### movement_speed + * min + - **default**: 0.175 + - **description**: Min movement speed attribute + * max + - **default**: 0.175 + - **description**: Max movement speed attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience #### drowned * ##### ridable - **default**: false @@ -1823,25 +1415,19 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### pillager +#### elder_guardian * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### bypass-mob-griefing - - **default**: false - - **description**: Set to true for pillagers to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 24.0 + - **default**: 80.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1849,7 +1435,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### fox +#### ender_dragon * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1859,29 +1445,29 @@ For a more clear explanation of the world settings section of the config, feel f * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### tulips-change-type +* ##### always-drop-full-exp - **default**: false - - **description**: Feeding a white/orange tulip changes type snow/regular -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again + - **description**: When true all valid ender dragon deaths will drop the full amount of experience orbs as if it were the first dragon death * ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for foxes to bypass the mob griefing gamerule + - **description**: Set to true for the ender dragon to bypass the mob griefing gamerule +* ##### can-ride-vehicles + - **default**: false + - **description**: Set to true for the ender dragon to gain the ability to ride vehicles * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 200.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute -* ##### always-drop-exp - - **default**: false - - **description**: Set to true if this mob should always drop experience -#### giant +#### enderman * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1891,30 +1477,36 @@ For a more clear explanation of the world settings section of the config, feel f * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) +* ##### allow-griefing + - **default**: true + - **description**: Set to false to stop the enderman from griefing +* ##### can-despawn-with-held-block + - **default**: false + - **description**: Makes the enderman despawn even if it's holding a block +* ##### ignore-projectiles + - **default**: false + - **description**: Stops the enderman from being immune to projectiles +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for enderman to bypass the mob griefing gamerule * ##### takes-damage-from-water + - **default**: true + - **description**: Set to false for this mob to stop taking damage from water +* ##### aggressive-towards-endermites + - **default**: true + - **description**: Set to false to stop enderman from being aggro towards *all* types of spawned endermites +* ##### aggressive-towards-endermites-only-spawned-by-player-thrown-ender-pearls - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### step-height - - **default**: 2.0 - - **description**: How many blocks giants can walk up without having to jump -* ##### jump-height - - **default**: 1.0 - - **description**: Jump height modifier. Default value of 1.0 makes giants jump about as high as their waist -* ##### movement-speed - - **default**: 0.5 - - **description**: Movement speed attribute -* ##### attack-damage - - **default**: 50.0 - - **description**: Attack damage (in half hearts) -* ##### have-ai + - **description**: Set to true to make enderman aggro towards endermites *only* if they've been spawned by a player thrown ender pearl. This option does nothing if `aggressive-towards-endermites` is false +* ##### ignore-players-wearing-dragon-head - **default**: false - - **description**: Control if giant zombies have AI instead of just standing there -* ##### have-hostile-ai + - **description**: Set to true to make enderman ignore players that wear the dragon head +* ##### disable-player-stare-aggression - **default**: false - - **description**: Control if giant zombies have hostile AI also + - **description**: Set to true to stop an enderman from going aggro by a player looking into the enderman's eyes * ##### attributes * ###### max_health - - **default**: 100.0 + - **default**: 40.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1922,7 +1514,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### hoglin +#### endermite * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -1935,12 +1527,9 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 40.0 + - **default**: 8.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1948,22 +1537,25 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### glow_squid +#### evoker * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### can-fly - - **default**: false - - **description**: Makes it so squids can fly, Oh my! +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for evokers to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 24.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -1971,26 +1563,28 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience - -#### squid +#### fox * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### immune-to-EAR - - **default**: true - - **description**: Makes this mob immune to EAR (Entity Activation Range - See spigot.yml) -* ##### water-offset-check - - **default**: 0.0 - - **description**: Stops squids from floating on top of water -* ##### can-fly +* ##### tulips-change-type - **default**: false - - **description**: Makes it so squids can fly, Oh my! + - **description**: Feeding a white/orange tulip changes type snow/regular +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for foxes to bypass the mob griefing gamerule * ##### attributes * ###### max_health - **default**: 10.0 @@ -2001,7 +1595,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### villager +#### frog * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2011,66 +1605,34 @@ For a more clear explanation of the world settings section of the config, feel f * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### bypass-mob-griefing - - **default**: false - - **description**: Ignores the `mobGriefing` gamerule and allows the villagers to drop items, allowing them to breed -* ##### can-be-leashed - - **default**: false - - **description**: Allow players to use leads on villagers (trader not included) -* ##### follow-emerald-blocks - - **default**: false - - **description**: Villagers will be tempted by emerald blocks and follow players holding them -* ##### allow-trading - - **default**: true - - **description**: Set to false to disable trading with villagers -* ##### display-trade-item - - **default**: true - - **description**: Set to false to stop the villager from displaying the trade item -* ##### lobotomize - * ###### enabled - - **default**: false - - **description**: Lobotomizes the villager if it cannot move (Does not disable trading) - * ###### check-interval - - **default**: 100 - - **description**: The interval in ticks to check if a villager is lobotomized - * ###### wait-until-trade-locked - - **default**: false - - **description**: Wait until a villager has been traded with before lobotomizing -* ##### minimum-demand - - **default**: 0 - - **description**: Addresses MC-163962 where villager demand decreases indefinitely. Paper adds a patch to fix this by preventing demand from going below zero. This option allows the minimum demand to be configurable. -* ##### can-breed - - **default**: true - - **description**: Whether villagers can breed or not +* ##### ridable-jump-height + - **default**: 0.65 + - **description**: The height this mob can jump when riding it (in blocks) * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again -* ##### clerics-farm-warts +#### ghast +* ##### ridable - **default**: false - - **description**: Set to true for clerics to farm nether wart -* ##### cleric-wart-farmers-throw-warts-at-villagers + - **description**: Makes this mob mountable +* ##### controllable - **default**: true - - **description**: Set to false for clerics to not throw nether wart at other villagers -* ##### spawn-iron-golem - * ###### radius - - **default**: 0 - - **description**: Radius villagers search for existing iron golems before spawning more. Value of 0 disables features - * ###### limit - - **default**: 0 - - **description**: Maximum amount of iron golems villagers can spawn in configured radius -* ##### search-radius - * ###### acquire-poi - - **default**: 48 - - **description**: Radius within which villagers search to acquire POI. - * ###### nearest-bed-sensor - - **default**: 48 - - **description**: Radius within which villagers search to detect the nearest bed. + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden +* ##### allow-griefing + - **default**: true + - **description**: Set to false to stop the ghast from griefing * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2078,69 +1640,63 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### mule -* ##### ridable-in-water +#### giant +* ##### ridable - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### attributes - * ###### max_health - * min - - **default**: 15.0 - - **description**: Min health attribute - * max - - **default**: 30.0 - - **description**: Max health attribute - * ###### jump_strength - * min - - **default**: 0.5 - - **description**: Min jump strength attribute - * max - - **default**: 0.5 - - **description**: Max jump strength attribute - * ###### movement_speed - * min - - **default**: 0.175 - - **description**: Min movement speed attribute - * max - - **default**: 0.175 - - **description**: Max movement speed attribute +* ##### step-height + - **default**: 2.0 + - **description**: How many blocks giants can walk up without having to jump +* ##### jump-height + - **default**: 1.0 + - **description**: Jump height modifier. Default value of 1.0 makes giants jump about as high as their waist +* ##### movement-speed + - **default**: 0.5 + - **description**: Movement speed attribute +* ##### attack-damage + - **default**: 50.0 + - **description**: Attack damage (in half hearts) +* ##### have-ai + - **default**: false + - **description**: Control if giant zombies have AI instead of just standing there +* ##### have-hostile-ai + - **default**: false + - **description**: Control if giant zombies have hostile AI also +* ##### attributes + * ###### max_health + - **default**: 100.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### wolf +#### glow_squid * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) +* ##### can-fly + - **default**: false + - **description**: Makes it so squids can fly, Oh my! * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### milk-cures-rabid-wolves - - **default**: true - - **description**: Set to false for rabid wolves to not be cured by milk -* ##### spawn-rabid-chance - - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) that a wolf will spawn as rabid -* ##### default-collar-color - - **default**: RED - - **description**: Set the default collar color when a wolf is tamed. [Available Colors]({{ project.javadoc }}/org/bukkit/Color.html) -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 8.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2148,7 +1704,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### zoglin +#### goat * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2161,9 +1717,12 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 40.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2171,28 +1730,19 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### ocelot +#### guardian * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### spawn-below-sea-level - - **default**: false - - **description**: Set to true for this mob to spawn below the sea level -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 30.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2200,7 +1750,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### shulker +#### hoglin * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2213,32 +1763,16 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### change-color-with-dye - - **default**: false - - **description**: Lets you change the color of the shulker by right-clicking it with a dye -* ##### spawn-from-bullet: - * ###### base-chance - - **default**: 1.0 - - **description**: Base chance - * ###### require-open-lid - - **default**: true - - **description**: Require shulkers to have their lid open to spawn from bullet - * ###### nearby-range - - **default**: 8.0 - - **description**: The nearby range to check for shulkers - * ###### nearby-equation - - **default**: `(nearby - 1) / 5.0` - - **description**: The equation to use for calculating a shulker spawning from a bullet (`nearby` is the amount of shulker entities nearby) Make this blank to always spawn if there's a shulker nearby - * ###### random-color - - **default**: false - - **description**: Set the shulker to a random color when spawned from a bullet +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 30.0 + - **default**: 40.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - - **description**: Scale attribute. Cannot be higher than 3.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience @@ -2277,7 +1811,7 @@ For a more clear explanation of the world settings section of the config, feel f * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### piglin +#### husk * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2290,27 +1824,30 @@ For a more clear explanation of the world settings section of the config, feel f * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### bypass-mob-griefing - - **default**: false - - **description**: Set to true for piglins to bypass the mob griefing gamerule -* ##### portal-spawn-modifier - - **default**: 2000 - - **description**: Allows changing the modifier for the piglin spawn chance from a portal block -based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a557fc0eedececd63d44d43ce6431bc23bb/patches/server/0167-Piglin-portal-spawn-modifier.patch) +* ##### jockey + * ###### only-babies + - **default**: true + - **description**: Only babies can ride chickens + * ###### chance + - **default**: 0.05 + - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned + * ###### try-existing-chickens + - **default**: true + - **description**: Scan for existing chickens to spawn on * ##### attributes * ###### max_health - - **default**: 16.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute -* ##### head-visibility-percent - - **default**: 0.5 - - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head + * ###### spawn_reinforcements + - **default**: 0.1 + - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### piglin_brute +#### illusioner * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2323,9 +1860,18 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### naturally-spawn + - **default**: false + - **description**: Control if illusioners naturally spawn in the game +* ##### movement-speed + - **default**: 0.5 + - **description**: Movement speed attribute +* ##### follow-range + - **default**: 18.0 + - **description**: Follow range attribute * ##### attributes * ###### max_health - - **default**: 50.0 + - **default**: 32.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2333,44 +1879,86 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### skeleton +#### iron_golem * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### healing-calms-anger + - **default**: false + - **description**: Calms the iron golem when it's healed if it's angry * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### can-spawn-in-air + - **default**: false + - **description**: Set whether iron golems can spawn in the air, like in 1.12 and below +* ##### can-swim + - **default**: false + - **description**: Set whether iron golems can swim or not +* ##### poppy-calms-anger + - **default**: false + - **description**: Giving the iron golem a poppy calms it down when it's angry * ##### attributes * ###### max_health - - **default**: 8.0 + - **default**: 100.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute -* ##### head-visibility-percent - - **default**: 0.5 - - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -* ##### feed-wither-roses - - **default**: 0 - - **description**: Right-clicking a skeleton while holding a wither rose will convert the skeleton into a wither skeleton. With the value being how many wither roses you would need to convert the skeleton, and 0 meaning the feature is disabled. -* ##### bow-accuracy - - **default**: 14 - difficulty * 4 - - **description**: Change the accuracy with which Skeletons shoot. The outcome of the formula is the divergence (spread). The higher the value, the less accurate the shot is. - ``` yaml - easy: 14 - 1 * 4 = 10 - normal: 14 - 2 * 4 = 6 - hard: 14 - 3 * 4 = 2 - ``` -#### stray +#### llama +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable. Llama's must be tamed and saddled (with carpet) to be WASD controllable. +* ##### ridable-in-water + - **default**: false + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### join-caravans + - **default**: true + - **description**: Set to false to disable the [llama caravan feature](https://minecraft.wiki/w/Llama#Caravans) +* ##### attributes + * ###### max_health + * min + - **default**: 15.0 + - **description**: Min health attribute + * max + - **default**: 30.0 + - **description**: Max health attribute + * ###### jump_strength + * min + - **default**: 0.5 + - **description**: Min jump strength attribute + * max + - **default**: 0.5 + - **description**: Max jump strength attribute + * ###### movement_speed + * min + - **default**: 0.175 + - **description**: Min movement speed attribute + * max + - **default**: 0.175 + - **description**: Max movement speed attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### magma_cube * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2385,7 +1973,33 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **description**: Set to true for this mob to start taking damage from water * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: "size * size" + - **description**: The Max health equation used to calculate the max health + * ###### attack_damage + - **default**: "size" + - **description**: The base value to set for the attack damage of the magma cube +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### mooshroom +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### attributes + * ###### max_health + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2393,7 +2007,42 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### goat +#### mule +* ##### ridable-in-water + - **default**: false + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### attributes + * ###### max_health + * min + - **default**: 15.0 + - **description**: Min health attribute + * max + - **default**: 30.0 + - **description**: Max health attribute + * ###### jump_strength + * min + - **default**: 0.5 + - **description**: Min jump strength attribute + * max + - **default**: 0.5 + - **description**: Max jump strength attribute + * ###### movement_speed + * min + - **default**: 0.175 + - **description**: Min movement speed attribute + * max + - **default**: 0.175 + - **description**: Max movement speed attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### ocelot * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2406,6 +2055,9 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### spawn-below-sea-level + - **default**: false + - **description**: Set to true for this mob to spawn below the sea level * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again @@ -2445,7 +2097,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### strider +#### parrot * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2453,20 +2105,20 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: false + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) -* ##### give-saddle-back - - **default**: false - - **description**: Sneak and right-click a strider with a saddle on it's back to remove it with this option enabled -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### takes-damage-from-water - - **default**: true - - **description**: Set to false for this mob to stop taking damage from water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden +* ##### can-breed + - **default**: false + - **description**: Gives parrots the ability to breed using any type of seeds (baby parrots don't exist D:, so "adult" parrots pop out) * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 6.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2474,33 +2126,84 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### rabbit +#### phantom +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### spawn-killer-rabbit-chance +* ##### attacked-by-crystal-range - **default**: 0.0 - - **description**: Percent chance (0.0-1.0) the killer rabbit naturally spawns -* ##### spawn-toast-chance + - **description**: Radius crystals scan for phantoms to attack. Value of 0 disables feature +* ##### attacked-by-crystal-damage + - **default**: 1.0 + - **description**: Amount of damage per second crystals deal to phantoms. Value of 1.0 is half a heart +* ##### orbit-crystal-radius - **default**: 0.0 - - **description**: Percent chance (0.0-1.0) to naturally spawn a rabbit named Toast -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### bypass-mob-griefing + - **description**: Radius which phantoms scan for crystals to orbit. Value of 0 disables feature +* ##### burn-in-light + - **default**: 0 + - **description**: What light level the phantoms will burn at +* ##### burn-in-daylight + - **default**: true + - **description**: Whether phantoms burn in daylight or not +* ##### flames-on-swoop - **default**: false - - **description**: Set to true for rabbits to bypass the mob griefing gamerule + - **description**: Set to true for phantoms to shoot flames on swoop +* ##### ignore-players-with-torch + - **default**: false + - **description**: Whether phantoms avoid players with a torch in their hand +* ##### allow-griefing + - **default**: false + - **description**: Whether a phantom's flames can burn items +* ###### size + * min + - **default**: 0 + - **description**: Minimum size to randomly choose from when spawning naturally + * max + - **default**: 0 + - **description**: Maximum size to randomly choose from when spawning naturally +* ##### spawn + * ###### min-sky-darkness + - **default**: 5 + - **description**: The amount of darkness in the sky (5 is dark enough for thunderstorms, but not regular rain) + * ###### only-above-sea-level + - **default**: true + - **description**: Only spawn on players above sea level + * ###### only-with-visible-sky + - **default**: true + - **description**: Only spawn on players that have visible sky above them + * ###### local-difficulty-chance + - **default**: 3.0 + - **description**: Local difficulty must be greater than a random value chosen between 0.0 and this value + * ###### per-attempt + * min + - **default**: 1 + - **description**: Minimum number of phantoms to spawn per attempt + * max + - **default**: -1 + - **description**: Maximum number of phantoms to spawn per attempt (Use -1 to base this off of world difficulty) * ##### attributes * ###### max_health - - **default**: 3.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute + * ###### attack_damage + - **default**: "6 + size" + - **description**: The base value to set for the attack damage of the phantom * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### husk +#### pig * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2508,35 +2211,28 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: true + - **default**: false - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### jockey - * ###### only-babies - - **default**: true - - **description**: Only babies can ride chickens - * ###### chance - - **default**: 0.05 - - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned - * ###### try-existing-chickens - - **default**: true - - **description**: Scan for existing chickens to spawn on +* ##### give-saddle-back + - **default**: false + - **description**: Sneak and right-click a pig with a saddle on it's back to remove it with this option enabled +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### spawn_reinforcements - - **default**: 0.1 - - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### spider +#### piglin * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2544,11 +2240,18 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: false + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for piglins to bypass the mob griefing gamerule +* ##### portal-spawn-modifier + - **default**: 2000 + - **description**: Allows changing the modifier for the piglin spawn chance from a portal block +based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a557fc0eedececd63d44d43ce6431bc23bb/patches/server/0167-Piglin-portal-spawn-modifier.patch) * ##### attributes * ###### max_health - **default**: 16.0 @@ -2556,10 +2259,13 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ###### scale - **default**: 1.0 - **description**: Scale attribute +* ##### head-visibility-percent + - **default**: 0.5 + - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### sheep +#### piglin_brute * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2572,15 +2278,9 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### bypass-mob-griefing - - **default**: false - - **description**: Set to true for sheep to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 8.0 + - **default**: 50.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2588,7 +2288,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### ravager +#### pillager * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2596,32 +2296,17 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: false + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water * ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for ravagers to bypass the mob griefing gamerule -* ##### griefable-blocks - - **default**: - ``` yaml - - minecraft:oak_leaves - - minecraft:spruce_leaves - - minecraft:birch_leaves - - minecraft:jungle_leaves - - minecraft:acacia_leaves - - minecraft:dark_oak_leaves - - minecraft:beetroots - - minecraft:carrots - - minecraft:potatoes - - minecraft:wheat - ``` - - **description**: Whitelist of blocks that can be broken by the ravager + - **description**: Set to true for pillagers to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 100.0 + - **default**: 24.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2629,11 +2314,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -* ##### avoid-rabbits - - **default**: false - - **description**: Set to true if this mob should avoid rabbits, similar to how creepers avoid cats - -#### pig +#### polar_bear * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2641,20 +2322,20 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: false + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### give-saddle-back - - **default**: false - - **description**: Sneak and right-click a pig with a saddle on it's back to remove it with this option enabled +* ##### breedable-item + - **default**: "" + - **description**: Item to tempt/feed polar bears and make them breed * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 30.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2662,22 +2343,19 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### witch +#### pufferfish * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water * ##### attributes * ###### max_health - - **default**: 26.0 + - **default**: 3.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2685,7 +2363,33 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### zombie +#### rabbit +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### spawn-killer-rabbit-chance + - **default**: 0.0 + - **description**: Percent chance (0.0-1.0) the killer rabbit naturally spawns +* ##### spawn-toast-chance + - **default**: 0.0 + - **description**: Percent chance (0.0-1.0) to naturally spawn a rabbit named Toast +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for rabbits to bypass the mob griefing gamerule +* ##### attributes + * ###### max_health + - **default**: 3.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### ravager * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2693,44 +2397,43 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: true + - **default**: false - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### jockey - * ###### only-babies - - **default**: true - - **description**: Only babies can ride chickens - * ###### chance - - **default**: 0.05 - - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned - * ###### try-existing-chickens - - **default**: true - - **description**: Scan for existing chickens to spawn on -* ##### aggressive-towards-villager-when-lagging - - **default**: true - - **description**: Set to false to stop zombie aggressiveness towards villagers when lagging * ##### bypass-mob-griefing - **default**: false - - **description**: Set to true for zombies to bypass the mob griefing gamerule + - **description**: Set to true for ravagers to bypass the mob griefing gamerule +* ##### griefable-blocks + - **default**: + ``` yaml + - minecraft:oak_leaves + - minecraft:spruce_leaves + - minecraft:birch_leaves + - minecraft:jungle_leaves + - minecraft:acacia_leaves + - minecraft:dark_oak_leaves + - minecraft:beetroots + - minecraft:carrots + - minecraft:potatoes + - minecraft:wheat + ``` + - **description**: Whitelist of blocks that can be broken by the ravager * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 100.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute - * ###### spawn_reinforcements - - **default**: 0.1 - - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements -* ##### head-visibility-percent - - **default**: 0.5 - - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### dolphin +* ##### avoid-rabbits + - **default**: false + - **description**: Set to true if this mob should avoid rabbits, similar to how creepers avoid cats +#### salmon * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2740,25 +2443,9 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### naturally-aggressive-to-players-chance - - **default**: 0.0 - - **description**: Percent chance (0.0 - 1.0) this mob will spawn aggressive towards players -* ##### disable-treasure-searching - - **default**: false - - **description**: Stops the dolphin from treasure hunting -* ##### spit - * ###### cooldown - - **default**: 20 - - **description**: The cooldown of the dolphin spit - * ###### speed - - **default**: 1.0 - - **description**: The speed of the dolphin spit - * ###### damage - - **default**: 2.0 - - **description**: The damage of the dolphin spit * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 3.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2766,22 +2453,28 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### axolotl +#### sheep * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for sheep to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 14.0 + - **default**: 8.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2789,7 +2482,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### bat +#### shulker * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2802,41 +2495,36 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden +* ##### change-color-with-dye + - **default**: false + - **description**: Lets you change the color of the shulker by right-clicking it with a dye +* ##### spawn-from-bullet: + * ###### base-chance + - **default**: 1.0 + - **description**: Base chance + * ###### require-open-lid + - **default**: true + - **description**: Require shulkers to have their lid open to spawn from bullet + * ###### nearby-range + - **default**: 8.0 + - **description**: The nearby range to check for shulkers + * ###### nearby-equation + - **default**: `(nearby - 1) / 5.0` + - **description**: The equation to use for calculating a shulker spawning from a bullet (`nearby` is the amount of shulker entities nearby) Make this blank to always spawn if there's a shulker nearby + * ###### random-color + - **default**: false + - **description**: Set the shulker to a random color when spawned from a bullet * ##### attributes - * ###### follow_range - - **default**: 16.0 - - **description**: Follow range attribute - * ###### knockback_resistance - - **default**: 0.0 - - **description**: Knockback resistance attribute - * ###### movement_speed - - **default**: 0.6 - - **description**: Movement speed attribute - * ###### flying_speed - - **default**: 0.6 - - **description**: Flying speed attribute - * ###### armor - - **default**: 0.0 - - **description**: Armor attribute - * ###### armor_toughness - - **default**: 0.0 - - **description**: Armor toughness attribute - * ###### attack_knockback - - **default**: 0.0 - - **description**: Attack knockback attribute * ###### max_health - - **default**: 6.0 + - **default**: 30.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - - **description**: Scale attribute + - **description**: Scale attribute. Cannot be higher than 3.0 * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### bee +#### silverfish * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2849,32 +2537,26 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again -* ##### can-work-at-night - - **default**: false - - **description**: Controls whether bees can work during the night -* ##### can-work-in-rain +* ##### bypass-mob-griefing - **default**: false - - **description**: Controls whether bees can work during rainy weather -* ##### dies-after-sting - - **default**: true - - **description**: Set whether a bee should die after stinging + - **description**: Set to true for silverfish to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 8.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute + * ###### movement_speed + - **default**: 0.25 + - **description**: Movement speed attribute + * ###### attack_damage + - **default**: 1.0 + - **description**: Attack damage attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### blaze +#### skeleton * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2884,62 +2566,72 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden * ##### takes-damage-from-water - - **default**: true - - **description**: Set to false for this mob to stop taking damage from water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water * ##### attributes * ###### max_health - - **default**: 20.0 + - **default**: 8.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute +* ##### head-visibility-percent + - **default**: 0.5 + - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### cat +* ##### feed-wither-roses + - **default**: 0 + - **description**: Right-clicking a skeleton while holding a wither rose will convert the skeleton into a wither skeleton. With the value being how many wither roses you would need to convert the skeleton, and 0 meaning the feature is disabled. +* ##### bow-accuracy + - **default**: 14 - difficulty * 4 + - **description**: Change the accuracy with which Skeletons shoot. The outcome of the formula is the divergence (spread). The higher the value, the less accurate the shot is. + ``` yaml + easy: 14 - 1 * 4 = 10 + normal: 14 - 2 * 4 = 6 + hard: 14 - 3 * 4 = 2 + ``` +#### skeleton_horse * ##### ridable - **default**: false - **description**: Makes this mob mountable -* ##### controllable - - **default**: true - - **description**: Makes this mob WASD controllable +* ##### can-swim + - **default**: false + - **description**: Can skeleton horses swim in water. False makes them sink to the bottom (vanilla default) * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### default-collar-color - - **default**: RED - - **description**: Set the default collar color when a cat is tamed. [Available Colors]({{ project.javadoc }}/org/bukkit/Color.html) -* ##### spawn-delay - - **default**: 1200 - - **description**: Number of ticks between attempting to naturally spawn a cat -* ##### scan-range-for-other-cats - * ###### swamp-hut - - **default**: 16 - - **description**: Do not spawn a cat if another cat is found within this range. Set to 0 to disable - * ###### village - - **default**: 48 - - **description**: Do not spawn a cat if another cat is found within this range. Set to 0 to disable -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 10.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute + * min + - **default**: 15.0 + - **description**: Min health attribute + * max + - **default**: 15.0 + - **description**: Max health attribute + * ###### jump_strength + * min + - **default**: 0.4 + - **description**: Min jump_strength attribute + * max + - **default**: 1.0 + - **description**: Max jump_strength attribute + * ###### movement_speed + * min + - **default**: 0.2 + - **description**: Min movement_speed attribute + * max + - **default**: 0.2 + - **description**: Max movement_speed attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### cod +#### slime * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2949,29 +2641,79 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### attributes * ###### max_health - - **default**: 3.0 - - **description**: Max health attribute - * ###### scale - - **default**: 1.0 - - **description**: Scale attribute + - **default**: "size * size" + - **description**: The Max health equation used to calculate the max health + * ###### attack_damage + - **default**: "size" + - **description**: The base value to set for the attack damage of the slime * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### elder_guardian +#### sniffer * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### takes-damage-from-water +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### attributes + * ###### max_health + - **default**: 14.0 + - **description**: Max health attribute +#### snow_golem +???+ info "The formula used to determine the amount of ticks between shots" + ``` sh + ((sqrt(distanceToTarget) / attack-distance) / snow-ball-modifier) * (max-shoot-interval-ticks - min-shoot-interval-ticks) + min-shoot-interval-ticks + ``` + If `min-shoot-interval-ticks` and `max-shoot-interval-ticks` are both set to 0, snow golems won't shoot any snowballs. + +* ##### ridable - **default**: false - - **description**: Set to true for this mob to start taking damage from water + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### leave-trail-when-ridden + - **default**: false + - **description**: Leaves a trail where a snowman walks when being ridden +* ##### pumpkin-can-be-added-back + - **default**: false + - **description**: Control if pumpkins can be placed back onto snowmen +* ##### min-shoot-interval-ticks + - **default**: 20 + - **description**: Min amount of interval ticks that get shot +* ##### max-shoot-interval-ticks + - **default**: 20 + - **description**: Max amount of interval ticks that get shot +* ##### snow-ball-modifier + - **default**: 10.0 + - **description**: The modifier value of snow-ball projectiles +* ##### attack-distance + - **default**: 1.25 + - **description**: The distance at which the snow golem will attack +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for snow golems to bypass the mob griefing gamerule +* ##### takes-damage-from-water + - **default**: true + - **description**: Set to false for this mob to stop taking damage from water * ##### attributes * ###### max_health - - **default**: 80.0 + - **default**: 4.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -2979,7 +2721,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### ghast +#### spider * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -2987,20 +2729,14 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a - **default**: true - **description**: Makes this mob WASD controllable * ##### ridable-in-water - - **default**: true + - **default**: false - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden -* ##### allow-griefing - - **default**: true - - **description**: Set to false to stop the ghast from griefing * ##### attributes * ###### max_health - - **default**: 10.0 + - **default**: 16.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3008,7 +2744,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### guardian +#### squid * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3018,9 +2754,18 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### immune-to-EAR + - **default**: true + - **description**: Makes this mob immune to EAR (Entity Activation Range - See spigot.yml) +* ##### water-offset-check + - **default**: 0.0 + - **description**: Stops squids from floating on top of water +* ##### can-fly + - **default**: false + - **description**: Makes it so squids can fly, Oh my! * ##### attributes * ###### max_health - - **default**: 30.0 + - **default**: 10.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3028,7 +2773,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### illusioner +#### stray * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3041,18 +2786,9 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### naturally-spawn - - **default**: false - - **description**: Control if illusioners naturally spawn in the game -* ##### movement-speed - - **default**: 0.5 - - **description**: Movement speed attribute -* ##### follow-range - - **default**: 18.0 - - **description**: Follow range attribute * ##### attributes * ###### max_health - - **default**: 32.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3060,34 +2796,28 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### iron_golem +#### strider * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### healing-calms-anger - - **default**: false - - **description**: Calms the iron golem when it's healed if it's angry * ##### ridable-in-water - - **default**: true - - **description**: Makes this mob mountable in water (it wont eject you) -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water -* ##### can-spawn-in-air - **default**: false - - **description**: Set whether iron golems can spawn in the air, like in 1.12 and below -* ##### can-swim - - **default**: false - - **description**: Set whether iron golems can swim or not -* ##### poppy-calms-anger + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### give-saddle-back - **default**: false - - **description**: Giving the iron golem a poppy calms it down when it's angry + - **description**: Sneak and right-click a strider with a saddle on it's back to remove it with this option enabled +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### takes-damage-from-water + - **default**: true + - **description**: Set to false for this mob to stop taking damage from water * ##### attributes * ###### max_health - - **default**: 100.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3095,13 +2825,23 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### llama +#### tadpole * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - - **description**: Makes this mob WASD controllable. Llama's must be tamed and saddled (with carpet) to be WASD controllable. + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +#### trader_llama +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable. +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable. Trader llama's must be tamed to be WASD controllable. Being saddled (carpet) is not a requirement since it technically always has a carpet. * ##### ridable-in-water - **default**: false - **description**: Makes this mob mountable in water (it wont eject you) @@ -3111,9 +2851,6 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again -* ##### join-caravans - - **default**: true - - **description**: Set to false to disable the [llama caravan feature](https://minecraft.wiki/w/Llama#Caravans) * ##### attributes * ###### max_health * min @@ -3139,48 +2876,156 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### trader_llama +#### tropical_fish * ##### ridable - **default**: false - - **description**: Makes this mob mountable. + - **description**: Makes this mob mountable * ##### controllable - **default**: true - - **description**: Makes this mob WASD controllable. Trader llama's must be tamed to be WASD controllable. Being saddled (carpet) is not a requirement since it technically always has a carpet. + - **description**: Makes this mob WASD controllable +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### attributes + * ###### max_health + - **default**: 3.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### turtle +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again +* ##### attributes + * ###### max_health + - **default**: 30.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### vex +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable * ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden +* ##### attributes + * ###### max_health + - **default**: 14.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### villager +* ##### ridable - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### bypass-mob-griefing + - **default**: false + - **description**: Ignores the `mobGriefing` gamerule and allows the villagers to drop items, allowing them to breed +* ##### can-be-leashed + - **default**: false + - **description**: Allow players to use leads on villagers (trader not included) +* ##### follow-emerald-blocks + - **default**: false + - **description**: Villagers will be tempted by emerald blocks and follow players holding them +* ##### allow-trading + - **default**: true + - **description**: Set to false to disable trading with villagers +* ##### display-trade-item + - **default**: true + - **description**: Set to false to stop the villager from displaying the trade item +* ##### lobotomize + * ###### enabled + - **default**: false + - **description**: Lobotomizes the villager if it cannot move (Does not disable trading) + * ###### check-interval + - **default**: 100 + - **description**: The interval in ticks to check if a villager is lobotomized + * ###### wait-until-trade-locked + - **default**: false + - **description**: Wait until a villager has been traded with before lobotomizing +* ##### minimum-demand + - **default**: 0 + - **description**: Addresses MC-163962 where villager demand decreases indefinitely. Paper adds a patch to fix this by preventing demand from going below zero. This option allows the minimum demand to be configurable. +* ##### can-breed + - **default**: true + - **description**: Whether villagers can breed or not * ##### breeding-delay-ticks - **default**: 6000 - **description**: The amount of ticks to wait before being able to breed again +* ##### clerics-farm-warts + - **default**: false + - **description**: Set to true for clerics to farm nether wart +* ##### cleric-wart-farmers-throw-warts-at-villagers + - **default**: true + - **description**: Set to false for clerics to not throw nether wart at other villagers +* ##### spawn-iron-golem + * ###### radius + - **default**: 0 + - **description**: Radius villagers search for existing iron golems before spawning more. Value of 0 disables features + * ###### limit + - **default**: 0 + - **description**: Maximum amount of iron golems villagers can spawn in configured radius +* ##### search-radius + * ###### acquire-poi + - **default**: 48 + - **description**: Radius within which villagers search to acquire POI. + * ###### nearest-bed-sensor + - **default**: 48 + - **description**: Radius within which villagers search to detect the nearest bed. * ##### attributes * ###### max_health - * min - - **default**: 15.0 - - **description**: Min health attribute - * max - - **default**: 30.0 - - **description**: Max health attribute - * ###### jump_strength - * min - - **default**: 0.5 - - **description**: Min jump strength attribute - * max - - **default**: 0.5 - - **description**: Max jump strength attribute - * ###### movement_speed - * min - - **default**: 0.175 - - **description**: Min movement speed attribute - * max - - **default**: 0.175 - - **description**: Max movement speed attribute + - **default**: 20.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### magma_cube +#### vindicator * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3193,17 +3038,21 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### johnny + * ###### spawn-chance + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) a vindicator named "Johnny" will spawn instead of a vindicator * ##### attributes * ###### max_health - - **default**: "size * size" - - **description**: The Max health equation used to calculate the max health - * ###### attack_damage - - **default**: "size" - - **description**: The base value to set for the attack damage of the magma cube + - **default**: 24.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### parrot +#### wandering_trader * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3216,15 +3065,18 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden -* ##### can-breed +* ##### can-be-leashed - **default**: false - - **description**: Gives parrots the ability to breed using any type of seeds (baby parrots don't exist D:, so "adult" parrots pop out) + - **description**: Allow players to use leads on villagers (trader not included) +* ##### allow-trading + - **default**: true + - **description**: Set to false to disable trading with wandering traders +* ##### follow-emerald-blocks + - **default**: false + - **description**: Villagers will be tempted by emerald blocks and follow players holding them * ##### attributes * ###### max_health - - **default**: 6.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3232,19 +3084,32 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### pufferfish +#### warden +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +#### witch * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water * ##### attributes * ###### max_health - - **default**: 3.0 + - **default**: 26.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3252,19 +3117,43 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### salmon +#### wither * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### ridable-max-y + - **default**: 256 + - **description**: Maximum height this mob can fly to while being ridden * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### can-ride-vehicles + - **default**: false + - **description**: Set to true for the wither to gain the ability to ride vehicles +* ##### play-spawn-sound + - **default**: true + - **description**: Play the wither's spawn sound globally when it is spawned +* ##### explosion-radius + - **default**: 1.0 + - **description**: The explosion radius of a wither's projectile attack +* ##### health-regen-amount + - **default**: 1.0 + - **description**: The regen amount of the wither +* ##### health-regen-delay + - **default**: 20 + - **description**: How long to delay the health regen +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for withers to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 3.0 + - **default**: 300.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3272,42 +3161,57 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### slime +#### wither_skeleton * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable -* ##### takes-damage-from-water - - **default**: false - - **description**: Set to true for this mob to start taking damage from water * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water * ##### attributes * ###### max_health - - **default**: "size * size" - - **description**: The Max health equation used to calculate the max health - * ###### attack_damage - - **default**: "size" - - **description**: The base value to set for the attack damage of the slime + - **default**: 20.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### tropical_fish +#### wolf * ##### ridable - **default**: false - **description**: Makes this mob mountable * ##### controllable - **default**: true - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water +* ##### milk-cures-rabid-wolves + - **default**: true + - **description**: Set to false for rabid wolves to not be cured by milk +* ##### spawn-rabid-chance + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) that a wolf will spawn as rabid +* ##### default-collar-color + - **default**: RED + - **description**: Set the default collar color when a wolf is tamed. [Available Colors]({{ project.javadoc }}/org/bukkit/Color.html) +* ##### breeding-delay-ticks + - **default**: 6000 + - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 3.0 + - **default**: 8.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3315,7 +3219,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### turtle +#### zoglin * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3328,12 +3232,9 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again * ##### attributes * ###### max_health - - **default**: 30.0 + - **default**: 40.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 @@ -3341,7 +3242,7 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### vex +#### zombie * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3354,49 +3255,80 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### takes-damage-from-water - **default**: false - **description**: Set to true for this mob to start taking damage from water -* ##### ridable-max-y - - **default**: 256 - - **description**: Maximum height this mob can fly to while being ridden +* ##### jockey + * ###### only-babies + - **default**: true + - **description**: Only babies can ride chickens + * ###### chance + - **default**: 0.05 + - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned + * ###### try-existing-chickens + - **default**: true + - **description**: Scan for existing chickens to spawn on +* ##### aggressive-towards-villager-when-lagging + - **default**: true + - **description**: Set to false to stop zombie aggressiveness towards villagers when lagging +* ##### bypass-mob-griefing + - **default**: false + - **description**: Set to true for zombies to bypass the mob griefing gamerule * ##### attributes * ###### max_health - - **default**: 14.0 + - **default**: 20.0 - **description**: Max health attribute * ###### scale - **default**: 1.0 - **description**: Scale attribute + * ###### spawn_reinforcements + - **default**: 0.1 + - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements +* ##### head-visibility-percent + - **default**: 0.5 + - **description**: Increase or decrease the percentage to make the detection range of the mob smaller or larger when a player is wearing the mobs corresponding head * ##### always-drop-exp - **default**: false - **description**: Set to true if this mob should always drop experience -#### camel +#### zombie_horse +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable * ##### ridable-in-water - **default**: false - **description**: Makes this mob mountable in water (it wont eject you) -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### spawn-chance + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) a zombie horse will spawn instead of a skeleton horse (natural spawns during thunderstorms) * ##### attributes * ###### max_health * min - - **default**: 32.0 + - **default**: 15.0 - **description**: Min health attribute * max - - **default**: 32.0 + - **default**: 15.0 - **description**: Max health attribute * ###### jump_strength * min - - **default**: 0.42 - - **description**: Min jump strength attribute + - **default**: 0.4 + - **description**: Min jump_strength attribute * max - - **default**: 0.42 - - **description**: Max jump strength attribute + - **default**: 1.0 + - **description**: Max jump_strength attribute * ###### movement_speed * min - - **default**: 0.09 - - **description**: Min movement speed attribute + - **default**: 0.2 + - **description**: Min movement_speed attribute * max - - **default**: 0.09 - - **description**: Max movement speed attribute -#### sniffer + - **default**: 0.2 + - **description**: Max movement_speed attribute +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### zombie_villager * ##### ridable - **default**: false - **description**: Makes this mob mountable @@ -3406,13 +3338,82 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a * ##### ridable-in-water - **default**: true - **description**: Makes this mob mountable in water (it wont eject you) -* ##### breeding-delay-ticks - - **default**: 6000 - - **description**: The amount of ticks to wait before being able to breed again +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### cure + * ###### enabled + - **default**: true + - **description**: Set to false to stop zombie villagers from being curable +* ##### curing_time + * ###### min + - **default**: 3600 + - **description**: The minimum amount of ticks to randomly choose from when curing + * ###### max + - **default**: 6000 + - **description**: The maximum amount of ticks to randomly choose from when curing +* ##### jockey + * ###### only-babies + - **default**: true + - **description**: Only babies can ride chickens + * ###### chance + - **default**: 0.05 + - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned + * ###### try-existing-chickens + - **default**: true + - **description**: Scan for existing chickens to spawn on * ##### attributes * ###### max_health - - **default**: 14.0 - - **description**: Max health attribute + - **default**: 20.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute + * ###### spawn_reinforcements + - **default**: 0.1 + - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience +#### zombified_piglin +* ##### ridable + - **default**: false + - **description**: Makes this mob mountable +* ##### controllable + - **default**: true + - **description**: Makes this mob WASD controllable +* ##### ridable-in-water + - **default**: true + - **description**: Makes this mob mountable in water (it wont eject you) +* ##### takes-damage-from-water + - **default**: false + - **description**: Set to true for this mob to start taking damage from water +* ##### count-as-player-kill-when-angry + - **default**: true + - **description**: Set to false to stop zombified piglins from dropping XP if they were angered (but not killed) by a player +* ##### jockey + * ###### only-babies + - **default**: true + - **description**: Only babies can ride chickens + * ###### chance + - **default**: 0.05 + - **description**: Percent chance (0.0 - 1.0) of riding a chicken when spawned + * ###### try-existing-chickens + - **default**: true + - **description**: Scan for existing chickens to spawn on +* ##### attributes + * ###### max_health + - **default**: 20.0 + - **description**: Max health attribute + * ###### scale + - **default**: 1.0 + - **description**: Scale attribute + * ###### spawn_reinforcements + - **default**: 0.0 + - **description**: Percent chance (0.0 - 1.0) this mob will spawn reinforcements +* ##### always-drop-exp + - **default**: false + - **description**: Set to true if this mob should always drop experience ### gameplay-mechanics